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serverRestart = " false " ; // true sends #shutdown command to server after the time specified in ForceRestartTime
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forceRestartTime = 14400 ; // 4 hour restarts
StorageSlotsLimit = 1500 ; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500 ; // Max building slots allowed. Warning! Higher the number lower performance.
// Time based
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StaticDateTime [ ] = { } ; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0 ; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4 ; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5 ; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
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WeatherStaticForecast [ ] = { } ; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events [ ] = {
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{ 3600 , " CarnivalSpawner " , 0 , 1 } , // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup or 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path
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// { 1800, "PaydayEvent", 0, 1},
// { 1200, "MessageServer", 0, 1},
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{ 2700 , " AirDrop " , 0 , 1 } ,
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{ 2400 , " EarthQuake " , 0 , 1 } ,
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{ 900 , " ChangeWeather " , 1 , 1 } ,
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{ 1200 , " ContainerSpawner " , 0 , 1 } ,
{ 300 , " PlantSpawner " , 0 , 1 } //No comma on last Entry
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} ;
// Antagonists
antagonistChanceTrash = 0.09 ; //9% chance when player loot a trash object
antagonistChancePDeath = 0.33 ; //33% chance when player was killed from a other player (selfkill doesn't count)
antagonistChanceLoot = 0.09 ; //9% chance when player click "SEARCH" on a loot object
// Player Related
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cloneCost = 100 ; // debt incurred on player death
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MaxBankDebitforTrade = - 50000 ; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// Start Leadout
defaultUniformFemale = " U_Test_uniform " ;
defaultVestFemale = " V_F41_EPOCH " ;
defaultUniformMale = " U_Test1_uniform " ;
defaultVestMale = " V_41_EPOCH " ;
defaultGoggles = " " ;
defaultHeadgear = " " ;
defaultBackpack = " " ;
linkedItems [ ] = { " ItemMap " , " EpochRadio0 " } ; // {"Item1","Item2",...}; These Items will be linked to the Players Inventory
itemsInContainers [ ] = { } ; // {"Item1","Item2",...}; These Items will be put in the Players Cargo(s)
weaponsInContainers [ ] = { } ; // {"Weapon1","Weapon2",...}; These Weapons will be put in the Players Cargo(s)
normalMagazines [ ] = { } ; // {{"Magazine1",Ammocount1},{"Magazine2",Ammocount2},...};
weaponsAndItems [ ] = {
/*
" srifle_EBR_F " , // Active Weapon (in hand)
{ // Full equipped Weapons (put here equipped Weapons that should be in the Weapons Slots)
{
" srifle_EBR_F " , // Weapon 1
" muzzle_snds_B " , // Suppressor 1
" acc_pointer_IR " , // Laser 1
" optic_DMS " , // Optics 1
{ " 20Rnd_762x51_Mag " , 20 } , // Magtype + ammo count 1
{ } , // 2nd Magtype + ammo count 1 (Only needed for GL-Mags)
" bipod_02_F_blk " // Bipod 1
} ,
{
" Plunger " , // Weapon 2
" " , // Suppressor 2
" " , // Laser 2
" " , // Optics 2
{ " stick_swing " , 1000 } , // Magtype + ammo count 2
" "
} ,
{
" ruger_pistol_epoch " ,
" " , // Suppressor 3
" " , // Laser 3
" " , // Optics 3
{ " 10rnd_22X44_magazine " , 10 } , // Magtype + ammo count 3
" " // Bipod 3
}
} ,
{
" srifle_EBR_F " , // Primary Weapon
" Plunger " , // Secondary Weapon
" ruger_pistol_epoch " // Handgun Weapon
}
*/
} ;
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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disableAutoRefuel = " true " ; // Removes auto refuel from all buildings at server startup.
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simulationHandlerOld = " false " ; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800 ; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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removevehweapons [ ] = { // remove these Weapons from spawned Vehicles
" missiles_DAR " , " gatling_30mm " , " gatling_20mm " , " missiles_DAGR " , " cannon_30mm_Plane_CAS_02_F " , " Missile_AA_03_Plane_CAS_02_F " , " Missile_AGM_01_Plane_CAS_02_F " , " Rocket_03_HE_Plane_CAS_02_F " ,
" Rocket_03_AP_Plane_CAS_02_F " , " Bomb_03_Plane_CAS_02_F " , " Bomb_04_Plane_CAS_01_F " , " Rocket_04_AP_Plane_CAS_01_F " , " Rocket_04_HE_Plane_CAS_01_F " , " Missile_AGM_02_Plane_CAS_01_F " , " Missile_AA_04_Plane_CAS_01_F " ,
" Gatling_30mm_Plane_CAS_01_F " , " GBU12BombLauncher_Plane_Fighter_03_F " , " missiles_ASRAAM " , " missiles_SCALPEL " , " Twin_Cannon_20mm " , " missiles_Zephyr " , " rockets_skyfire " , " gatling_30mm_vtol_02 "
} ;
removevehmagazinesturret [ ] = { // Remove these Magazines from the given Turret from spawned Vehicles
{ " 24Rnd_missiles " , { - 1 } } ,
{ " 200Rnd_40mm_G_belt " , { 0 } }
} ;
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// BaseBuilding
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UseIndestructible = " false " ; // Enable / Disable Indestructible BaseObjects
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IndestructibleBaseObjects [ ] = { // Can be Names or Classes
" Constructions_static_F " ,
" Buildable_Storage " ,
" PlotPole_EPOCH " ,
" LockBox_EPOCH " ,
" Safe_EPOCH "
} ;
ExceptedBaseObjects [ ] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
" CinderWallGarage_EPOCH " ,
" WoodLargeWallDoorL_EPOCH " ,
" WoodLargeWallDoor_EPOCH " ,
" WoodWall4_EPOCH "
} ;
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// Traders
taxRate = 0.1 ; // controls the price increase for purchases
starterTraderItems [ ] = { { " ItemSodaBurst " , " meatballs_epoch " , " MortarBucket " , " CinderBlocks " , " VehicleRepair " , " CircuitParts " , " ItemCorrugated " , " PartPlankPack " , " ItemRock " , " ItemRope " , " ItemStick " } , { 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 } } ; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 20 ; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = " true " ; // disables traders moving from work to home
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forcedVehicleSpawnTable = " " ; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
forcedLootSpawnTable = " " ; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
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// Markers
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showEarthQuakes = " true " ; // show mineral viens caused by earthquakes
showShippingContainers = " true " ; // Show location of events based loots (plants, shipping container, Carnival)
SHOW_TRADERS = " true " ; // Show locations of traders
SHOW_JAMMERS = " false " ; // Shows location of base jammers
SHOW_BOATLOOT = " true " ; // Shows the location of shipwreck loot
DEBUG_VEH = " false " ; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
expiresBuilding = " 604800 " ; // expiration date in seconds for buildings
expiresPlayer = " 2592000 " ; // expiration date in seconds for players
expiresBank = " 7776000 " ; // expiration date in seconds for players bank
expiresVehicle = " 604800 " ; // expiration date in seconds for vehicles
expiresAIdata = " 604800 " ; // expiration date in seconds for NPC Trader inventory
// Admin Features
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hiveAdminCmdExec = " false " ; // true = enables extra (To Be Released) feature to allow execution of code via hive.
hiveAdminSavePlayerList = " true " ; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5 ; // how many seconds between each command queue call.
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// DEBUG
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useOldLoadVehicles = " false " ;
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enableUnitTestOnStart = 1 ; // enable extra debug for database calls. 1 = enabled.