Commit Graph

297 Commits

Author SHA1 Message Date
vbawol
f579588c00 trigger trap to destroy base object
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d589443 exit loop if _shipwrecks array is empty
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467 hmmm 2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5 shipwreck update and max config 2017-10-24 14:47:56 -05:00
vbawol
6821e1895d isNil check needed for nearestTerrainObjects? 2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0 use only SHIPWRECK type 2017-10-24 13:36:12 -05:00
vbawol
c198fd69e0 remove second rng 2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e limit Shipwreck spawns to 12 2017-10-24 12:00:20 -05:00
vbawol
b668130984 removed containerPos array from CfgEpoch
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
vbawol
f076f5bff5 use nearestTerrainObjects for Shipwreck loot 2017-10-24 09:58:39 -05:00
vbawol
d3d1e98310 missed something 2017-10-23 14:38:02 -05:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
vbawol
e90096c30c Revert "let server handle playMoveNow"
This reverts commit 06d6a642d1.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1 let server handle playMoveNow 2017-10-23 11:07:01 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
DirtySanchez
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
6ca00b8484 make sure dead bit is set 2017-10-19 19:49:07 -05:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
He-Man
7c43bc6e0d Trader Kill + BuildMode Keydown fixed 2017-10-19 20:45:41 +02:00
He-Man
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
Grahame
4d26f9c858 Update EPOCH_server_createGlobalMarkerSet.sqf
Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
vbawol
853586def5 reworked mineral node harvesting
Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
He-Man
cc04eac4fb Login Fix 3.0
Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
1eb4e5417b comment fixes 2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
He-Man
4660975b05 Fix for empty _Primary array 2017-10-07 17:45:23 +02:00
He-Man
e4fdf4d6a0 Workaround for unitloadout 2.0 2017-10-07 17:38:58 +02:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
He-Man
d5905df9ff Better Spawn Positions for Chopper 2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d limit critical part damage to 0.8
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9 optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
vbawol
70b11bc5a1 can just use array as targets instead of foreach here 2017-10-03 08:04:54 -05:00
DESKTOP-UH65DCE\MusTanG
f3700efba7 vector corrections and improvements
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
vbawol
2c8ace3a8d use player object for RE instead of netID 2017-09-30 22:06:47 -05:00
vbawol
0de36abd6b testing
if this is cause of duping on login
2017-09-30 15:40:42 -05:00
vbawol
84a2c7b721 debug 2 2017-09-29 22:44:17 -05:00
vbawol
4da51a45f3 add debug 2017-09-29 21:48:32 -05:00
vbawol
05cb38f4f7 force hitpoints to reset 2017-09-26 14:21:23 -05:00
vbawol
2154402d85 fixes
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86 setVectorDirAndUp after setpos
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
DESKTOP-UH65DCE\MusTanG
7efdfd5b4c corrections 2017-09-24 17:00:52 -05:00
DESKTOP-UH65DCE\MusTanG
480ee26dbb config controls karma levels 2017-09-24 15:28:42 -05:00
DESKTOP-UH65DCE\MusTanG
01446e50ad karma changes(deaths, suicides, pvp, revives, trades, tradersKilled) 2017-09-24 15:01:54 -05:00
He-Man
a8c4297c7d Fix teleporter pos if debug is above Water
modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
He-Man
39ae07e488 Fix Debug Classname from Config 2017-09-19 18:53:56 +02:00