82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
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Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
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new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00
vbawol
90f5674a74
0.4.0.0 b584
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More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c
Merge pull request #597 from Ignatz-HeMan/patch-3
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Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849
Update EPOCH_server_revivePlayer.sqf
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Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:29:15 +02:00
He-Man
0e174700a1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:24:43 +02:00
vbawol
19d36fd802
0.4.0.0 b583
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tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c
bump version to 0.4
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* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
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now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
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see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
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change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
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fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
071a49aa51
0.3.9 b565
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fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
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fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
5728c29baa
0.3.9 b562
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simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264
disable vehicle simulation handler
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changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c
Revert "move simulation handler to main loop"
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This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
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# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
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allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
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Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff
Update EPOCH_server_save_storage.sqf
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Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
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Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a
Update server_init.sqf
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Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00