Namalsk-Server/Mission Files/regular.namalsk
SumrakDZN bcdceaa7d4 Updated files for 1.19 game update
Added: BK-12 shotgun in Tier 1 civilian spawns and its sawed off variant (crafted)
Added: SSG-82 rifle into police spawns across the whole map with a random magazine chance
Added: Blowtorch into generic industrial spawns
Added: GPS receiver into military and hunting spawns across the whole map
Added: Vanilla black plate carrier into random attachment spawns of NAC soldier infected (rare spawn)
Added: Vanilla olive plate carrier into random attachment spawns of RU soldier infected (rare spawn)
Added: Vanilla camo plate carrier into random attachment spawns of standard soldier infected (rare spawn)
Added: Colour variants of all plate carrier holster and pouches and rebalanced the count
Added: Improvised eye patch (crafted)
Added: M1025 multipurpose vehicle, can spawn in several military locations (regular)
Added: M1025 wheels into industrial and military spawns (regular)
Added: Glowplug into industrial and military spawns (regular)
Added: A chance for the spare wheel to appear on civilian vehicles (regular)
Changed: Items will now not respawn if a player is closer than 200 meters from a building
Changed: All items (with few exceptions) are now spawning in a random condition (from pristine to badly damaged)
Tweaked: Reduced chance for finding the vanilla tan plate carrier on US soldier infected
Tweaked: Lowered the amount of BK-43 shotguns
Tweaked: Changed the format of attachment randomization for vehicle parts (regular)
Fixed: An error message about missing "cfgeventgroups.xml" (Namalsk does not use event groups, but added an empty file)
Removed: Plate carrier holster from the police spawns
2022-10-17 20:49:52 +02:00
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db Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
env Moved BK-T12 infected helicrash zone closer to the actual helicrash site 2020-12-13 13:21:07 +01:00
areaflags.map Updated files for the Content Update 3 2022-09-06 19:47:05 +02:00
cfgeconomycore.xml CE files updates (related to split of island/survival). 2020-11-25 18:11:36 +01:00
cfgeffectarea.json Updated files for the Content Update 3 2022-09-06 19:47:05 +02:00
cfgenvironment.xml Added mission folders 2020-11-22 19:53:57 +01:00
cfgeventgroups.xml Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
cfgeventspawns.xml Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
cfglimitsdefinition.xml Updated files for the Phoenix countdown (phase 5) 2022-09-01 14:21:49 +02:00
cfglimitsdefinitionuser.xml Updated files for the Phoenix countdown (phase 5) 2022-09-01 14:21:49 +02:00
cfgplayerspawnpoints.xml Re-distributed player spawn points more towards north east 2020-12-13 14:53:11 +01:00
cfgrandompresets.xml Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
cfgspawnabletypes.xml Updated files for 1.19 game update 2022-10-17 20:49:52 +02:00
cfgweather.xml Updated files for 1.18 game update 2022-06-11 22:51:47 +02:00
init.c Updated files for 1.15 game update (and xmas event) 2021-11-21 09:54:17 +01:00
mapclusterproto.xml Added mission folders 2020-11-22 19:53:57 +01:00
mapgroupcluster.xml Updated files for the Content Update 3 2022-09-06 19:47:05 +02:00
mapgroupdirt.xml CE files updates (related to split of island/survival). 2020-11-25 18:11:36 +01:00
mapgrouppos.xml Updated files for the Content Update 3 2022-09-06 19:47:05 +02:00
mapgroupproto.xml Update of files for the Content Update 3 (CE tweaks) 2022-09-09 23:27:51 +02:00