.. |
functions
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Conform function headers to coding guidelines (#5255)
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2017-06-08 15:31:51 +02:00 |
models
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M22 binocular mil reticle ported from ACE2.
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2015-04-12 17:03:11 -07:00 |
reticles
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M22 binocular mil reticle ported from ACE2.
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2015-04-12 17:03:11 -07:00 |
$PBOPREFIX$
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2d scripted optics
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2015-04-03 12:33:12 +02:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgJointRails.hpp
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Integrated ASDG JR Optional
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2015-08-19 17:11:15 +02:00 |
CfgOpticsEffect.hpp
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Integrated ASDG JR Optional
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2015-08-19 17:11:15 +02:00 |
CfgPreloadTextures.hpp
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Integrated ASDG JR Optional
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2015-08-19 17:11:15 +02:00 |
CfgRscTitles.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Integrated ASDG JR Optional
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2015-08-19 17:11:15 +02:00 |
CfgWeapons.hpp
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Normalize leftovers
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2016-06-09 14:28:31 +02:00 |
config.cpp
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add 'name' to components
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2016-06-19 09:38:39 +02:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Correct new Chinese stringtable identifiers (#5334)
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2017-07-08 09:48:39 -05:00 |
XEH_postInit.sqf
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Optics - Create PIP camera only when needed
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2016-06-11 23:08:55 -05:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |