Commit Graph

271 Commits

Author SHA1 Message Date
395a1d2ba7 forgot PBO 2015-09-14 22:50:28 -05:00
7f839a2623 AI Vehicles!
#### September 14, 2015 (11:00 PM CST-America):
* NEW CONFIG VALUES: DMS_AIVehCleanUpTime, DMS_MinWaterDepth,
DMS_Bandit_Vehicle_MoneyGain, DMS_Bandit_Vehicle_RepGain.
* Changed default value of DMS_Bandit_Static_MoneyGain to 75,
DMS_Bandit_Static_RepGain to 15.
* NEW FUNCTION: DMS_fnc_SpawnAIVehicle.
* You can now spawn AI in vehicles.
* Improved cleanup method for AI in static guns.
* Working on improving OnKilled EH for AI in vehicles.
* FindSafePos should no longer check for parameters if the corresponding
blacklist radius is set to 0.
2015-09-14 22:50:09 -05:00
86a4ad9b77 Minor Update for today... 2015-09-13 23:52:02 -05:00
6cc02bfb89 Better Esseker params, DMS_DEBUG explanation 2015-09-13 19:50:34 -05:00
af225038af Update! 2015-09-13 01:15:21 -05:00
401f09ada2 whoops, incorrect worldName for Tavi 2015-09-12 10:05:17 -05:00
5bd94110c8 Taviana 2015-09-12 10:02:44 -05:00
c9cda8d96b Whoops
Accidentally used diameter as radius
2015-09-12 03:08:53 -05:00
38eb14cce4 Esseker _safePosParams 2015-09-12 01:34:03 -05:00
2650157577 Bunch of stuff...
* NEW CONFIG VALUES: ```DMS_GodmodeCrates``` and
```DMS_CrateCase_Sniper```. DMS_GodmodeCrates is pretty self-explanatory
:P
* NEW FEATURE FOR "DMS_fnc_FillCrate": You can now define "crate cases"
in the config (such as "DMS_CrateCase_Sniper"). Passing the "crate case"
name (such as "Sniper") will make the crate spawn with the exact gear
defined in the config. Refer to the testmission.sqf (line 80) and
"DMS_CrateCase_Sniper" config for an example.
* Spawned vehicles will now be LOCKED and INVINCIBLE until the mission
is completed.
* Spawned vehicles spawn with 100% fuel.
* "Fixed" some cases where killing from a mounted gun would reset your
money/respect (maybe).
* Fixed some spelling errors and incorrect names in some of the mission
messages/markers.
* Fixed DMS_fnc_FindSafePos for Bornholm. If you have any issues with
custom maps, please let us know.
* Fixed backpack spawning on the ground behind an AI unit that was
supposed to get a launcher.
2015-09-11 20:21:58 -05:00
21878d400c Update README.md 2015-09-10 19:00:46 -05:00
11f5ba77c6 Update README.md 2015-09-10 19:00:23 -05:00
fd3e9539f7 Update README.md 2015-09-10 18:59:44 -05:00
cf0ad7cdbb Update links 2015-09-10 18:57:52 -05:00
e8eedfa538 More features, fixes, tweaks
* NEW CONFIG VALUES: ```DMS_MarkerPosRandomization```,
```DMS_MarkerPosRandomRadius```, and ```DMS_RandomMarkerBrush```
* With the above configs, you can randomize the marker positions in a
random position around the actual mission center.
* You can also "force" DMS_fnc_CreateMarker to randomize (or not
randomize) the marker position with optional boolean parameter of index
3.
* Changed the default (non-randomized) circle marker "brush". It should
be a solid circle.
* Created new functions ```DMS_fnc_SelectOffsetPos``` and
```DMS_fnc_SelectRandomVal```
* Adjusted a couple functions to use them.
* Fixed ```DMS_fnc_IsNearWater```.
2015-09-10 17:48:56 -05:00
6cc2f1451b Forgot to rename a couple things :P 2015-09-10 12:44:17 -05:00
cc911b9e03 Update README.md 2015-09-10 08:26:05 +02:00
5eaec94379 That's done :) 2015-09-09 22:10:37 -05:00
a65eea5673 Forgot a couple things 2015-09-09 22:08:50 -05:00
077b1e0b71 Merge pull request #20 from Defent/StaticStuff
Staticstuff
2015-09-09 22:01:54 -05:00
cef97be244 Couple fixes + New version release 2015-09-09 22:01:26 -05:00
b416a3beab Another static AI... 2015-09-09 21:38:25 -05:00
e1f2a3a1d9 no more hidden static AI (maybe) 2015-09-09 21:37:08 -05:00
302ec97174 Stupid me + add private vars 2015-09-09 21:18:30 -05:00
8c7606d67a Forgot to create a mission + debugging 2015-09-09 21:11:04 -05:00
bbedb1e607 Test pls 2015-09-09 21:05:46 -05:00
33e70014c9 Forgot PBO 2015-09-08 23:03:10 -05:00
819f295eba OnKilled Fixes + Update readme with SP3 link 2015-09-08 23:00:26 -05:00
da72ab9c23 Fix mission name 2015-09-08 21:45:48 -05:00
31890b0015 Bodies should clear if configured to do so
It was a silly mistake
2015-09-07 19:13:50 -05:00
c03fda44be Fix. 2015-09-06 19:36:28 +02:00
6437ce090e Update lost_battalion.sqf 2015-09-06 19:35:15 +02:00
231a7699f4 random is not a thing. 2015-09-06 19:35:00 +02:00
29bb324d67 Fix
asd
2015-09-06 19:22:01 +02:00
8c0dc0ec36 Opsies
asd
2015-09-06 19:22:00 +02:00
5705bb2038 Oops 2015-09-06 19:19:44 +02:00
8e58b6b49a Updated 2015-09-06 19:14:25 +02:00
b6aa7d27b7 Updated.
You can have sideChatRequest enabled but it's gonna mess up with the formatted text from the HINT. 

Added the new missions to spawn list. The number after the mission name regulates the spawn chance.
2015-09-06 19:13:28 +02:00
49cb1d3e09 Merge branch 'master' of https://github.com/Defent/DMS_Exile 2015-09-06 19:11:07 +02:00
36d9012987 New missions.
Things.
2015-09-06 19:11:00 +02:00
1520804880 Update README.md 2015-09-06 01:50:18 -05:00
0317e697ee Merge pull request #16 from Nawuko/patch-1
Fix missing field in fn_SetGroupBehavior.sqf
Good catch! :)
2015-09-06 01:49:32 -05:00
80e0fac9fa Update fn_SetGroupBehavior.sqf 2015-09-06 04:48:04 +02:00
baff70830d I am stupid 2015-09-05 01:04:49 -05:00
600f3445e4 Update + PBO 2015-09-05 01:03:20 -05:00
160dc773ed typo 2015-09-04 23:20:56 -05:00
07397343fa Update README+PBO+DMS version 2015-09-04 23:20:04 -05:00
efc7035c55 Merge pull request #15 from Defent/restructuring
Restructuring
2015-09-04 23:04:10 -05:00
05679cdda2 Increased default dynamicText Size
No, it doesn't work yet...
2015-09-04 23:02:51 -05:00
a29824e371 Fixed binocs/rangefinder BS on AI 2015-09-04 22:59:27 -05:00