vbawol
f579588c00
trigger trap to destroy base object
...
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d589443
exit loop if _shipwrecks array is empty
...
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467
hmmm
2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5
shipwreck update and max config
2017-10-24 14:47:56 -05:00
vbawol
6821e1895d
isNil check needed for nearestTerrainObjects?
2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0
use only SHIPWRECK type
2017-10-24 13:36:12 -05:00
vbawol
c198fd69e0
remove second rng
2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e
limit Shipwreck spawns to 12
2017-10-24 12:00:20 -05:00
vbawol
b668130984
removed containerPos array from CfgEpoch
...
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
vbawol
f076f5bff5
use nearestTerrainObjects for Shipwreck loot
2017-10-24 09:58:39 -05:00
vbawol
d3d1e98310
missed something
2017-10-23 14:38:02 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
258d6c82d9
animation state
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added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
vbawol
e90096c30c
Revert "let server handle playMoveNow"
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This reverts commit 06d6a642d1
.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1
let server handle playMoveNow
2017-10-23 11:07:01 -05:00
vbawol
178c844f66
add animation state tracking
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todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
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all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
6ca00b8484
make sure dead bit is set
2017-10-19 19:49:07 -05:00
vbawol
17f396b51b
player stats changes
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logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
He-Man
7c43bc6e0d
Trader Kill + BuildMode Keydown fixed
2017-10-19 20:45:41 +02:00
He-Man
96f72fc98a
Option to overwrite Marker Text
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Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
Grahame
4d26f9c858
Update EPOCH_server_createGlobalMarkerSet.sqf
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Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
DirtySanchez
b2cf56a7b6
global marker sets and map upgrade
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New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
vbawol
853586def5
reworked mineral node harvesting
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Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
ffa4ad32fd
Make Sharks Lootable under Water
2017-10-12 22:48:32 +02:00
He-Man
cc04eac4fb
Login Fix 3.0
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Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
1eb4e5417b
comment fixes
2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae
optimize EPOCH_fnc_weightedArray and usage
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added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
He-Man
4660975b05
Fix for empty _Primary array
2017-10-07 17:45:23 +02:00
He-Man
e4fdf4d6a0
Workaround for unitloadout 2.0
2017-10-07 17:38:58 +02:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
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per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
vbawol
70b11bc5a1
can just use array as targets instead of foreach here
2017-10-03 08:04:54 -05:00
DESKTOP-UH65DCE\MusTanG
f3700efba7
vector corrections and improvements
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Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
vbawol
2c8ace3a8d
use player object for RE instead of netID
2017-09-30 22:06:47 -05:00
vbawol
0de36abd6b
testing
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if this is cause of duping on login
2017-09-30 15:40:42 -05:00
vbawol
84a2c7b721
debug 2
2017-09-29 22:44:17 -05:00
vbawol
4da51a45f3
add debug
2017-09-29 21:48:32 -05:00
vbawol
05cb38f4f7
force hitpoints to reset
2017-09-26 14:21:23 -05:00
vbawol
2154402d85
fixes
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fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
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All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
DESKTOP-UH65DCE\MusTanG
7efdfd5b4c
corrections
2017-09-24 17:00:52 -05:00
DESKTOP-UH65DCE\MusTanG
480ee26dbb
config controls karma levels
2017-09-24 15:28:42 -05:00
DESKTOP-UH65DCE\MusTanG
01446e50ad
karma changes(deaths, suicides, pvp, revives, trades, tradersKilled)
2017-09-24 15:01:54 -05:00
He-Man
a8c4297c7d
Fix teleporter pos if debug is above Water
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modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
He-Man
39ae07e488
Fix Debug Classname from Config
2017-09-19 18:53:56 +02:00