* medical_gui italian translations
* csw italian translations
* interact_menu italian translations
* switchunits italian translations
* trenches italian translations
* parachute italian translations
* vehicles italian translations
* viewdistance italian translations
* common italian translations
* magazinerepack italian translations
* vehiclelock italian translations
* overpressure italian translations
* ui italian translations
* medical_treatment italian translations
* medical_treatment german translations
* nametags italian translations
* overheating italian translations
* viewrestriction italian translations
* grenades italian translations
* ai italian translations
* aircraft italian translations
* arsenal italian translations
* arsenal german translations
* hellfire italian translations
* reload italian translations
* nightvision italian translations
* medical_damage italian translations
* towing italian translations
* fortify italian translations
* finger italian translations
* dragging italian translations
* viewports italian translations
* explosives italian translations
* killtracker italian translations
* killtracker german correction
* gforces italian translations
* noradio italian translations
* reloadlaunchers italian translations
* cargo italian translations
* medical_engine italian translations
* field_rations italian translations
* maverick italian translations
* slideshow italian translations
* medical_ai italian translations
* advanced_fatigue italian translations
* marker_flags italian translations
* tagging italian translations
* fastroping italian translations
* markers italian translations
* medical_statemachine italian translations
* microdagr italian translations
* novehicleclanlogo italian translations
* realisticnames italian translations
* irlight italian translations
* laser italian translations
* ballistics italian translations
* interaction italian translations
* medical_status italian translations
* medical_feedback italian translations
* medical italian translations
* map_gestures italian translations
* casings italian translations
* logistics_rope italian translations
* repair italian translations
* fieldmanual italian translations
* refuel italian translations
* refuel german translations
* intelitems italian translations
* gunbag italian translations
* fire italian translations
* cookoff italian translations
* smallarms italian translations
* zeus italian translations
* zeus german translations
* vehicle_damage italian translations
* advanced_ballistics italian translations
* advanced_throwing italian translations
* artillerytables italian translations
* captives italian translations
* chemlights italian translations
* compat_sog italian translations
* compat_rhs_usf3 italian translations
* compat_ws italian translations
* compat_ws german translations
* concertina_wire italian translations
* dogtags italian translations
* dragon italian translations
* fcs italian translations
* flashlights italian translations
* flashsuppressors italian translations
* frag italian translations
* gestures italian translations
* hitreactions italian translations
* hot italian translations
* huntir italian translations
* kestrel4500 italian translations
* laserpointer italian translations
* logistics_uavbattery italian translations
* logistics_wirecutter italian translations
* main italian translations
* map italian translations
* maptools italian translations
* medical_blood italian translations
* missileguidance italian translations
* missionmodules italian translations
* mk6mortar italian translations
* nlaw italian translations
* optionsmenu italian translations
* pylons italian translations
* quickmount italian translations
* rearm italian translations
* respawn italian translations
* sandbag italian translations
* scopes italian translations
* spectator italian translations
* spectator german translations
* tripod italian translations
* volume italian translations
* weaponselect italian translations
* weather italian translations
* winddeflection italian translations
* dagr italian translations
* headless italian translations
* hearing italian translations
* towing italian translations
* yardage450 italian translations
* Grammar Suggestion
* Fix Error from merge conflict resolution
* Loading hotfix and Minor improves
What the poor work. sorry boys.
* revert nvg spacing
* repack magazines wording
* hotfix heartrate
* medical setting word update
* Update stringtable.xml
* tweak description short
* Update stringtable.xml
* sorting order name and factor name unified
* Problem with ammo display sticking out
* magazine repack fix again
* final version of magrepack
* arsenal wording
* heart rate text length
* BP forgot to change
* rewrite whole HR BP check text
* Normal wording revert
* Hearing and Zeus
* Fixed confusion between Factor and Coefficient
* Map tools
* More Japanese
* bit tweak
* cargo missing
* little bit better wording
* update medicaly
* more medical
* Grenade Things and more
* common and csw
* minor tweaks
* even more tweaks
* I want this to be the final update
* overhaul not over yet
* Finaly finaly it's over. maybe.
