Commit Graph

11108 Commits

Author SHA1 Message Date
Taha
ddbc0221f6 Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
mharis001
62fccd6ff0 Medical Treatment - Add self PAK setting (#7382) 2020-01-04 12:42:51 +00:00
mharis001
e00cb53911 Fix incorrect reopening chance for QuikClot on large abrasions (#7383) 2020-01-04 12:33:49 +00:00
PabstMirror
97d8be94ce
Goggles - Skip rain effects on snow maps (#7373)
* Goggles - Skip rain effects on snow maps

* Update XEH_postInit.sqf
2020-01-03 11:24:05 -06:00
classic
1aec991f54 Update Japanese translation (#7371)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2020-01-03 10:07:52 -06:00
commy2
b7a69eeaaf
Merge pull request #7118 from LorenLuke/patch-1
Changes A-10/A-164 Cannon Values
2020-01-03 10:22:35 +01:00
Toni Vicente
77ce88e1ac Update spanish translation (#7366)
* Update spanish translation

Added spanish translation entries

* Update spanish translation

Added spanish translation entries

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-02 21:56:02 -06:00
D3L7A01
14b1ca5b83 Italian Translations (#7346)
* Add some translation eng to ita

* Translation eng-ita completed

Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates

* Some erros(?)

Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD

* fix tabs first

* re-add moved

* fix merge

* Update stringtable.xml

* fix STR_ACE_Medical_Blood_EnabledFor_Description

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-02 21:52:40 -06:00
LorenLuke
a3ab0a0b17 Fix typo 2020-01-02 16:37:24 -08:00
LorenLuke
602341b535 Added missing magazine and ammunition definitions. 2020-01-02 16:20:31 -08:00
LorenLuke
153805a138
Fixes Typo
Review Ready.
2020-01-02 16:15:47 -08:00
IllidanS4
1716006f4d Czech medical typos and grammar (#7359) 2020-01-02 16:26:25 +01:00
mharis001
f1cd3551f8 Medical Treatment - Settings cleanup (#7345) 2020-01-02 11:14:39 +00:00
TBakerBR
b2731d79d2 Portuguese Translations (#7347) 2020-01-02 03:53:52 +01:00
jonpas
4daec7a350 Merge branch 'release' 2020-01-01 20:57:22 +01:00
PabstMirror
24e9999b34 Maptools - Fix warnings in mapGpsDisplay.p3d 2019-12-31 19:33:52 -06:00
jonpas
d060185704 Hellfire - Fix missing semi-colon 2019-12-30 20:54:21 +01:00
jonpas
c59667d0ba Prepare release 3.13.0 (build 2) 2019-12-30 19:33:35 +01:00
jonpas
ec63321343 Merge branch 'master' into release-3.13.0 2019-12-30 19:33:17 +01:00
Brandon Danyluk
f2fff98ad0 Add AGM-114L Active Radar Homing Hellfire (#7337)
* Create AGM-114L

* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.

* Update documentation

* RHS 2x hellfire compatability

* Make ARH more realistic by not allowing to switch targets after firing

* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.

We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible

* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz

Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.

* Add logic for missiles launched without target

If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!

* Change from `exitWith` to basic `then`

Legacy code that never got changed. This is essentially what happened before

* Update CfgMagazineWells.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-30 12:29:08 -06:00
dfr1238
f918b53caa Update Tchinese String (#7340)
* [Tchinese]Medical - Group Bandage Items

like title.
-make all bandage name on tch look like : bandage (%Type) 
-make all iv name on tch look live :IV(%Type %amount)

* Update tchinese translate
2019-12-29 20:57:28 -06:00
PabstMirror
d0d70c66ed
Repair - Handle turret hitpoints with no selection (#7338) 2019-12-28 10:26:57 -06:00
Elgin675
50f64eef20 French translation of the latest updates (#7321)
* Add description for 'showCheckAirTemperature' setting (weather)

* Add french translation for '(show)CheckAirTemperature' in weather module

* Add description for 'SettingShowClearGlasses' setting (goggles module)

* Add french translation for 'SettingShowClearGlasses' in goggles module

* Add localization for 'rangetables' categoriy settings (artillerytables module)

* Add french translation for artillerytables module

* Add french translation for Shotguns ammunition in ballistics module

* Add french translation for CTS 7290 in grenades module

* Minor modification of french translation for medical_treatment module

* Add french translation for 'SettingShowCheckAmmoSelf' in reload module

* French translation : correction of a typing error in advanced_throwing module

* Minor modifications of french translation for chemlights module
Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks.

