Commit Graph

52 Commits

Author SHA1 Message Date
9a7bc7b455 more cleanup and privates 2017-05-02 08:28:52 -05:00
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
3458edf473 Fix for create / leave Group
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
be52b911f2 add color support to epoch message @SPKcoding 2017-03-30 11:19:46 -05:00
b5b54bd513 more fixes and cleanup 2017-03-23 15:38:19 -05:00
4b3a72f970 improve usage of Epoch_my_Group 2017-03-23 14:28:04 -05:00
c477b9bf58 prevent crash on dynamic menu loading upgrades 2017-03-05 11:02:00 -06:00
84eb6fc8a8 fixed crash with crafting load since 1.66 2016-12-02 09:59:01 -06:00
bf4de960dc Fixed links in headers 2016-11-12 17:27:03 +00:00
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
82a34a6db5 New: GUI Animation - Heartbeat 2016-11-09 23:12:52 +00:00
422b3883af Shake animation - spawn support 2016-11-09 22:13:54 +00:00
61ce251561 forgot to update private array, need to get in a habit for this lol 2016-11-09 22:00:45 +00:00
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
5a754420fc Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio 2016-11-07 20:33:12 +00:00
0ccc0c02fb Update EPOCH_Group_BtnInvite.sqf
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
67e372196c private array cleanup pt3 2016-08-31 21:19:23 -05:00
4c25bbd3f0 private array cleanup pt2 2016-08-31 19:40:18 -05:00
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
89dec8acd7 (placeholder) Radiation effects PP + Drunk PP fix - #834 + #690 2016-07-16 20:11:36 +01:00
dbd959a3a0 remove extra comma 2016-07-07 17:29:02 -05:00
d6bc7a5e10 Update Epoch_dynamicMenu.sqf
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
fd5e8f0c6e Small adjustment 2016-06-18 14:38:58 +01:00
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
76aa1094e7 Fix: ignore html tags from structured text when calculating size 2016-06-13 23:03:32 +01:00
ae811485d1 woopsies 2016-06-13 22:14:27 +01:00
ea6ae2f529 new dynamicText function [Video](https://www.youtube.com/watch?v=M0tPSOqA54w) 2016-06-13 20:55:49 +01:00
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
c900cb4d7d returns [r,g,b,a] of current color scheme on client.
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
01ff034482 0.3.8.0438
Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
2016-04-28 11:59:12 -05:00
ba1bf9ceab hintsilent to Epoch_dynamicText 2016-04-22 10:46:53 -05:00
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
585d0dd996 0.3.7.032 2016-01-15 13:22:40 -06:00
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
74fe32d566 0.3.6.018 2015-12-15 12:46:09 -06:00
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
91d1c623aa 0.3.5.047 2015-11-22 17:01:46 -06:00
055b129bcc 0.3.5.029 2015-11-08 09:26:38 -06:00
2b5f56d2a9 0.3.5 b023 2015-11-01 01:28:48 -06:00
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
f9e3a36ace 0.3.4 part 2 2015-10-05 13:40:04 -05:00
df21a79adf 0.3.4 part 1 2015-10-02 09:27:56 -05:00