Commit Graph

1255 Commits

Author SHA1 Message Date
bux578
e13ab9e7fa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
PabstMirror
5a2d7d59b6 Maptools - Use MACRO_ADDITEM from Main 2015-03-14 21:38:16 -05:00
Glowbal
74874904ed Merge pull request #171 from KoffeinFlummi/SettingsMenuImprovements
Settings menu improvements & fixes
2015-03-15 00:49:48 +01:00
Glowbal
4f08d0d006 Merge branch 'master' into SettingsMenuImprovements
Conflicts:
	addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
	addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
	addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
	addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
	addons/optionsmenu/functions/fnc_resetSettings.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
	addons/optionsmenu/functions/fnc_updateSetting.sqf
	addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
5b74f99f10 Merge branch 'mapfx' of github.com:KoffeinFlummi/ACE3 into mapfx
Conflicts:
	addons/mapfx/XEH_preInit.sqf
	addons/mapfx/functions/fnc_determineMapLight.sqf
2015-03-14 17:01:34 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782 Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2 Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e Merge pull request #184 from KoffeinFlummi/InventoryResize
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450 optMenu - remove 'fix anim' button and add headers 2015-03-14 13:10:25 -05:00
Nicolás Badano
c03115b564 Refactored mapfx code, make the three features optional 2015-03-14 13:46:10 -03:00
commy2
1b3dcfc07b A3 check if gunlight is turned on 2015-03-14 11:26:52 +01:00
commy2
97776c168b use chemlights common parent class to reduce nearObjects calls 2015-03-14 10:48:53 +01:00
Nicolás Badano
69fa51cfeb Calculate map illumination based on ambientBrightness 2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead Tweak ambientBrightness to take into acount the cloud coverage 2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b hpps for realistic names 2015-03-13 19:10:24 +01:00
commy2
25fc24a419 fix cfgPatches in laserpointer 2015-03-13 18:52:30 +01:00
commy2
1e731ee425 fix vector cfg patches 2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea Refactor and tweak map illumination to:
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724 Cache the call to determineMapLight 2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453 Merge branch 'master' into captivesMedicalInegration 2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0 Initial port/reimplementation of ace_mapfx, providing:
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
bux578
e86270d03b fix eps 2015-03-12 14:50:25 +01:00
bux578
f8c11cbb1b Update README.md 2015-03-12 10:29:22 +01:00
bux578
0e9ae66000 Update README.md 2015-03-12 10:27:25 +01:00
bux578
192934e3b1 add logo variants
red: #ba2619
2015-03-12 10:22:23 +01:00
KoffeinFlummi
a3069e3356 Fix wrong pain variable in patient information 2015-03-12 07:35:29 +01:00
PabstMirror
3febb1e770 WindDef - Convert to use FiredBIS 2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5 WindDef - Enable Eventhandler 2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583 Respawn - Module icon filenames 2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392 Parachute - Move unused p3d back to TOMERGE 2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de Parachute - Config Division/Formating 2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f Medical - add tourniquet p3d and other missing tex
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125 Ensure the class actions are compiled from config before adding them from the API 2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9 QGVAR typo 2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee Fix interactMenuClosed event 2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a Interact menu event consistant
"interactMenuOpened",  to match event from #191
2015-03-11 12:45:01 -05:00
Nicolás Badano
72543e343c Merge pull request #191 from KoffeinFlummi/interact-improvements
Interact improvements
2015-03-11 10:41:32 -03:00
bux578
b6423cc011 add icons psd 2015-03-11 10:38:22 +01:00
Nicolás Badano
8c7a51eac7 Added addClassAction and removeClassAction functions 2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5 Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards. 2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover 2015-03-11 00:39:23 -03:00
Nicolás Badano
c573b1048d Made medical diagnosis statements run on hover 2015-03-11 00:38:31 -03:00
Nicolás Badano
f12e4ab751 Add the runOnHover parameter 2015-03-11 00:37:59 -03:00