* zeus med module update addition
* range things
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* progress bar
* revert and feedbackicon
feedback is still used??? i can't check that
* Captive fix and Specialist things
* Training level required
* time things
* Zeus_ModuleUnloadFromCargo
* error fix
* revert field manual cause conflict with portuguese
* reattempt field manual
* advanced wording
* magazine name and chemlight name
* space
* I forgot change that
* Jam and cookoff meaning
* space is important
* Pointing
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
* Combine parent menu with single child
* Adapt fastroping Cut ropes action for the setting
* Change setting name and description
* Fix action object when child action has different object
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Adapt quickmount Change Seat actions
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add description for 'showCheckAirTemperature' setting (weather)
* Add french translation for '(show)CheckAirTemperature' in weather module
* Add description for 'SettingShowClearGlasses' setting (goggles module)
* Add french translation for 'SettingShowClearGlasses' in goggles module
* Add localization for 'rangetables' categoriy settings (artillerytables module)
* Add french translation for artillerytables module
* Add french translation for Shotguns ammunition in ballistics module
* Add french translation for CTS 7290 in grenades module
* Minor modification of french translation for medical_treatment module
* Add french translation for 'SettingShowCheckAmmoSelf' in reload module
* French translation : correction of a typing error in advanced_throwing module
* Minor modifications of french translation for chemlights module
Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks.
* French translation : reformulation of the overheating module menu text, which was redundant with the title.
* Changing the order of the overheating menu (logical grouping).
* Add description tooltip on 'quickmount' settings
* Add localization for 'fastrope' subcategory settings (Uncategorized Menu)
* Minor modifications/corrections of french translation :
- fastroping module
- magazinerepack module
- microdagr module
- overheating module
- switchunits module
* FIXED Previous commit ==> Add description tooltip on 'quickmount' settings
* Add french translation for quickmount tooltip menu
* move showActionInSelfInteraction to common
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Cleaning and reorganizing of some stringtable files (WIP) :
- Duplicate entries have been removed, and the arrangement improved, to help future translators.
- Some ACE_Settings.hpp files have been modified because they were not up to date.
- Minor french translation correction.
* Added French translation and / or correction for :
- Weaponselect module,
- Weather module,
- Winddeflection module,
- Yardage450 module,
- Zeus module.
* Convert Tabs to Spaces
* Minor corrections ; arrangement improved for few stringtable.xml files.
* Improved French translation, and adjust fews settings.
- Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque
option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines
absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les
langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée.
Par exemple, le système de réarmement dans Eden est traduit de manière très
étrange.
- Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer
l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas,
aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options).
- Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage
du doigt ACE, afin d'y ajouter une description dans les réglages des addons.
Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas
dans les options des addons, ce qui rend l'option peu explicite pour un débutant.
* Corrections mineures
* correction erreurs
* correction erreurs (nametags)
* correction erreurs et modules obsolètes (nametags)
* correction erreurs et modules obsolètes (common)
* Mise en commentaire d'éléments obsolètes
* correction key error
* Added Vdauphin suggestions :).
* French translation - Replaced "Faction" (faction) to "Camp" (side)
addons/captives/stringtable.xml
addons/switchunits/stringtable.xml
addons/zeus/stringtable.xml
* Minor correction of french Concertina_wire translation
* - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml
- (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml
- Replace xml comments by french plain text, addons/explosives/stringtable.xml
- Replace xml comments by french plain text, addons/nametags/stringtable.xml
* Removed accented capital letters for objects in french translation :
Capital accented letters were a problem because they were not classified alphabetically.
Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list.
modified: addons/chemlights/stringtable.xml
modified: addons/huntir/stringtable.xml
* Correction of a typing error (french concertina_wire translation
* Make IR chemlight brighter
* Improve IR strobe light visibility
* Make chemlights more realistic
* Tweak IR strobe light to make it brighter
* Increase chemlight TTL to realistic durations
* Add blue and green hi chemlights, replace orange hi by orange utlra-hi
* Add ACE chemlights to 3DEN chemlight module
* Add zeus chemlight modules for ACE chemlights
* Add time to live stat for hand smokes and chemlights
* Add hi blue and hi green pictures by @Drofseh
* Add CBA setting for modIcons
* Add CBA settings for camera control
* Merge the 2 inverted settings into one
There's no man crazy enough to need one inverted and the other normal
* Add back missing newline
* Change rscCommon, don't redefine base classes
* Change anim to "civil" when not in a weapon or special tab
* Fix current handgun ending up in launchers tab and vice versa
* Change back virtualItems first index to primary secondary handgun
* Add ace_arsenal_hide config check and config entry
* Add dogtags handling in postInit
* Add CBA setting for fontHeight for left and right panel
* magazineGroups
* Add base layout for loadouts GUI
* Prepare the SQF base for the loadouts display
* Continue laying the base for the SQF of the loadouts display
* Add CBA settings for the loadouts display
* Implement button logic for loadouts display
* Finish button logic, start adding filling and button funcs
* Add editBox for loadout names
* Add loadout saving and deleting
* Add loadouts loading
* Add select current after list is refreshed after saving
* Redo button layout, Add rename button, Add messages
* Add double click loading
* Fix loadout deleting not triggering curSel change
* Keep cursor at same index when deleting loadouts
Woops
* Reload pictures when saving over old loadout
* Fix loadout save not updating the pictures properly (again)
* Add close button for loadouts dialog
* Fix weight not updating when using arrows to add / remove items
* Make the arsenal layout a bit prettier
* Start adding non available items and missing mods for loadouts
* Remove useless lines in fillLoadouts
* Move buttonHide above panel fill in loadoutsClose
* Change the way weapons are checked in fillLoadoutsList
* Add weapon in container support for fillLoadoutsList
* Add mag in container check for fillLoadoutsList
* Add item check for containers in fillLoadoutsList
* Fix item duplication when loadout loadouts
* Switch anim to civil for the rest of the tabs that need it
* Make extra sure item duplication won't happen
* Fix right panel hiding issues
* Fix remove all button, use QGVAR for EHs names, add isMP check to share tab
* Fix initBox erroring out if the object is null
* Move loadout checking to it's own func
* Force panel reload every time loadoutList change
I'm forced to do this, I can't save arrays in listnboxes
* Change how loadouts are retrived from the listnbox
* Fix save overwriting existing loadout not updating right row
* Fix indentation in buttonLoadoutsSave
* Fix reserved var error
* Fix fillLoadoutlist tab check
* Fix accessories in containers not being checked properly via verifyLoadout
* Fix binos not being detected properly by verifyLoadout
* Fix pre-filled backpacks not behaving properly
* Add mine detector check in configScan and onArsenalOpen
* Add extra traces
* Add mine detector check in non cached part of addVirtualItems
* Move right panel greying to it's own func
* Fix right panel listnbox for items with mass under 1
* Redo unique items sorting in onArsenalOpen
* Add loadoutSaved EH, handle empty name box for loadout saving
* Reapply inisgnia after loadout is loaded
* Change LoadoutSaved to loadoutSaved
* Rename savedLoadout to onLoadoutSave
* Change buttonLoadoutsSave layout to prepare base weapon saving
* Save base class for weapons when saving loadouts
* Remove unused profiling code related code
* Add not implemented warning messages for export and import
* Fix error when saving with a container or weapon slot being empty
* Remove dogtags from loadout upon loadout saving
* Change how misc item mass is retrieved
* Remove vanilla "NoVoice" from voices to avoid an error related to it
* Use tolower for currentData and itemsToCheck in fillLeftPanel
Avoid camelCase issues with the commands that don't fucking respect it.
