Commit Graph

1306 Commits

Author SHA1 Message Date
b2354dc5a6 enable dynamic simulation on vehicles 2017-07-08 18:52:42 -05:00
0efc699370 b803 2017-07-08 18:51:32 -05:00
2c7bf2e87c Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
cdf1e709ae update private array 2017-07-08 08:07:06 -05:00
5da3a83e11 Merge pull request #775 from Ignatz-HeMan/patch-6
Fix for SetSpawnPoint above Water not working
2017-07-08 08:01:59 -05:00
6820969989 Fix for SetSpawnPoint above Water not working 2017-07-07 20:43:11 +02:00
ff8c2a27cd Offroad 5th upgrade(Rare)
Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
98f7e92e9f Rare Document Upgrades
new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
3fd8a502f7 Zamak veh upg recipes 2017-07-06 14:20:29 -05:00
8445a328f4 Van veh upg
Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
0817764cad Clean Up 2017-07-06 10:20:37 -05:00
43052e9ec7 More Vehicles Upgrades
Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
972328ac01 Update VehUpgKits recipes
The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
a151cd21c5 Fixes
Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
7db5f1c36d Fix config class array 2017-07-05 16:11:34 -05:00
c5a6b4ab0e update bikey 2017-07-05 10:41:39 -05:00
cd8e9e04d6 Merge pull request #773 from Ignatz-HeMan/patch-5
Changed path for Drink Icon
2017-07-05 08:40:01 -05:00
aabcb3f069 Added new crafting
new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
f0fdc9844d add new crafted veh upg kits
Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
657d4c7b29 Check and Correct Old Vehicle DB array
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
1e77e0a22b Add reading documents
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
44eb34445d Msg for missing item 2017-07-03 07:40:47 -05:00
711e7aba06 Update VUS#1
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
0030953a71 Changed path for Drink Icon 2017-06-28 17:45:14 +02:00
c53557ed1a Changed path for Drink Icon 2017-06-28 17:44:24 +02:00
ae5458a775 b801 2017-06-26 08:08:13 -05:00
21d762eaa7 Merge pull request #772 from Ignatz-HeMan/patch-4
Fixed Trader Count
2017-06-26 06:48:04 -05:00
d3472d2638 Merge pull request #771 from ravmustang/Epoch-Assets-#2
Epoch Assets #2
2017-06-26 06:47:37 -05:00
f682003a6e Merge pull request #770 from Ignatz-HeMan/patch-3
Updated missing ServiePoint Changes
2017-06-26 06:47:01 -05:00
929760808a Fixed Trader Count 2017-06-26 00:46:51 +02:00
2a2c2d464e Epoch Assets #2
Wood Half Floor
Wood Quarter Floor

Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models

Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game

Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
394074c71d Updated missing ServiePoint Changes 2017-06-25 03:51:48 +02:00
093e600ae2 Updated missing ServiePoint Changes 2017-06-25 03:21:31 +02:00
94c8db8408 Updated missing ServiePoint Changes 2017-06-25 03:19:29 +02:00
1759243002 add snap point tool 2017-06-24 12:06:31 -05:00
3813a76dce b800 2017-06-24 12:03:27 -05:00
1f6dde98b1 Merge pull request #767 from ravmustang/Mosquito-Re-Arm
mosquito re-arm
2017-06-24 10:51:50 -05:00
61700f5b41 fix from @Ignatz-HeMan
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
66f15a968f make bitePlayer function also work with vehicles 2017-06-24 10:36:48 -05:00
b217e743fc b799 2017-06-23 23:57:53 -05:00
3a59388163 use player instead of getPosATL for nearEntities 2017-06-23 17:38:56 -05:00
e304f7f791 for sanity 2017-06-23 17:23:57 -05:00
0e5d8e9d3f zombie changes
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
3c0535eedb mosquito re-arm 2017-06-20 21:27:18 -05:00
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
dc95009712 update private array 2017-06-19 10:34:09 -05:00