vbawol
4e22b33129
Merge pull request #901 from morgoth0/patch-2
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Update WorldInteractions.hpp
2017-10-06 14:23:50 -05:00
Grahame
79d26a7fde
Update WorldInteractions.hpp
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Added (correctly this time around) the trees and bushes for Chernarus Redux.
2017-10-06 12:58:10 -04:00
Grahame
6347db1fc6
Update CfgBuildingLootPos.hpp
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Added most of the Malden buildings. Need some help with the loot positioning script, problems with copying to the clipboard. Will discuss separately
2017-10-06 12:42:01 -04:00
He-Man
ffdecf9dc8
Removed unused Item
2017-10-06 16:20:52 +02:00
He-Man
8564783aa2
Correct Classname
2017-10-06 15:28:56 +02:00
He-Man
c6bcbe81eb
Reworked Vehicle Rearm Scrips
2017-10-05 20:59:52 +02:00
vbawol
48b2ae43b8
fixes for cinder floor and garden
2017-10-04 21:57:08 -05:00
Grahame
85ecd4d870
Update CfgBaseBuilding.hpp
2017-10-04 16:02:49 -04:00
Grahame
90bbf75579
Update CfgItemInteractions.hpp
2017-10-04 16:02:06 -04:00
Grahame
217f47cc92
Update cfgCrafting.hpp
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Added crafting recipes for most of the new buildables
2017-10-04 15:47:39 -04:00
vbawol
70b5f02011
interact actions updates
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added action 16 that will repair most damaged player hitpoint and give
attributes
_unifiedInteract function now returns bool based on if item was removed.
added attributes to other new items
NOTE: will consider a digest system for 1.1
2017-10-04 11:17:41 -05:00
vbawol
46d6b042f5
kit garden and cinder floor
2017-10-04 09:11:08 -05:00
Grahame
45ed3c9995
Update WorldInteractions.hpp
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Added models for BI placed ATMs and phones
2017-10-04 09:50:51 -04:00
vbawol
e347f9d258
Merge pull request #887 from morgoth0/patch-2
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Updated WorldInteractions.hpp
2017-10-04 07:58:38 -05:00
vbawol
3b60f68acf
fix blood rise issue with bitePlayer
2017-10-04 07:57:28 -05:00
vbawol
5375693469
remove duplicate
2017-10-04 07:45:40 -05:00
Grahame
60abfb76c3
Updated WorldInteractions.hpp
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Added new EPOCH water source buildables
Added Malden ATMs, phones, rocks, trees, trash and bushes
Added CUP vehicle wrecks
Added Chernarus Redux vehicle wrecks
2017-10-04 08:29:18 -04:00
DESKTOP-UH65DCE\MusTanG
a1e43911dc
add medical items
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Morphine was the goal.
adrenaline, atropine, caffeine pills and orlistat added as well to
pricing, itemsort and iteminteractions
2017-10-03 19:38:32 -05:00
vbawol
50923897ef
changelog and bunker loot spawning fixes
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respawn bunkers on first spawn, to see if this fixes animation issues
2017-10-03 15:05:37 -05:00
vbawol
bbd958ed52
energy fixes
2017-10-03 09:04:30 -05:00
vbawol
18dd7a5d80
Merge remote-tracking branch 'refs/remotes/origin/release' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgItemSort.hpp
2017-10-03 08:08:13 -05:00
He-Man
f53933a2ee
Added more ItemSorts
2017-10-02 21:14:54 +02:00
He-Man
ba4801b008
Removed ;
2017-10-02 21:08:01 +02:00
He-Man
84f1174983
Added more missing ItemSorts
2017-10-02 21:06:25 +02:00
He-Man
288edfb77e
Added new Uniforms and Masks to ItemSort
2017-10-02 19:17:00 +02:00
He-Man
99682cca1b
Added new Uniforms and Masks to ItemSort
2017-10-02 19:13:11 +02:00
DESKTOP-UH65DCE\MusTanG
9029bc7524
dyna-menu functionality on map
2017-10-02 11:49:27 -05:00
He-Man
a73b6e5008
Added Kit_Garden to Itemsort
2017-10-02 18:43:41 +02:00
vbawol
8e698e95db
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-02 09:54:05 -05:00
vbawol
da0d2c2ad8
add item requirements to crafting
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making metal bars from gold now require Smelting Tools in players
inventory.
2017-10-02 09:54:02 -05:00
vbawol
16191f0400
Merge pull request #884 from ravmustang/patch-5
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more assets pricing
2017-10-02 07:51:42 -05:00
vbawol
a063a5af58
Merge pull request #883 from ravmustang/patch-4
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add remaining plants and clean up tabs
2017-10-02 07:51:35 -05:00
DirtySanchez
ada87955a5
more assets pricing
2017-10-02 07:41:23 -05:00
DirtySanchez
124d8922f1
add remaining plants and clean up tabs
2017-10-02 07:31:17 -05:00
DirtySanchez
09e4b6c4e3
add remaining vehicle ammos
2017-10-02 07:17:15 -05:00
DirtySanchez
78e150ce8c
female outfits and new Halloween masks
2017-10-02 06:57:59 -05:00
vbawol
d2daca6f46
add garden kit
2017-10-01 21:25:57 -05:00
vbawol
662ef386b1
set bipod price to 0
2017-10-01 19:09:38 -05:00
DirtySanchez
11b64381c8
add missing ,
2017-10-01 18:26:47 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
f11f8a5a6c
remove karma Item Interactions
2017-10-01 16:20:34 -05:00
vbawol
121ea31ef2
Radiation Updates
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Alcohol - absorb radiation by small amount
Tin canned foods - increases radiation by small amount
2017-10-01 16:11:30 -05:00
vbawol
8e017957aa
Merge pull request #879 from morgoth0/patch-1
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Patch 1
2017-09-30 10:09:03 -05:00
Grahame
8b2dca3148
Added a working defibrillator
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Adds the player_revive class which checks whether the target is a dead player and if a defibrillator is in inventory. if so will remoteexec Epoch_server_revivePlayer. Uses the Group Menu icon but would be better if there were a generic medical icon.