* Remove redundant check in postInit
* Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic
* Prepare sharedLoadouts addition
* Add loadout sharing
* Add proper saving and loading for shared loadouts
* Change loadout deleted / unshared EH name, add said EH to unsharing
* Remove shared loadouts from disconnected players
* Fix error in buttonLoadoutsSave, add row when other share a loadout
* Change sharedLoadouts tab curSel selection to lnbData instead of lnbText
* Add data when adding a new row via CBA EH
* Remove mode, add arg to openBox to have arsenal prefilled
* Cleanup buttonClearAll code
* Fix itemInfo behavior when switching between items that don't have logos
Fix#23
* Add copy paste and arrow key support for searchbars
Close#22
* Add back newline at EOF for onKeyDown
* Change default camera setting from non inverted to inverted
* Fix import and export "not implemented" message
* Rename share button to Unshare when loadout selected is shared
* Improve missing items logging, cache verifyLoadout check
* Remove unused var
* Add full 3DEN support
* Remove 3DEN sphere and grid, set helper center dir properly
* Change 3DEN lightsource intensity
* Save 3DEN inventory properly
* Rewrite onArsenalClose 3DEN comment
* Fix sharedLoadouts check
* Add 3DEN support for defaultTab
* Add new event for 3rd parties in buttonCargo
* Move weight update to updateRightPanel for buttonCargo and selChangedListnBox
* Fix defaultLoadout save button
* Remove unallowed command
* Fix arsenal messages not working in 3DEN
* Add export current loadout, Add export defaultLoadoutsList
Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>
* Add import button functionality
* Change export / import messages
* Change message to use scheduled only
* Attempt to sanitize data in import func
* Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check
* Replace 2 last traces in verifyLoadout
* Change defaultLoadoutsList export format and add a 3DEN check for it's default value
* Fix original array being modified in fillLoadoutsList
* Improve shared loadout check
* Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox
* Add zeus support for arsenal rewrite, fix openBox camera check
* Add isPlayer check to arsenal rewrite part of bi module
Arsenal rewrite does not seem to work on remote players, welp, I tried at least
* Fix shared loadouts loadout index being null
Forgot to change that one getVar
* Hide shared column if sharing is disabled on My loadouts tab
* Remove trace from loadoutsLoad, add trace to shared and unshared EHs
* Fix postInit trace
* Fix sharing EHs being broken, remove traces in them, prevent possible issue
yeah, _x params doesn't work there :p
* Fix fillLoadoutsList error
* Start translating and code reviewing
* Add editing vehicle crew loadout support for arsenal
* Move left panel filling above 3DEN handling to avoid float crew members
* Fix onArsenalClose EOF, add header for it
* Move onButton EHs to config, remove placeholder stats func
* Add headers for onLoadouts funcs and verifyLoadout
* Clean up buttonClearAll
* Fix assigned items not being added properly to currentItems on loadout load
* Add more function headers
* Make rename work in default loadouts tab in 3DEN
* Add more functions headers, continue code review
* Add more functions headers, finish code review
* Fix loadout saving to profile from an other tab than my loadouts
* Fix loadout saving even more
* Attempt to fix loadouts handling
From totally broken to somewhat usable.
* Even more fixing
* Add back onLoadoutSave EH
* Add back author message in loadoutSave
* Add back EOF newline
* Add back loadout caching
* Remove unique items from saved and loaded loadouts
* Add unique item support for the remaining container tabs
* Fix mag check for magazine type in container
* Add support for CfgVehicles and CfgGlasses in miscItems
* Add button highlighting for loadouts display, fix mag put and throw check
* Change shared column to show a proper icon
* Revert "Move onButton EHs to config, remove placeholder stats func"
This reverts commit 1be5d92426.
