Commit Graph

238 Commits

Author SHA1 Message Date
ProfessorCZ
61611d0ec7 Czech Translation - Update
Update
2016-02-03 18:31:31 +01:00
PabstMirror
46d6e92bca Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
SilentSpike
ca5f6df3d0 Merge pull request #3147 from acemod/spectatorBandAid
Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
SilentSpike
dbcf94153d Merge pull request #3155 from acemod/spectatorFix
Fix some spectator errors
2016-01-15 15:43:45 +00:00
SilentSpike
49c814ccb3 Merge branch 'master' into spectatorUpdates 2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448 Fix nil spectator Draw3D event handler index
Minor oversight introduced in pabst's fix for #2989, the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
PabstMirror
091c807708 Restart specatator display if player in unitList
Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
79a7bb54aa Kill Spectator PFEH when exiting spectator
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
PabstMirror
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
ProfessorCZ
cf41ac5fba Czech Translations - Update 2015-12-04 22:28:10 -06:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
SilentSpike
d2538c6ff2 Add spectator text chat
Turns out custom radio channels are kind of a pain to work with. However this should work fine assuming the radioChannelAdd commands will work on client machines.
2015-11-22 20:03:10 +00:00
SilentSpike
f8e293d04d Localise spectator hotkeys in help window 2015-11-18 15:18:21 +00:00
SilentSpike
0567d1c2a1 Fix spectator unit list key press handling
By setting maxHistroyDelay really high, the unit list shouldn't be messed with via key press very often.
2015-11-18 15:02:17 +00:00
SilentSpike
23e110d7ce Remove depreciated spectator hotkey 2015-11-17 15:26:34 +00:00
SilentSpike
cf368f240f Remove ear ringing upon spectator entry
Volume updating was disabled, however any existing ringing would persist. Setting the volume to 0 should make the hearing PFH stop playing sound.
2015-11-13 13:00:04 +00:00
SilentSpike
b6dd7b941f Reduce overhead of spectator map icons
Fixes #2514 by only rendering individual unit icons when zoomed in and only rendering the units currently within the screen bounds.

Behaves as expected, but whether or not it has a significant performance increase under scaled up testing conditions remains to be seen.
2015-10-17 13:23:51 +01:00
SilentSpike
780e0aa270 Add vision mode support to spectator external cam
Since external view is actually another camera, vision modes should also apply to it too.
2015-10-04 19:26:53 +01:00
SilentSpike
4079ca354e Update spectator function headers 2015-10-04 18:30:07 +01:00
SilentSpike
c1dc8a6493 Fix spectator 3D icons not rendering
Fixes #2676 as per voiperr's suggestion (working with camera can be really strange, I swear this worked before)
2015-10-04 18:17:07 +01:00
SilentSpike
52d703c2eb Improve spectator seagull handling
Previously they were only hidden, but this didn't account for the annoying audio they play so now they're entirely staged like a spectator unit would be.
2015-10-04 18:17:02 +01:00
SilentSpike
f0f822b4bc Decrease default spectator camera speed 2015-10-04 18:17:01 +01:00
SilentSpike
b1dda86cb2 End spectator interface when the mission ends
Fixes #2592 (in theory) by forcing spectator closed on mission end
2015-10-04 18:17:01 +01:00
SilentSpike
0beaa40fbc Add API parameter to allow for unforced spectator
Adds an optional boolean paremeter to the setSpectator function for forcing the interface. It is forced by default, so if `false` is passed as the value the spectator will be able to close the interface with the escape button.
2015-10-04 13:52:54 +01:00
Cuel
dcbf977d6d fix spectator view if called instantly
If you call setSpectator directly from init.sqf you'll be put into some
weird limbo mode with borders and spectator not working. This should fix
it
2015-09-25 12:51:13 +02:00
PabstMirror
5555eb195a Also search for missing stringtable entries 2015-09-20 17:46:43 -05:00
esteldunedain
a621a0c693 Fixes to spanish translations 2015-09-18 13:36:57 -03:00
Ivan Navarro Cabello
463e21dd91 330 2015-09-16 12:40:30 +02:00
Glowbal
7e5ab07e32 Merge pull request #2387 from acemod/FixHCPPE
Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
SilentSpike
e6c2916a14 Fix spectator template for negligible respawnDelay
When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
SilentSpike
aa7b6cf39f Improve angular behaviour of spectator camera
Changes the position calculation of the external spectator camera to correctly retain the pan and tilt of the free camera. Makes transitioning between the two less disorienting for the user.
2015-09-11 14:46:21 +01:00
SilentSpike
77c2b99ee5 Change spectator external camera behaviour
Using the "external" view is limited by the server difficulty setting. Instead the spectator external camera has been replaced with an oribtal camera as was originally planned to be added alongside the default views.
2015-09-11 14:46:21 +01:00
KoffeinFlummi
63c2712360 Merge branch 'release' into portuguese 2015-09-10 21:59:30 +02:00
KoffeinFlummi
c2ffe7cad0 Merge branch 'release' into russian 2015-09-10 21:05:32 +02:00
Jonathan Pereira
7147891710 Added latest ACE3 PT-BR translations 2015-09-05 15:12:31 -03:00
kaban
08b7110e58 Russian Translations - Update 2015-09-03 04:54:52 +03:00
kaban
91cae690c0 Russian Translations - Update 2015-09-03 03:36:15 +03:00
ProfessorCZ
44fa520bdd Czech Translations - Update 2015-09-03 01:20:24 +02:00
SilentSpike
200f44d963 Adjust spectator camera speed based on height
Slows the camera movement close to the ground as it feels more natural when spectating units up close and such
2015-08-29 16:05:04 +01:00
SilentSpike
ffcf0ecf7d Merge pull request #2253 from gienkov/spectator-pl-translation
Translate spectator strings to polish
2015-08-25 16:25:14 +01:00
Grzegorz
288457d366 fix 2015-08-24 17:43:02 +02:00
gienkov
0fa10045d2 pl translation of spectator 2015-08-24 14:35:15 +02:00
SilentSpike
152faf6388 Improve spectator interface entry and exit
- Use a display rather than a dialog (contextually makes more sense).
- Move the entry/exit functionality to the setSpectator function. Preserves the handleInterface function for purely display related events and makes more sense.
- Fix missing semi-colon
2015-08-24 00:43:20 +01:00
SilentSpike
21b0ee087a Add spectator UI interrupt system
A public API system to allow external systems to interrupt and resume the spectator interface. Also made use of it for the escape menu and zeus support.
2015-08-22 00:26:43 +01:00
SilentSpike
95aa9f604b Fix manual pre-setting of spectator camera unit
If the spectator camera unit was set before the camera had ever opened then the unit list wouldn't be populated and as such the camera would automatically abort to free mode since the unit wasn't available to spectate.

So now I'm running the updateUnits function before opening the camera to pre-populate the list.
2015-08-11 13:53:55 +01:00
SilentSpike
c30cb45bd6 Optimize spectator UI held key prevention system 2015-08-09 20:59:57 +01:00