2017-09-30 10:46:47 -04:00
vbawol
57d85a8373
increase
2017-09-30 09:32:00 -05:00
Grahame
742d2b9ef8
Added dyna_magazinesPlayer
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Added dyna_magazinesPlayer to return the magazines in a player's inventory
2017-09-30 10:27:43 -04:00
vbawol
8b2253bc69
increase max building height
2017-09-28 14:27:10 -05:00
vbawol
fc3ba3b3fb
customHeader test
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moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
vbawol
f7691030b3
remove json file
2017-09-25 17:53:46 -05:00
vbawol
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
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# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
vbawol
9b0b4bd4e7
changelog and headers
2017-09-25 00:52:20 -05:00
DESKTOP-UH65DCE\MusTanG
ed095efb48
update to notused var name
2017-09-24 17:47:08 -05:00
DESKTOP-UH65DCE\MusTanG
bc9f8f1ef7
corrections
2017-09-24 15:21:20 -05:00
DESKTOP-UH65DCE\MusTanG
d75fbeb046
add karma levels in array
2017-09-24 15:16:51 -05:00
DESKTOP-UH65DCE\MusTanG
1c5dc30f3b
add karma levels in default array
2017-09-24 15:16:35 -05:00
DESKTOP-UH65DCE\MusTanG
2f292d889a
move karma and upgrade community stats coding
2017-09-24 12:26:11 -05:00
DESKTOP-UH65DCE\MusTanG
3b11fc7f75
Inventory space checks
2017-09-24 04:46:20 -05:00
DESKTOP-UH65DCE\MusTanG
bf004a92d8
corrections
2017-09-23 23:07:09 -05:00
DESKTOP-UH65DCE\MusTanG
f6c706379d
increase driver and commander selections
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add driver select 1 and 2
add commander select 1
2017-09-23 22:58:57 -05:00
DESKTOP-UH65DCE\MusTanG
19b5a06215
Commander Reload and Remove Turret Mags
2017-09-23 22:29:45 -05:00
DESKTOP-UH65DCE\MusTanG
122cb8b96c
Gunner and Driver Turrets
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Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
DESKTOP-UH65DCE\MusTanG
359efd8d68
towers and grahame config udpates
2017-09-23 17:31:43 -05:00
vbawol
8e7de09a2e
remove as it was added to normal functions
2017-09-22 16:26:22 -05:00
He-Man
1e4db5573e
Added missing server fnc arrayToLogic
2017-09-22 21:20:47 +02:00
xDrokZ
a8fb5c9bcd
Added Map support for Chernarus Redux
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Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
vbawol
a0e9ec0153
digest concept
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-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
104721eced
bunker loot pos
2017-09-18 11:55:58 -05:00
vbawol
d0a69fa7d1
set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes
2017-09-17 21:17:43 -05:00
vbawol
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
vbawol
ba45f5449c
remove Karma changes via HandleRating
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also add HandleScore EH hook
2017-09-11 11:40:40 -05:00
DESKTOP-UH65DCE\MusTanG
4f9fa717cb
Add new assets configs entries
2017-09-10 18:58:53 -05:00
vbawol
eee733d90a
remove unused function
2017-09-08 12:21:49 -05:00
vbawol
58c0481b6c
add GeigerCounter price and to loot table
2017-09-08 12:21:42 -05:00
vbawol
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
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Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
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- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
26da7904f7
bump arma min version
2017-09-07 11:51:01 -05:00
He-Man
671b2d4030
Block BarrelBombs from FavBar + Sort/Pricing adds
2017-09-06 23:41:55 +02:00
He-Man
35f8e38923
Fixed some Crafting Previews
2017-09-05 20:39:18 +02:00
vbawol
a5fb7a0a53
add tents #829
2017-09-04 08:11:37 -05:00
vbawol
8c28ebc1a9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-02 16:51:58 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
He-Man
15bd919dd1
Fixed some craftings
2017-09-02 18:27:59 +02:00
He-Man
c3f7dede38
Changed Icon Path to epochcore
2017-09-01 19:54:16 +02:00
vbawol
6f95e6b0d3
remove backup
2017-08-31 08:34:13 -05:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec
Add to DynaMenu actions target
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Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
DESKTOP-UH65DCE\MusTanG
a53149a5d1
Link new paa's to EpochCore
2017-08-30 20:44:39 -05:00
vbawol
9028cec8df
add missing plant classes thanks to @morgoth0
2017-08-30 17:27:02 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
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# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
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- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
e4903fd870
move weightedArray to Cfgfunctions for both server and client use
2017-08-30 17:00:06 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08
Temp Group System
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Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
ff5d56af46
better way to handle login fsm variables
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CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
901047eaef
revert define test
2017-08-25 16:15:02 -05:00
vbawol
383d67c28c
Check to see if define true/false will fix bool conversion errors
2017-08-21 11:25:56 -05:00
He-Man
2d0ef031c6
Moved Vehicle Upgrade to DynaMenu
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- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
35cd51d748
disable nite light by default
2017-08-18 11:09:14 -05:00
vbawol
763bc80e49
fixes
2017-08-18 09:45:27 -05:00
vbawol
aea096ce68
add showHUD settings #822
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Thanks to @Ghostrider-DbD-
2017-08-18 08:37:39 -05:00