Thomas Kooi
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8c9523e36b
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Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
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2016-02-04 19:56:27 +01:00 |
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PabstMirror
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78729e96ff
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Fix bad forceWalk params
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2016-01-24 11:39:59 -06:00 |
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PabstMirror
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04bccf47d7
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Replace all use of deprecated commands
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2016-01-19 09:39:07 -06:00 |
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VKing
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8bdb2cb7f7
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
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PabstMirror
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b9638f749b
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SetPosition Event - Fix digging down (#1991)
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2015-08-16 01:51:44 -05:00 |
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PabstMirror
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fc6cd34d33
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
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PabstMirror
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7203bb2a3d
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Cleanup Debug, Limit Satchel Mass
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2015-08-05 12:22:43 -05:00 |
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PabstMirror
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9f078d405b
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Tweak Place when Prone
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2015-07-25 02:10:33 -05:00 |
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PabstMirror
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bff629be9c
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Fix PositionAsl / Update mouse hints
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2015-07-25 01:42:17 -05:00 |
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PabstMirror
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bc953b32bc
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More Stuff
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2015-07-18 00:36:47 -05:00 |
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PabstMirror
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df90c4b88e
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More Attach Stuff
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2015-07-16 23:59:31 -05:00 |
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PabstMirror
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1f4488253d
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Only attach some triggers
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2015-07-15 23:52:47 -05:00 |
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PabstMirror
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7cc2628c53
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Stuff
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2015-07-15 03:18:19 -05:00 |
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PabstMirror
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104d1a1cc7
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Attaching (Rotate to verticle)
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2015-07-15 02:54:38 -05:00 |
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PabstMirror
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6130b5b373
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Working Demo
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2015-07-14 00:24:55 -05:00 |
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jonpas
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763cb07629
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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PabstMirror
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e56838be36
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Private Variables
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2015-04-29 00:05:02 -05:00 |
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Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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44c597f7c5
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
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Garth L-H de Wet
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452947148a
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Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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2015-04-01 20:43:18 +02:00 |
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Garth L-H de Wet
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8158a3e841
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Fixed small errors caused by working blind.
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2015-03-31 19:26:38 +02:00 |
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Garth L-H de Wet
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9d1b1e1b12
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Explosives are now placed first and then the trigger is set afterwards.
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2015-02-20 03:28:16 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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Nicolás Badano
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1d5201c0d7
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explosives: Fix #32
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2015-01-15 16:13:12 -03:00 |
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Nicolás Badano
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167497ec2f
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small fixes for explosives and interaction
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2015-01-14 10:11:46 -03:00 |
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Garth L-H de Wet
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66eeba7df1
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Fixed small errors that expressed themselves when getting explosives in game.
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2015-01-13 23:49:27 +02:00 |
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Garth L-H de Wet
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0e09d5de67
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |
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Garth L-H de Wet
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6d8708618a
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Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
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2015-01-13 12:13:43 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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