* French translation : reformulation of the overheating module menu text, which was redundant with the title.

* Changing the order of the overheating menu (logical grouping).

* Add description tooltip on 'quickmount' settings

* Add localization for 'fastrope' subcategory settings (Uncategorized Menu)

* Minor modifications/corrections of french translation :

- fastroping module
- magazinerepack module
- microdagr module
- overheating module
- switchunits module

* FIXED Previous commit ==> Add description tooltip on 'quickmount' settings

* Add french translation for quickmount tooltip menu

* move showActionInSelfInteraction to common

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-28 09:58:52 -06:00
PabstMirror
af0ab24040
Tagging - Convert to CBA Settings (#7336) 2019-12-26 20:38:36 -06:00
mharis001
085ebd89db Pass function by reference to Draw3D EH (#7333) 2019-12-26 19:42:48 -06:00
PabstMirror
53c53bbdbc
Stringtable Validator - Check for tabs and correct spacing (#7332)
* Stringtable Validator - Check for tabs and correct spacing

* Improve error descriptions, Cleanup

* Change encoding to utf-8

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-12-26 19:42:30 -06:00
Moonstroke82
8e24d95b37 Spanish translations (#7235)
* Spanish Dogtags added

* Spanish: UI / AI 7 Vehicles / Weapons / Zeus

Added some more translations into spanish for ai,ui,vehicles, weapons and zeus

* Turkish Translation Started

Turksih Translation for AI Aircraft Main Map and Medical Feedback started

* Apply Suggestions

Co-Authored-By: Ferran Obon <themagnetar@users.noreply.github.com>

* Isolate just spanish for now

* pt2

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>
2019-12-26 15:49:15 -06:00
mharis001
50b8e14e92 Register ace arsenal feature camera (#7330) 2019-12-26 15:45:11 -06:00
dfr1238
02f5bfa980 [Tchinese]Medical - Group Bandage Items (#7329)
like title.
-make all bandage name on tch look like : bandage (%Type) 
-make all iv name on tch look live :IV(%Type %amount)
2019-12-25 20:39:32 -06:00
Brett
6a89bd5ee4 Medical - Group Bandage Items (#7324) 2019-12-24 23:41:53 +01:00
jonpas
d41dd37a30 Remove cursor config for vanilla sniper rifles - fix #7326 2019-12-24 15:18:59 +01:00
Dominik Butschek
39c42d6a7d Added missing Czech translation strings (#7323) 2019-12-21 19:34:06 +01:00
PabstMirror
9ea50f384a keep well on ready weapon? 2019-12-20 23:04:41 -06:00
PabstMirror
6a98a17bc4 Disposable - Remove magWell 2019-12-20 22:47:46 -06:00
Dominik Butschek
331d47c04e Addition to Czech translation (#7319)
* czech translation up to exlosives

* The rest of czech translation

* restore some lost in merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-20 13:38:53 -06:00
dfr1238
f5535f9a26 Update tchinese translate (#7320)
add new string on tchinese
2019-12-20 13:37:47 -06:00
PabstMirror
41900df610
Realistic Names - Fix IDAB Jeep name (#7318) 2019-12-19 19:40:18 -06:00
PabstMirror
833fd26780
Cleanup mk6 and fix nametag strings (#7317) 2019-12-19 13:16:36 -06:00
Elgin675
bd0ecd7edf French translation (#7298)
* Cleaning and reorganizing of some stringtable files (WIP) :

- Duplicate entries have been removed, and the arrangement improved, to help future translators.
- Some ACE_Settings.hpp files have been modified because they were not up to date.
- Minor french translation correction.

