Commit Graph

22 Commits

Author SHA1 Message Date
SumrakDZN
59a0a63769 Update of files for the Content Update 3 (CE tweaks)
Changed: Lantia pulsar locator moved to Phoenix and added a restock timer to it
Changed: EMAC flow controller into general Tier 3 lore spawns
Changed: Removed standardized and normalized suppressors from the random spawns on firearms
Changed: Increased value of the loot on Phoenix
Tweaked: Moved AUR A1 to general Tier 4 (was Athena-3)
Tweaked: Increased lifetime of Phoenix lifeboat event once again (was a temporal measure to the loot issue)
Fixed: Phoenix lifeboat events sometime did not spawn any items
2022-09-09 23:27:51 +02:00
SumrakDZN
ca49f33543 Updated files for the Content Update 3
Added: Content of Update 3 (new items and lore)
Added: Tier 7 (Lantia - outside of Keyhole)
Added: Variety of standard items with dzn_ prefix to exclusively populate Lantia
Changed: Moved VSD into Tier 5 (Athena-3), magazine into Tier 4,5
Changed: Moved SVAL into Tier 4, magazine into Tier 4
Changed: Increased number of firearms that can spawn within Athena-2 facility
Changed: Moved M4-A1 and AUR AX into Tier 7 (Lantia)
Changed: Moved KA-M drum, 60rnd Standardized, 40rnd MAG-C and 45rnd KA-74 magazines into Tier 6,7 (Lantia)
Changed: Eastern and western suppressors moved into Tier 6,7 (Lantia)
Changed: Moved AUR A1 into Tier 5 (Athena-3)
Changed: Random military ammo spawn in clothing and infected can now also spawn 9x39 ammo piles and boxes
Changed: Black plate carrier moved into Tier 5 (Athena-3) with lowered attachment chances
Changed: Black plate carrier attachments are now part of the world spawns (Tier 5)
Changed: Surge module moved into Tier 7 (Lantia)
Changed: Extender module moved into Tier 3 (Phoenix)
Changed: Increased range of global damage, dealt by CE to the types within cfgspawnabletypes definition
Tweaked: PO-X 40mm grenade moved into Tier 6,7 (Lantia)
Fixed: Forgotten entries for crafted sawed-off guns (Revolver and Blaze) (regular)
Fixed: Some car parts did not have a loot category (causing spawns in weird places) (regular)
2022-09-06 19:47:05 +02:00
SumrakDZN
408288be52 Updated files for the Phoenix countdown (phase 5)
Added: Countdown to Phoenix event (phase 5)
2022-09-01 14:21:49 +02:00
SumrakDZN
b39d6fb16e Updated files for 1.17 game update
Added: CR-550 Savanna into hunting spawns (Tier 2,3,4)
Added: Longhorn pistol into hunting spawns (Tier 1,2) with a guaranteed pistol scope
Added: P1 pistol into civilian spawns
Added: Cleaver into civilian and farm spawns
Added: Meat tenderizer into civilian spawns (regular)
Added: Pitchfork into farm spawns
Added: Kitchen timer into civilian spawns
Added: Cooking stand (crafted)
Added: Bone and stone variants of the spear (crafted)
Added: Bone knife (crafted)
Added: Improvised clothes (crafted)
Added: Improvised gas mask filter (crafted)
Fixed: Inaccessible spawn point at harbour pier crane
Removed: Unknown characters from types xml
2022-04-16 10:21:41 +02:00
SumrakDZN
f57f91f84b Updated files for 1.16 game update
Added: Bizon and its magazine into lower tier military spawns
Added: Alarm clock into the civilian spawns
Changed: All weapons with internal magazines now have their init ammo randomized by CE
Fixed: Loot spawn points in Land_CoalPlant_Main
Fixed: Loot spawn points in Land_Shed_W4
Fixed: Some positions of piles of wooden planks (on regular setup)
2022-02-14 21:24:00 +01:00
SumrakDZN
52bcde9c17 Updated files for 1.15 game update (and xmas event)
Added: AUR A1 with a guaranteed magazine spawn into Tier 4
Added: AUR AX with a guaranteed magazine spawn into Tier 5
Added: 30rnd AUR magazine into Tier 4
Added: Hunter vest into hunting spawn points
Added: cfgweather.xml configuration file (replaces the original init.c weather setup)
Added: land_observatory_spawn and land_portalcage_spawn (invisible objects) expanding loot spawn points in Lantia (allowing for bigger items to be spawned in Tier 6)
Added: Tire repair kit into hardcore setup
Added: Christmas event (disabled for now)
Changed: Updated map cluster and map pos files to support latest version of Namalsk
