PabstMirror
2b89b3102b
HuntIR - Register as a feature cam (block NVG border) ( #6138 )
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Fix #6135
2018-02-10 03:31:38 +01:00
PabstMirror
1b6dc5ae2d
HuntIR - Fix connecting when ammo is null ( #6099 )
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Fix #6093
`[_nearestHuntIRs select 0] call FUNC(cam);` would pass nill
Also delay opening GUI for a frame to prevent issue with interaction menu
2018-01-30 21:50:24 -06:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
BaerMitUmlaut
7a8506cefd
Update handleFired header comment
2016-05-31 23:12:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
7ace1738c0
Apply the ufeh to ACE_HuntIr
2016-02-06 17:29:05 -03:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
jokoho48
8e7e9b9ee3
Fix Typo
2015-08-14 14:57:29 +02:00
jokoho48
d62f00146e
Comment CleanUp
2015-08-14 00:02:19 +02:00
jokoho48
0656418cd1
Code cleanup of HuntIR module.
2015-08-14 00:00:34 +02:00
PabstMirror
e616f2240e
Merge pull request #1863 from acemod/huntIR-itemRemoved
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Close huntIR monitor if item removed
2015-07-25 12:50:05 -05:00
PabstMirror
b6e124d340
#1856 - Close huntIR monitor if item removed
2015-07-16 19:12:11 -05:00
PabstMirror
7a204cbdb1
#1843 - HuntIR - Handle Dead Projectile
2015-07-11 19:48:52 -05:00
ulteq
14fd5c930b
You can no longer connect to destroyed HuntIR cameras
2015-06-14 12:54:10 +02:00
ulteq
af2e2f71fd
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
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* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
6fe7b15832
Removed debug output
2015-06-12 21:40:44 +02:00
ulteq
1393b79a82
Reduced the descending speed of the parachute:
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* Adjusted the geometry LOD mass in the huntir.p3d
* Fixed the calculating of the recording time
2015-06-12 20:22:09 +02:00
ulteq
4b0c4b9dd6
handleDamage EH for the HuntIR
2015-06-12 18:01:53 +02:00
ulteq
eff31db128
HuntIR parachute falling speed experiment
2015-06-11 21:50:43 +02:00
ulteq
f7a76480f9
Made the HuntIR camera destroyable:
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* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
ulteq
b1b8fe3645
Removed debug output
2015-06-07 14:48:46 +02:00
ulteq
cb2b120023
Reduced the max. transmission range
2015-06-07 14:47:56 +02:00
ulteq
618d557227
Layer IDs are now stored in #defines
2015-06-07 13:55:35 +02:00
ulteq
9ce655dcd2
Fixes stuck camera on remote controlled units.
2015-06-07 13:50:38 +02:00
ulteq
0f186154c0
Tabs -> Spaces
2015-06-07 11:44:28 +02:00
ulteq
48f8730415
Removed dead code
2015-06-07 11:43:32 +02:00
ulteq
a870d5d760
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00