Commit Graph

419 Commits

Author SHA1 Message Date
He-Man
981d1e6e8e Custom Textures compatibility 2019-04-06 22:16:01 +02:00
He-Man
a222e5ca84 Version update + Install Pack update 2019-03-26 23:10:56 +01:00
He-Man
bd78ae3045 Storage Lock / Unlock Tweaks 2019-03-25 18:39:30 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
af242cf8cf Install Packs 2019-01-27 03:00:36 +01:00
He-Man
c9e9613f89 DisableDoors #2 2019-01-04 01:23:20 +01:00
He-Man
56a539ee55 Compatibility to Enhanced Movement
Not tested - Feedback required!!!
2019-01-01 03:56:02 +01:00
He-Man
6965609e96 Seasonal Trader Fix 2018-12-02 00:10:38 +01:00
He-Man
403b1140bc Simplified Weather script (and config) 2018-07-11 17:23:43 +02:00
Grahame
66218a3ad7
Update epochconfig.hpp
Removed the suggested static weather array for a cold, foggy, rainy day due to it being a little *too* foggy. In most cases anyway people use the static weather array for a sunny, no rain and no fog environment.
2018-06-20 15:09:36 -04:00
He-Man
86331ae4ba Install Pack 2018-05-20 20:42:04 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
8796a2de89 Config to disable fuelsources in PlotRange 2018-04-08 01:02:54 +02:00
He-Man
d144c19127 Traps always need to be destructible
Not needed for function, but for removing from DB
2018-03-18 23:06:28 +01:00
He-Man
c60ee79c9c
default -> true 2018-03-18 19:54:27 +01:00
Grahame
f4b913e373
Update epochconfig.hpp
Add immuneIfStartInBase definition to make it more visible to server owners and devs. Set by default to false - the current default behaviour
2018-03-18 14:48:35 -04:00
vbawol
0bdeb27839 update server install pack 2018-03-15 13:07:26 -05:00
DESKTOP-UH65DCE\MusTanG
0d1becf09f Move events to epoch_events pbo
Modified config for easier reading of each settings comments.
Changed all events to PrePostFix 2 with move to that folder
Removed events folder from epoch_settings pbo
2018-03-11 21:21:23 -05:00
He-Man
d3cd899582 Less money drops 2018-02-16 16:41:44 +01:00
He-Man
47cce77649 Random Money lump with Mapmarker (like Plants)
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
He-Man
9911f1284c missing ; (thx to [T.G] Razor) 2018-01-15 22:09:06 +01:00
He-Man
9ebeb82805 SimulationHandlerOld + Comment
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
de099419a2 Remove Radio from Loadout (until a login fix)
With a Radio (low mass Item?!) in Inventory + BaseSpawn it sometimes
happens, that the Player stuck on login.
So we remove it until we found a solid fix
2018-01-14 20:28:27 +01:00
He-Man
773d863c58 Trader Config + Reserved Vehicle Slots 2018-01-07 02:41:38 +01:00
He-Man
8b6a25506d vehicleLockTime changed to string
Prevent larger values not working.
Moved to "Hive related values"
2017-12-17 17:03:06 +01:00
vbawol
244a70bc5d change default rcon port to 2307 2017-12-10 09:11:13 -06:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
vbawol
5be86214c6 use default passwords 2017-11-20 09:06:34 -06:00
vbawol
5c4cee97b9 update install pack to b1077 2017-11-05 07:55:49 -06:00
He-Man
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
vbawol
fd20b5700c update install pack 2017-10-30 08:23:16 -05:00
vbawol
8c94724540 build 1070 2017-10-26 16:16:47 -05:00
vbawol
3fd0f2b0d4 Update server install pack Build: 1069 2017-10-26 14:47:08 -05:00
vbawol
41bf387be4 update server install pack Build: 1063 2017-10-25 16:52:35 -05:00
vbawol
6a76705a68 remove legacy files 2017-10-25 14:41:01 -05:00
vbawol
74b2f5660e update install pack b1059 2017-10-25 14:28:19 -05:00
vbawol
06464c3266 separate restart and events
make events timer 1 second
2017-10-24 11:49:00 -05:00
DESKTOP-UH65DCE\MusTanG
10530e04e2 add linked items options in comments 2017-10-24 10:50:08 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
DirtySanchez
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
DirtySanchez
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
vbawol
28d27ee38a add expiresCommunityStats to epochconfig.hpp 2017-08-18 13:12:23 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00