Tweaked: re-named effect area json file to all lower-case
Fixed: Invalid spawn point at land_hiluxT wreck
Fixed: Invalid spawn point on a stove inside village house 1w04
Fixed: Invalid spawn point on a bmp1 wreck
Removed: Incorrect secondary spawner settings for StaticMedDrop
Removed: Legacy waves parameter from events
2021-11-21 09:54:17 +01:00
SumrakDZN
bbec8ad7c5 Updated files for 1.14 game update
Added: LE-MAS assault rifle into Tier 4 areas with a guaranteed magazine spawn
Added: 25rnd LE-MAS magazine into Tier 4 areas
Added: NV-PVS4 scope to Tier 4 (sea-ice exclusive) areas
Added: Hunting traps (small fish trap, fish net trap, snare trap, all with 2 hour lifetime)
Added: Sardines, Bitterlings and Hare (crafted output from hunting traps)
Added: Hare leg and pelt (crafted output from skinning hare)
Added: Tripwire trap (crafted)
Added: Yellow NBC suit into medic and firefighter areas
Added: PO-X antidote into medical crate dynamic event
Added: Gas mask filter into Tier 2 and 3 firefighter, industrial and medical areas
Added: A chance for a gas mask filter to spawn in NBC respirator and gas mask
Added: Grey and yellow NBC infected with a chance to spawn a gas mask filter
Changed: Expanded reach of Tier 2 area over Brensk railway station and whole Tara island
Tweaked: NBC respirator now spawns in firefighter and medical areas only
Tweaked: Combat gas mask now spawns in military areas only
Tweaked: Combat gas mask random init quantity to an interval of 40 and 100
Tweaked: Gas mask now spawns only in Tier 2 and 3 industrial areas
Tweaked: Lowered number of grey NBC suit parts to compensate for the addition of the yellow one
Tweaked: Lowered number of 1PN51 scopes to compensate for the addition of NV-PVS4 scope
Tweaked: Alakit water tower spawns weapon loot on top
Fixed: Missing entry for Carp, Mackerel in types list
Removed: A chance to spawn civilian bullets in NBC pants
Removed: Un-used Bait and BoneBait in types list
2021-09-28 19:46:03 +02:00
SumrakDZN
2038be4a58 Updated files for Content Update 2
Added: New lore items into the world spawns
Added: Tier 6 (dedicated only for smaller items for now)
Added: NAC plate carrier with all the attachments into Tier 6
Added: Chance of NAC ballistic vest spawn on NAC infected
Fixed: Wrong suppressor spawn for CR-61 (there was a chance for the KA suppressor, not the pistol one)
2021-08-18 20:36:03 +02:00
SumrakDZN
93adab647c Night vision goggles and optics only spawn at TF Bering outpost and SKAT-12 submarine 2021-03-24 21:50:57 +01:00
SumrakDZN
dbf33edaf4 Fixed: Loot spawn positions on harbour crane 2021-03-14 21:29:38 +01:00
SumrakDZN
c58f8a3cb8 Athena-3 food room hype
Underground tuna confirmed.
2021-03-07 11:10:05 +01:00
SumrakDZN
95ab0d077b Map files updated to reflect latest version of Namalsk 2021-02-27 09:44:49 +01:00
SumrakDZN
a910b57863 Fixed loot spawn points in harbour crane 2021-02-12 18:36:27 +01:00
SumrakDZN
73bedb0447 Fixed loot spawn points in Workshop1 building 2021-02-12 18:20:46 +01:00
SumrakDZN
1ed6896289 Fixed floating spawn points in land_nor_hall1 (generic Norinsk factory) 2020-12-15 12:15:02 +01:00
SumrakDZN
1e91ef3e37 Fixed shower spawn point issues in land_budova4 (winter barracks) 2020-12-14 19:59:29 +01:00
SumrakDZN
0a0f72a50c Fixed loot spawn point position in 1st basement floor of a2 2020-12-14 13:15:35 +01:00
SumrakDZN
079d86f151 Fixed loot spawn points in land_Tovarna1 (generic factory building) 2020-12-13 19:29:59 +01:00
SumrakDZN
317d71c9ad Improved loot placement in static helicrashes
May result in loot floating, but still better than under the object..
2020-12-13 13:51:01 +01:00
SumrakDZN
44fbf29eac Another attempt at fixing submarine loot
This one will hopefully do it!
2020-12-09 10:14:26 +01:00
SumrakDZN
8385801324 Map group spawn point fixes
Fixed: loot spawn points in land_Mil_Barracks_Round_Polar
Fixed: a possible fix for loot spawn points land_sea_subB (may need
model changes, coming later)
2020-12-05 13:08:27 +01:00
SumrakDZN
b1c9bd5bce Added mission folders
Regular, Hardcore
2020-11-22 19:53:57 +01:00