Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
commy2
eba99f4707
only use for medical, keep setCaptive for captives
2017-12-06 17:22:07 +01:00
Joko
3a0fd5cae3
fix the delay timing when a unit switch to Captive ( #5338 )
2017-10-10 11:30:31 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
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#4250
2016-08-18 01:59:40 -05:00
Glowbal
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
jokoho48
b2d2bec2cf
Merge branch 'master' of https://github.com/acemod/ACE3 into delayUnconCaptiv
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# Conflicts:
# addons/medical/functions/fnc_setUnconscious.sqf
2016-02-23 15:31:38 +01:00
esteldunedain
88eae19646
Replace execRemoteFnc in ace_medical
2016-02-17 22:54:43 -03:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
jokoho48
daf2fc2669
remove ccp issue in settings
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prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28
add delay to Unconsciousness Captivity(posible fix for #3121 )
2016-01-06 17:46:59 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
commy2
07774647e9
delay setUnconscious until the settings are inited, fix #148
2015-09-26 19:30:13 +02:00
jokoho48
19dd55147a
Code Cleanup Medical Module (Part 4).
2015-08-22 19:47:23 +02:00
PabstMirror
d4f70134e6
medical/setUnconscious header
2015-07-12 10:25:00 -05:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
AKALegman
1ae8e29ac2
updated isPlayer v2
2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9
updated isPlayer
2015-06-08 11:09:49 +01:00
AKALegman
d3eae58237
Fixed Zeus Unconscious
2015-06-07 12:17:52 +01:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Glowbal
429c85c9f1
fixed missing parameters for non local unit
2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d
Added force unconscious parameter #1205
2015-05-20 17:15:21 +02:00
PabstMirror
bded34fa23
I suck at git
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redo reverted stuff here
2015-05-01 15:03:05 -05:00
KoffeinFlummi
67bd2b4e2f
Reduce animation forcing delay
2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8
Offload ejecting to unloadPerson
2015-05-01 01:35:50 +02:00
KoffeinFlummi
53835605ea
Merge remote-tracking branch 'origin/master' into basic-med-options
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Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588
Only force animation when necessary
2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903
Fix missing semicolon
2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf
Reorganize AI unconsciousness
2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938
Remove max unconsciousness time again
2015-04-30 22:15:40 +02:00
KoffeinFlummi
fd152c580b
Merge branch 'master' into basic-med-options
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Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
eb5af0cd89
Medical Private Variables
2015-04-30 01:17:26 -05:00
commy2
8976b6983d
mute unconsious units
2015-04-26 16:47:36 +02:00
KoffeinFlummi
d7b961043b
Remove animation reset before falling unconscious
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This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1
Add maximum unconsciousness time option
2015-04-23 11:31:27 +02:00
Glowbal
1df42b17c2
close all dialogs
2015-04-20 22:22:09 +02:00
Glowbal
8be7ccaab7
setting for moving unit from group on unconscious
2015-04-20 21:37:30 +02:00
Glowbal
008c36ac76
fixes #699
2015-04-17 21:27:57 +02:00