* Added French translation and / or correction for :

- Weaponselect module,
- Weather module,
- Winddeflection module,
- Yardage450 module,
- Zeus module.

* Convert Tabs to Spaces

* Minor corrections ; arrangement improved for few stringtable.xml files.

* Improved French translation, and adjust fews settings.

- Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque
  option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines
  absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les
  langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée.
  Par exemple, le système de réarmement dans Eden est traduit de manière très
  étrange.

- Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer
  l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas,
  aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options).

- Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage
  du doigt ACE, afin d'y ajouter une description dans les réglages des addons.
  Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas
  dans les options des addons, ce qui rend l'option peu explicite pour un débutant.

* Corrections mineures

* correction erreurs

* correction erreurs (nametags)

* correction erreurs et modules obsolètes (nametags)

* correction erreurs et modules obsolètes (common)

* Mise en commentaire d'éléments obsolètes

* correction key error

* Added Vdauphin suggestions :).

* French translation - Replaced "Faction" (faction) to "Camp" (side)

addons/captives/stringtable.xml
addons/switchunits/stringtable.xml
addons/zeus/stringtable.xml

* Minor correction of french Concertina_wire translation

* - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml
- (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml

- Replace xml comments by french plain text, addons/explosives/stringtable.xml
- Replace xml comments by french plain text, addons/nametags/stringtable.xml

* Removed accented capital letters for objects in french translation :

Capital accented letters were a problem because they were not classified alphabetically.
Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list.

modified:   addons/chemlights/stringtable.xml
modified:   addons/huntir/stringtable.xml

* Correction of a typing error (french concertina_wire translation
2019-12-19 11:08:31 -06:00
classic
15fad1e41b Update Japanese translation (#7316) 2019-12-19 16:36:06 +01:00
dfr1238
af837c4ffa Update new tchinese translate (#7315) 2019-12-19 16:20:18 +01:00
jonpas
984875525b Merge branch 'master' into release-3.13.0 2019-12-18 21:44:00 +01:00
jonpas
b6a1ce9b30
Fix version comparison (CBA Settings transfer) (#7313) 2019-12-18 21:43:40 +01:00
jonpas
52e2f2665b Merge branch 'master' into release-3.13.0 2019-12-18 19:03:08 +01:00
dfr1238
204a0c9331 update tchinese translate (#7309) 2019-12-18 18:31:34 +01:00
Filip Maciejewski
ead5105070 Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
Filip Maciejewski
7f62067a7b Add Wipe glasses self interaction (#7307) 2019-12-18 18:30:53 +01:00
jonpas
dd826589d2 Prepare release 3.13.0 2019-12-18 00:23:49 +01:00
PabstMirror
654feca3a1
Medical Feedback - Change pain scream frequency based on intensity (#7238)
* Add setting for pain scream frequency

* Apply suggestions from code review

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* remove setting

* Update stringtable.xml

* Update script_component.hpp
2019-12-17 11:17:49 -06:00
PabstMirror
8e3fd45500
Artillery rangletables (universal) (#6853)
* Initial

* Update artillerytables.cpp

* Pass by value, remove c17 features

* Tweak accuracy

* SQF work

- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)

* Support per mag air friction

* tweak friction

* Integrate with mk6

* more acos fixes

* Handle invalid memPointGunOptic (CUP_BM21_Base)

* Cleanup

* cleanup/tweaks

* Update checkConfigs.sqf

* Finish cleanup of ace_mk6mortar

* Update stringtable.xml

* fix bwc for ACE_RangeTable_82mm

* Update fnc_rangeTableCanUse.sqf

* build 32dll, fix some headers

* strncpy and move testing to seperate file

* Move to sub-category

* Update for ACE_Extensions changes and add warning to ace_common

* Update stringtable.xml

* Update addons/common/functions/fnc_checkFiles.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Update stringtable.xml

* Update stringtable.xml

* test extension.yml update logical operator

* Revert "test extension.yml update logical operator"

This reverts commit b1871724ad.

* more guess and test
2019-12-17 10:14:45 -06:00