Commit Graph

50 Commits

Author SHA1 Message Date
vbawol
7b0729cf89 Merge pull request #719 from EpochModTeam/experimental
Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
723584aa80 moved required Arma version var to mission config 2017-03-26 10:30:39 -05:00
vbawol
d2515e2039 license updates > APL-SA 2017-02-28 12:33:58 -06:00
MGT
7ee9fe36b3 Update player_login.fsm
Typo "PLAYER_REJECT_InvaildSetup" changed to "PLAYER_REJECT_InvalidSetup"
2017-01-14 20:32:56 +00:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440 Fix multiple target issue.
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
Andrew Gregory
ee9f89f29c Added safe zone protection and fully compiled :) 2016-06-19 20:15:56 +01:00
vbawol
95e8b6a2d4 re-revert change SERVER_VARS > EPOCH_playerMissionArray 2016-06-18 13:53:16 -05:00
Raymix
43ef53312e auto-merge conflict fix 2016-06-18 02:47:36 +01:00
Andrew Gregory
9803eb2f67 Updated server_vars usage. 2016-06-17 23:12:41 +01:00
vbawol
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
Andrew Gregory
c2746d8765 Update 2016-06-17 19:06:38 +01:00
vbawol
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
Andrew Gregory
d4362f3b12 Ryans Support
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
315fa25faf Ryans Support
Brainz
2016-06-14 12:50:11 +01:00
Andrew Gregory
0f1ad4882d mISSING fILE 2016-06-07 19:57:34 +01:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
vbawol
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
vbawol
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
vbawol
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
vbawol
dee85d54e4 another fix to login wait 2016-02-01 15:02:49 -06:00
vbawol
6711ff3e88 take 2
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
vbawol
b5cb2787f4 test fix for login 2016-01-30 09:12:44 -06:00
vbawol
585d0dd996 0.3.7.032 2016-01-15 13:22:40 -06:00
vbawol
f7f5d25af4 0.3.7.011 2016-01-07 22:32:52 -06:00
vbawol
cf03d38ab9 0.3.7.008
more PVS to RE work
2016-01-02 19:20:40 -06:00
vbawol
ba8702d9ed 0.3.7.005 2015-12-28 10:32:04 -06:00
vbawol
bd183c7d2e same 2015-12-23 11:40:24 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
055b129bcc 0.3.5.029 2015-11-08 09:26:38 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
953e26cf42 normalized 2015-10-14 10:07:04 -05:00
vbawol
f9e3a36ace 0.3.4 part 2 2015-10-05 13:40:04 -05:00
vbawol
df21a79adf 0.3.4 part 1 2015-10-02 09:27:56 -05:00
vbawol
175e4844b9 0.3.4 part 1 2015-09-30 15:16:59 -05:00
vbawol
349cfa06bd use preloadCamera to reduce load lag on first join
also try again to use switchmove "" to prevent player from getting stuck
2015-09-17 11:54:56 -05:00
vbawol
9f30d166cc unused 2015-09-17 11:31:33 -05:00
vbawol
96e6713db9 push code pbo sources 2015-09-14 15:55:36 -05:00