* Add back EOL newline in prep, remove stats placeholder again
* Add part of the german translation
* Add more translations, change how shared button text is managed
* Add scheduled check in openBox to avoid issues with people using addaction
Because you know they will.
* Add translations for import and export messages
* Fix comms tab defaulting to empty
* Align buttons perfectly for loadouts display, translation for delete action
* Add loadout saved translations
* Add load and rename messages translations
* localized interaction name in initBox
* Fix issue when admins deleted a loadout didn't change the icon status for authors
* Fix loadout import, update unique items list after import / loadout load
* Beautify UI a bit
* Add setting to toggle missing / unavailable items RPT logging
* Add settings strings
* Increase button size for main display
* Change DLC logo side in infoBox
* Change loadouts display buttons spacing, change deleteLoadout button active color
* Remove camera rotation limit
* Add polish translation
* German translation by @bux
* Order
* Fix typo in buttonExport, add credits in handleMouse
* Fix right panel item count not updating properly in certain scenarios
* Add loadoutName check when importing default loadouts, change assignedItems check
* Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar
* Fix syntax check in removeVirtualItems count
* Shorten onSelChangedRightListnbox by improving current tab check
* Improve fillLeftPanel weapon tab filling
* Move lnbSetPicture occurences for the loadouts display to a define
* scan config opti
* Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab
* Fix sharing and RPT logging settings having the same var
* Add newline at EOF for funcs that are missing it
* Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace
* newline eof
commy contributed too!
* Fix delete button not working as intended in public tab
* Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig
* Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig"
This reverts commit 496e6f8223.
* Add new Cfg entry for handling unique items saving, add entry to chemlight shields
* Fix currentMag tab not detecting current mag properly (still experimental)
* Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques
* Change how the right panel first update works
* Fix updateRightPanel very obscure bug and header typo
* Move postInit EHs for medical and dogtags to their respective postInit
* Fix medical postInit typo
* Add currentMag tabs for primary and secondary muzzles properly
* Fix container compatible mags tab not showing anything
* Replace an inline if to select in fillRightPanel
* Attempt to fix accs recognition when switching weapons
* Improve currentMag2 tab show / hide logic
Secondary and handguns can't have a secondary mauzzle
* Add strings for currentMag and currentMag2 tabs
* Readd strings that tabler accidentally removed
* Make sorting for the right panel stay the same when switching items / tabs
* Replace bis_fnc_addWeapon by the addWeapon command
bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers
Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems
* Replace BIS_fnc_overviewAuthor in itemInfo
It works better
* Display itemInfo box properly for currentMag1 and 2 tabs
* Don't reset arsenal vision mode after quitting arsenal
* Improve showItem
* Remove trace from showItem
* Move getWeight and weight string from movement to common
* Fix typos in addVirtualItems
* Comment back compile cache for common
(Not yet for arsenal, not until it's validated for a merge)
* Replace secondaryMuzzleMag tab icon by @Max255PL 's
* Update @Max255PL 's icon
* Add missing author strings
* Add debug trace for a specific issue
* Add more traces in loadoutsSave
* Fix bug in loadoutsSave, remove debug traces
* Fix typo in loadoutsSave
* Fix uniqueBase cfg check for all cases in loadoutsSave
* Improve whitelisting for current weapon accs and mags
* Update CBA settings strings, change RPT logging to be turned off by default
* Update polish translation by @max255PL
* Fix saving loadouts when no loadout has ever been saved
* Make loadout screen lighter
* Save camera position and view mode for ace arsenal
* Improve loadouts screen presentation
* Improve loadouts screen readability
* Improve camera angle in loadout screen
* Improve loadout renaming, Fix bug linked to renaming
* Fix wrong loadout being used while renaming and color not being reapplied
* Fix other possible issue with renaming
* Change missing items color to be more colorblind friendly
* Fix typo and improve return check in getWeight
* Disable debug and re-enable compile cache for common and arsenal
* Remove uneccessary newline in arsenal's script_component.hpp
* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS