ACE3/addons/overheating
2016-02-23 08:27:28 +01:00
..
functions manual merge 2016-02-22 16:24:10 +01:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Set default particle effect on for the local player, as per current and historic behaviour. 2016-01-19 17:25:14 -03:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp MRBS to mrbs 2016-01-20 12:05:35 -03:00
config.cpp Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
stringtable.xml Merge pull request #3221 from BaerMitUmlaut/unified-ellipsis 2016-02-23 08:27:28 +01:00
XEH_postInit.sqf manual merge 2016-02-22 16:24:10 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.