Commit Graph

75 Commits

Author SHA1 Message Date
He-Man
ecf904415b Remove forbidden Wpns / Ammo after upgrade 2017-08-22 23:40:41 +02:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
94c5fee877 allow/setDamage and disableAI tweaks 2017-08-18 12:06:46 -05:00
vbawol
b08e092cd4 Vehicle Damage On Spawn #824 2017-08-18 08:40:14 -05:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
He-Man
f70d2f7a4a Clear Veh Cargo after upgrade 2017-07-26 22:40:34 +02:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
63e8a887c9 rem old simulation code, recount arr after upgrade 2017-07-20 18:06:33 -05:00
vbawol
292108715b fixed minor typo in vars 2017-07-20 11:07:24 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980 Dynamic Simulation #1
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
b2354dc5a6 enable dynamic simulation on vehicles 2017-07-08 18:52:42 -05:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29 Check and Correct Old Vehicle DB array
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff Add BIS randomization false to Vehicles 2017-05-29 16:41:15 -05:00
vbawol
06fc5e3006 cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
He-Man
c376ee2809 Set damage to value, not to 0
All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
vbawol
d07593d038 added unit test and further hive optimizations 2017-03-27 17:44:55 -05:00
He-Man
5859bf2356 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:58:08 +01:00
He-Man
3f4517f109 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:53:24 +01:00
He-Man
113efd874b Safe/Load all Vehicle Magazines correctly 2016-12-14 21:52:48 +01:00
He-Man
4b88db0279 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:51:35 +01:00
He-Man
532df074f2 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:49:55 +01:00
He-Man
236651caa7 Skip saving already killed Vehicles
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
He-Man
7afb41d0d8 Option to make BaseParts indestructible 2016-12-11 16:18:16 +01:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
He-Man
4626c22ce1 Update EPOCH_spawn_vehicle.sqf 2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34 Update EPOCH_load_vehicles_old.sqf 2016-08-31 18:17:33 +02:00
He-Man
48f109c95c Update EPOCH_load_vehicles.sqf 2016-08-31 18:16:55 +02:00
He-Man
b2203d6933 Update EPOCH_load_vehicles.sqf 2016-08-31 17:45:29 +02:00
He-Man
775ffb0417 Update EPOCH_load_vehicles_old.sqf 2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64 Update EPOCH_spawn_vehicle.sqf 2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b Update EPOCH_load_vehicles.sqf 2016-08-31 17:33:37 +02:00
vbawol
3d13a2216c Duping of bipods pt1 #411
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
vbawol
dd54f07534 prevent Error Zero divisor here 2016-07-13 07:51:43 -05:00
vbawol
2df932cda6 fixed typo pt2 2016-07-09 10:29:23 -05:00
vbawol
c6e5bad2ff fixed error in load vehicles 2016-07-09 10:24:33 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264 disable vehicle simulation handler
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c Revert "move simulation handler to main loop"
This reverts commit 19a0252278.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278 move simulation handler to main loop 2016-07-08 09:06:15 -05:00
He-Man
1b2aac3bdd Update EPOCH_server_lockVehicle.sqf
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff Update EPOCH_server_save_storage.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40 Update EPOCH_server_save_vehicle.sqf
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
072ef02e77 add isNull check to load vehicle 2016-06-15 10:47:29 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00