esteldunedain
fe66d93275
Added ignore private warnings + trace
2016-02-06 17:07:05 -03:00
esteldunedain
efbff8cc23
Pass the turret path too
2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10
Remove unneeded test in FCS fireEH
2016-02-06 16:49:27 -03:00
esteldunedain
b2bd11ed77
Apply the ufeh to ACE_FCS
2016-02-06 16:29:58 -03:00
Thomas Kooi
727cb38be6
Merge pull request #3218 from SzwedzikPL/fix3202
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Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
SzwedzikPL
03fca3c372
fix fcs keyup/down forced params #3202
2016-01-25 09:49:47 +01:00
VKing
299baf1e4a
Fix shotbullet checking (lost in merge)
2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd
Clean up
2016-01-21 15:01:41 +01:00
VKing
4406f270e2
Fix infantry rangefinders (again)
2016-01-21 14:44:23 +01:00
VKing
bf5eb78788
Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
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# Conflicts:
# addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571
Enhance ranging.
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KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2
Move display update stuff to fnc_getRange
2016-01-21 00:20:21 +01:00
VKing
5f14d17f98
Another fix for BIS' inconsistent implementations
2016-01-20 22:30:22 +01:00
VKing
43c9444fb8
Didn't need that isNil check, anyway
2016-01-20 15:51:07 +01:00
VKing
a9511936fd
LayZ evaluation
2016-01-20 12:35:53 +01:00
VKing
05ce4f824c
Rewrite fnc_getRange to work with specified minimum and maximum ranges
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Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
968f7c000b
Simplify
2016-01-19 21:16:41 +01:00
VKing
ae576e57e3
Fix the magazine name being broken in later code
2016-01-19 20:21:37 +01:00
VKing
59923710b7
Fix FCS not taking weapon initSpeed into account in some circumstances
2016-01-19 19:52:18 +01:00
PabstMirror
6d6cbec5ef
Add missing FUNC to FCS key (Rangefinders)
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#3160
2016-01-19 09:02:51 -06:00
commy2
077b9827e8
code cleanup fcs
2015-12-10 16:00:14 +01:00
PabstMirror
a621eaab24
#2750 - Update FCS display after distance adjust
2015-11-13 02:57:06 -06:00
PabstMirror
a3443cae43
Merge pull request #2780 from acemod/fixTimeInComments
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Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
VKing
a899c74133
ace_fcs_ace_time -> ace_fcs_time
2015-10-21 22:17:28 +02:00
VKing
0936238862
Fix lead calculation for vehicle FCS
2015-10-21 21:52:48 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
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Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
Felix Wiegand
fd2676c7b9
Merge pull request #1135 from acemod/fcsPrivates
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FCS - Privates
2015-05-21 22:18:14 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
Kavinsky
8e9b35c757
Fixed Capitalized folders on include paths
2015-05-20 23:28:10 +02:00
PabstMirror
54dcbb9ef4
FCS - Privates
2015-05-12 22:15:52 -05:00
ulteq
aa21962f8b
Allowed positive weapon initSpeed values
2015-05-01 18:55:44 +02:00
ulteq
a42dec6760
Added more missing privates
2015-05-01 17:40:30 +02:00
ulteq
5dcb45bd33
Finds the corresponding weapon class for each magazine type.
2015-05-01 17:39:38 +02:00
ulteq
6dc28f026f
Added missing private
2015-05-01 17:15:49 +02:00
ulteq
800ccc07f3
Removed duplicate code
2015-05-01 16:24:16 +02:00
ulteq
3ad668605a
Fix for last fcs change
2015-05-01 16:02:34 +02:00
ulteq
4c0bed609e
Fixed a typo
2015-05-01 11:53:53 +02:00
ulteq
965e45a53c
Takes negative initSpeed values into account
2015-05-01 10:25:33 +02:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
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Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
jaynus
27caff5564
Fixed: Add platform velocity to FCS calculations; resolves #361
2015-04-06 18:36:39 -07:00
jaynus
e0605f9e81
Remove default hint for FCS but play sound, Resolves #317
2015-04-06 14:57:07 -07:00
jaynus
7fa8365d51
Remove debug, new Release build of extension.
2015-04-06 14:50:22 -07:00
esteldunedain
35129a7a41
Debug stuff for the velocity correction
2015-04-06 17:37:18 -03:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
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Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
commy2
97ae218288
adjust functions to new syntax
2015-03-26 14:10:56 +01:00
Nicolás Badano
bcf533292a
Remove weapon initVelocities for guns with FCS
2015-03-07 14:12:00 -03:00