C.S. Melis
616078ecf1
Scale LODranges dynamically
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Resolves #158 .
2024-05-24 17:48:53 +02:00
C.S. Melis
7404494169
Add a cruise_disrupt_effect to more engines
2023-12-06 22:05:50 +01:00
C.S. Melis
62f2ceafd4
Update ge_turret.mat
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Fixed utility_panels_01.TGA in ge_turret.mat since it previously only had one MIP which made the texture look too sharp from far distances.
2023-11-07 16:56:21 +01:00
C.S. Melis
6d563025eb
Undo rumble_ci_h_fighter
sound replacements
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The `rumble_ci_h_fighter` rumble sound ended up being too repetitive as the sound is only 2 seconds instead of the regular 5 seconds. Because of this, it wasn't that nice to listen to for long periods of time.
2023-10-19 00:05:15 +02:00
Erik R
d089d44c6a
Add weapons platform turret model with updated high-res textures of HDE files
2023-08-15 16:07:58 +02:00
C.S. Melis
f73408fdb2
Update turret.mat files
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li_turret.mat: replaced lib_weap1 with a lighter version.\nrh_turret.mat: replaced Damage1_128 with a newer version.
2023-07-18 11:46:32 +02:00
Erik R
71d82c1ac3
Correct KU, LI, RH turret mats containing outdated texture files conflicting with same-named capship textures
2023-07-18 11:46:32 +02:00
C.S. Melis
85fccc1389
Use HF Civilian engines for the Falcon and Eagle
2023-06-04 17:12:18 +02:00
C.S. Melis
979a473e9f
Add gf_ci_smallengine01_playtrail
2023-06-04 17:12:18 +02:00
DragonFire
27393fefc6
Revert Falcon, Eagle Engine sounds
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Put the engine_ci_freighter_xxxx entries back for character_start_sound, character_loop_sound , and engine_kill_sound per this request: https://github.com/BC46/freelancer-hd-edition/pull/128#pullrequestreview-1361280114
#122
2023-04-06 20:52:54 +02:00
DragonFire
9c1e4506a2
Anubis reverted changes
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Undid the changes made to the cruise sounds for the Anubis. Back to the original using engine_bw_cruise_xxxxx.
Reference #122
2023-04-06 20:52:54 +02:00
DragonFire
2227794230
Engine SFX Adjustments
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Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
2023-04-06 20:52:54 +02:00
C.S. Melis
a642492696
Update engine_equip_player_trails.ini
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Updated the Civilian engines so they all use gf_ci_smallengine01_trail as the player trail effect.
2023-04-06 20:36:59 +02:00
DragonFire
6b2108ec7d
Civilian LF engine updates
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Here are the edits to both with and without engine trail install options.
Reference #122
2023-04-06 20:36:59 +02:00
DragonFire
25654372f2
Engine FX Adjustments
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These are changes per issue #122 for the effects on engines mounted to player pilotable ships.
2023-04-06 20:36:59 +02:00
C.S. Melis
69e93bab33
Fix mine collision bug entirely
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For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
be7bd45620
Recreate B-dtl1-2.tga and B-dtl1.tga
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B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
3ddc707be4
Add Li Battleship and Osiris Reactor effect
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Adding this effect was deemed to be impossible without crashing while playing on vanilla servers. However, a different approach has been taken by replacing existing unused select_equip.ini entries. As long as no new ones are added, crashes on vanilla servers won't occur.
2022-11-05 23:20:09 +01:00
C.S. Melis
fece85e59e
Make trade lane lights easier to see
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Essentially made the lights twice as large. Also the green light blink every second or so. I couldn't create new lights since that would cause crashes on vanilla servers. Instead I edited and used existing lights. The TradeLaneGreen light isn't used anyway. This commit also fixes an issue where trade lanes in some Border Worlds systems were missing 2 green lights. Those have now been added.
2022-09-28 14:48:42 +02:00
C.S. Melis
d8d9dcf93d
Improve cargo pod mipmaps
2022-03-12 21:20:30 +01:00
C.S. Melis
00467e6446
Change mine detonation dist to 8
2022-01-09 17:03:29 +01:00
C.S. Melis
1f633349f7
Add HD equipment carts
2021-12-25 04:41:44 +01:00
C.S. Melis
d86264fe1d
Add all HD weapon models
2021-12-25 03:04:30 +01:00
C.S. Melis
0f974c3cd5
Revert Anubis engine to CSV color change
2021-12-12 02:24:28 +01:00
C.S. Melis
0d50b9c73e
Add HD cargo crates
2021-12-08 23:07:58 +01:00
C.S. Melis
00e8380822
Merge branch 'v05' into feature/dxt-compression
2021-11-23 23:36:44 +01:00
C.S. Melis
2a552f3700
Replace Anubis Corsair engines with CSV ones
2021-11-23 17:47:32 +01:00
C.S. Melis
e824f4150c
Remove player trails with white engines
2021-11-14 00:42:49 +01:00
C.S. Melis
ad7a293758
Merge branch 'main' into v05
2021-11-07 14:31:58 +01:00
C.S. Melis
53751e9345
Change mine detonation dist to 6
2021-11-07 14:24:44 +01:00
C.S. Melis
d1f1f8fc83
Set mine destination distance to 5.5
2021-11-05 16:47:09 +01:00
C.S. Melis
6ee005101e
Resolve conflicts
2021-11-03 23:57:46 +01:00
Drakohen
e1664eb560
Update engine_equip.ini
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Changed player engine color to red on both Corsair and Bounty Hunter ships.
Reference issue #67
2021-10-29 15:36:42 -07:00
Drakohen
3a4a7cd887
Create engine_equip_player_trails_color_changes.ini
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This adds player trails along with matching the Corsair and Bounty Hunter engine colors on the player owned ships with those of the NPC counterparts.
2021-10-08 06:12:05 -07:00
Drakohen
7ad17cd473
Create engine_equip_player_trails.ini
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This adds player engine trails with vanilla color scheme.
2021-10-08 06:10:47 -07:00
C.S. Melis
ad4ecf14a8
Convert r8g8b8 to dxt1/dxt5
2021-10-03 00:46:53 +02:00
C.S. Melis
1b7ffe6700
Add Nomad Legacy HD textures
2021-08-18 23:24:54 +02:00
BC46
610dda8c58
Add maximized draw distances addon
2021-07-09 02:39:32 +02:00
BC46
8965b79728
Add Jason's Freelancer Patch
2021-07-08 14:21:08 +02:00