ACE3/addons/optics
2017-07-08 09:48:39 -05:00
..
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgOpticsEffect.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgPreloadTextures.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgRscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgWeapons.hpp Normalize leftovers 2016-06-09 14:28:31 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Optics - Create PIP camera only when needed 2016-06-11 23:08:55 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.

Maintainers

The people responsible for merging changes to this component or answering potential questions.