Commit Graph

426 Commits

Author SHA1 Message Date
vbawol
d09376c00e some changes for 1.58 2016-04-21 12:21:40 -05:00
vbawol
d966808140 Merge pull request #514 from EpochModTeam/experimental
changelog
2016-04-19 11:19:08 -05:00
vbawol
6cc3a8d8c8 changelog 2016-04-19 11:18:27 -05:00
vbawol
15f3c97461 changelog 2016-04-19 11:16:56 -05:00
vbawol
2fc86f007b Merge pull request #513 from EpochModTeam/experimental
0.3.8.0427
2016-04-19 11:10:28 -05:00
vbawol
71b451482f 0.3.8.0427
fixed more trailing commas
2016-04-19 11:09:47 -05:00
vbawol
c2cb5fdc3a same 2016-04-19 11:00:14 -05:00
vbawol
448dd9476b fixed mission payout
http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
2016-04-19 11:00:09 -05:00
vbawol
5307051e29 remove unused variable 2016-04-19 10:48:45 -05:00
vbawol
7b3c926787 fix for crafting recipe
http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
2016-04-18 16:10:11 -05:00
vbawol
dbbc8f1853 increase range for #512 2016-04-17 15:28:21 -05:00
vbawol
d8b0b8d6f3 increase range for inventory access 2016-04-17 15:23:59 -05:00
vbawol
42fc098feb 0.3.8.0425
[Fixed] Was possible to place multiple Jammer objects.
2016-04-17 14:32:36 -05:00
vbawol
bda7d50b07 Merge pull request #511 from EpochModTeam/experimental_curr
Release 0.3.8 build 424
2016-04-17 06:14:33 -05:00
vbawol
646e468d43 0.3.8.0424 2016-04-17 06:13:45 -05:00
vbawol
cd588f1272 cleanup 2016-04-14 16:16:21 -05:00
vbawol
c40b4a2d9e more links for credits 2016-04-14 16:14:26 -05:00
vbawol
31340f7b24 same 2016-04-14 11:15:26 -05:00
vbawol
2c2dc9adcb 0.3.8.0423
attempt at preloading sapper by spawning one on the map at server start
cleanup and change to github markdown for credits and license
2016-04-14 11:10:35 -05:00
vbawol
33964589ed push mission convert tool 2016-04-12 11:19:28 -05:00
vbawol
aed3e20baf fixed trailing slashes
http://epochmod.com/forum/index.php?/topic/41841-trailing-in-0380417-0-gfbe10c3/
2016-04-12 10:53:39 -05:00
vbawol
111451e4aa Merge pull request #510 from EpochModTeam/experimental_curr
0.3.7.0422
2016-04-12 08:53:55 -05:00
vbawol
e7de25b0f4 0.3.8.0422
remove debug
2016-04-12 08:53:17 -05:00
vbawol
a71353b8ae changelog 2016-04-12 08:49:39 -05:00
vbawol
6d987836ad 0.3.8.0421 2016-04-12 08:48:26 -05:00
vbawol
a10142907f disallow building inside a vehicle 2016-04-10 11:16:27 -05:00
vbawol
fbe10c33e0 Merge pull request #506 from EpochModTeam/experimental_curr
0.3.8.0417
2016-04-09 15:06:45 -05:00
vbawol
8bdcd99734 0.3.8.0417 2016-04-09 15:04:32 -05:00
vbawol
a049fbf7b0 Merge pull request #505 from EpochModTeam/experimental_curr
Fixed BE kick and added missing changelog entry
2016-04-09 14:57:15 -05:00
vbawol
09f161cc77 add note about trash looting change 2016-04-09 14:55:18 -05:00
vbawol
cef8e23b1a BE fix take 2 2016-04-09 14:39:15 -05:00
vbawol
9a34cd47c2 Merge pull request #504 from EpochModTeam/experimental_curr
0.3.7.0416
2016-04-09 09:53:56 -05:00
vbawol
a8189b854f 0.3.8.0416 2016-04-09 09:38:13 -05:00
vbawol
edb52f8947 fixed incorrectly enabled CUP support 2016-04-09 09:31:37 -05:00
vbawol
7be04e6493 fixed BE kick 2016-04-09 09:21:11 -05:00
vbawol
368158cd9f Update 0.3.8.0.txt 2016-04-08 17:33:53 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
dd33a61470 Merge pull request #492 from EpochModTeam/experimental
0.3.7.0110
2016-02-18 18:52:54 -06:00
vbawol
4c6b747807 repack for fnc cleanup 2016-02-18 18:46:13 -06:00
vbawol
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
vbawol
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
vbawol
5214b23325 repack mission pbo 2016-02-15 10:00:21 -06:00
vbawol
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
vbawol
e8ff43d85e Merge pull request #490 from EpochModTeam/experimental
0.3.7.0108
2016-02-13 13:21:50 -06:00
vbawol
d3d845bca6 0.3.7.0108
updated loot positions
2016-02-13 13:00:15 -06:00
Niklas Wagner
b317858f4d Update README.md 2016-02-11 23:28:41 +01:00
vbawol
7115eee453 Merge pull request #487 from EpochModTeam/experimental
0.3.7.0107
2016-02-09 15:25:15 -06:00
vbawol
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00