Commit Graph

29 Commits

Author SHA1 Message Date
vbawol
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
xDrokZ
a8fb5c9bcd Added Map support for Chernarus Redux
Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
vbawol
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
9be597b5a5 version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
63817d743e add forced overrides of vehicle and loot tables 2017-04-05 11:10:28 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
c0b6a0a1be bump for next version 2017-01-06 08:14:55 -06:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
bb94bb429e reworked trader spawn
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
22bdf9113f bump version to 0.3.9
build 439
2016-04-26 11:36:26 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
vbawol
49f591d2b3 0.3.7.052 2016-01-26 10:33:04 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
c8cbf8347c version bump to 0.3.6 2015-12-02 15:39:48 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
673769afcf version bump to 0.3.4.0 2015-09-26 15:22:18 -05:00
vbawol
de3169aec4 push settings pbo version to 0.3.3.1 for consistency 2015-09-15 10:45:42 -05:00
vbawol
32f91175f4 bump version to 0.3.3 2015-08-23 11:44:56 -05:00
vbawol
7256e9420c push latest test build 2015-08-16 10:48:34 -05:00
vbawol
e2372d7fba 0.3.2.0 pushed 2015-08-10 16:05:17 -05:00
vbawol
8b0a4d41f7 update sources and push fix for bornholm.h 2015-07-22 12:05:15 -05:00
vbawol
a0739fd7f1 0.3.0.4 settings pbo sources 2015-07-16 10:35:26 -05:00
[VB]AWOL
c831ae2f44 Add server settings pbo source's 2015-06-04 09:11:41 -05:00