ACE3/addons/medical
Grzegorz Sikora 3543b9c806 PL Translation
Some french, german and russian entries were listed twice, had to remove
one of two here and there so this list is for revision by different
translators
2015-04-15 00:43:42 +02:00
..
data Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
functions Remove duplicate bleeding code 2015-04-14 20:40:38 +02:00
sounds/heart_beats Added heartbeat sounds 2015-03-01 10:33:51 +01:00
ui Added _x_ca suffixes to all item pictures 2015-04-07 19:16:56 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Remove hitpart from action names for non-self 2015-04-14 22:50:06 +02:00
ACE_Medical_SelfActions.hpp Remove hitpart from bandage action name 2015-04-08 07:35:31 +02:00
ACE_Medical_Treatments.hpp Remove tourniquet option, add check pulse/response 2015-04-12 18:01:29 +02:00
ACE_Settings.hpp Fix missing pain effect option name 2015-04-14 22:07:43 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Tweak crate names 2015-04-14 22:34:19 +02:00
CfgWeapons.hpp Remove some old todos 2015-04-14 22:57:18 +02:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
stringtable.xml PL Translation 2015-04-15 00:43:42 +02:00
XEH_init.sqf Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
XEH_postInit.sqf Merge pull request #518 from acemod/basic-medical-tweaks 2015-04-14 23:49:00 +02:00
XEH_preInit.sqf Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables 2015-04-11 22:30:52 +02:00
XEH_respawn.sqf opps 2015-03-26 15:52:30 -05:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.