Commit Graph

1107 Commits

Author SHA1 Message Date
C.S. Melis
74ba459f51 Disable ReShade screenshot key
When pressing the Print Screen key in HDE, a screenshot is already copied to the clipboard and stored in the Pictures folder. This makes a third copy of the screenshot by ReShade redundant.
2024-08-18 00:34:10 +02:00
C.S. Melis
9abcabbd6c Fix RTC TV effects for 2.4 aspect ratios 2024-08-12 11:31:53 +02:00
C.S. Melis
7a48c562e0 Improve planet_gasicecld.txm
Removed some out of place spots on the gas texture.
2024-08-12 11:29:02 +02:00
C.S. Melis
bb1d29ed09 Update crow_tile01 texture
Reduced the noise and amount of dark spots on the texture.
2024-08-12 11:24:40 +02:00
C.S. Melis
e34c011596 Update starsphere_li04.cmp
Removed some gaps in the Walker tile texture as they previously overlapped with the stretched rock texture which didn't look that great.
2024-08-08 22:33:38 +02:00
C.S. Melis
e23b9fda0e Fix NomadRGB1_NomadAlpha1 texture verify failed: nomad surface
This fixes a Spew warning that occurred when visiting the st03 system.
2024-08-08 02:16:21 +02:00
C.S. Melis
35ae52e13b Update ReShadePreset.ini 2024-08-08 02:15:12 +02:00
C.S. Melis
07dc5a9013 Add new HD vanilla starspheres
Resolves #181.
2024-08-08 02:14:08 +02:00
C.S. Melis
0afa23dac3 Link unused starspheres to their respective systems 2024-08-06 22:48:42 +02:00
C.S. Melis
eaf46f1f01 Update HD ring textures 2024-08-06 22:20:23 +02:00
Caenen
720e0f65bb Fix Freeport 5 bartender telling Corsair rumors instead of Zoner rumors
"We bring Artifacts to this base from Crete. It is not as lucrative a run as others, but the Zoners will find buyers for them. Either way we make our money." -> "We get many of our goods from Freeport 1 in Omega-3. We ship Polymers, Engine Components, and Fertilizers here from that area. The Corsairs must fight the Red Hessians to enter that space, but we may pass unhindered."

"The shipyard Tripoli requires many different Commodities to maintain production of our vessels and raiding crafts. We ship Polymers and Engine Components there from this base." -> "There is a very dangerous radiation zone in the center of the system. Even very good shields will not hold up very long in there. Be careful when traveling through that you avoid it, or you may end up dead."
2024-07-20 23:15:09 +02:00
Erik
bca8043ae5
Move GC-specific rumors from BD to GC NPCs on Ku05_02 (#237) 2024-07-12 16:31:28 +02:00
Erik R
a8d5e68ae6 Set IDS_NAME of all connected Trade Lane Rings to "Trade Lane Ring" for their infocard and nav-map tooltips 2024-07-07 15:03:05 +02:00
github-actions
fa8cc775dc Update FLHook to 2024-06-22-08-36 2024-07-07 11:39:32 +00:00
C.S. Melis
c7d263aae0 Improve metal pads in deck base interiors 2024-07-07 13:38:20 +02:00
C.S. Melis
495799b475 Remove superfluous pushad and popad instructions from button animation fix 2024-07-05 15:14:18 +02:00
C.S. Melis
c47c9ea136 Update ReShadePreset.ini
Fix technique sorting and change Deband.fx settings to fix starsphere and sun banding a bit better.
2024-06-04 16:59:05 +02:00
C.S. Melis
49a359ca55 Correctly position weapon group buttons on all aspect ratios
Before the WG buttons were hardcoded for 16:9 and 4:3 resolutions only, meaning they'd be positioned incorrectly on other aspect ratios. This patch makes it so that the WG buttons are positioned correctly on all aspect ratios, dynamically. This makes the HudWeaponGroups entry in HudShift.ini obsolete.

HudWeaponGroups.dll:
1932F, 31 DB 2D -> 00 90 B8
19336, D8 -> D9
19339, 89 5D A4 DB 45 A4 D8 4E 24 DE -> D8 00 D8 48 04 D8 40 08 EB 27
194BC, AE 47 E1 7A 14 AE 47 E1 FC 3F 00 00 -> 77 BE 1F 3D 66 66 A6 3F CD CC 4C 3C

Resolves #159.
2024-06-04 15:28:01 +02:00
C.S. Melis
08119d3fb1 Remove ids_name entries from nebula asteroid fields in ew04.ini
Prevents the Zone plugin from displaying the zone names twice.
2024-06-01 23:11:51 +02:00
C.S. Melis
e9a4193a90 Update CHANGELOG.md 2024-06-01 16:39:08 +02:00
C.S. Melis
5bc086bc3a Display sun spines in trade lanes and asteroid fields 2024-05-31 23:08:21 +02:00
C.S. Melis
07bfca2265 Do not show target wireframe when HUD is hidden 2024-05-31 16:07:16 +02:00
C.S. Melis
9d8b33831c Recreate gas detailmap 2024-05-25 01:11:57 +02:00
C.S. Melis
9f23bcb242 Make Planet Hikari spin 2024-05-25 01:11:41 +02:00
C.S. Melis
616078ecf1 Scale LODranges dynamically
Resolves #158.
2024-05-24 17:48:53 +02:00
C.S. Melis
a1291984c1 Scale character and effect ranges dynamically
Reference issue: #158.
2024-05-23 00:13:49 +02:00
C.S. Melis
9d427dba82 Increase spacing between missile alert and NN icon window in MP
Previously the missile alert and NN icon windows would overlap if you played on Multiplayer. This happened because the icon window has two additional icons in MP, making it wider. Thus the right-side alerts have been shifted more towards the center of the screen. The same has been done for the left-side alerts to ensure symmetry.
2024-05-22 23:56:19 +02:00
C.S. Melis
f5245baa7f Reduce contrast of gas detailmap 2024-05-22 23:47:03 +02:00
C.S. Melis
2bb8df735f Fix frame drop patch
The previous patch removed an `fstp` instruction. This caused the FPU stack to not be cleaned, resulting in funky behavior occuring during cutscenes on some setups. The new patch fixes this.
2024-05-22 18:00:14 +02:00
C.S. Melis
a7f452e01e Undo freeflight sound addition 2024-05-21 17:14:37 +02:00
C.S. Melis
35e92851f4 Fix typos in BinaryEdits.txt 2024-05-21 17:08:12 +02:00
Erik R
3517ee7bf6 Move parts of Ogashawa to not float disconnected in space anymore 2024-05-20 21:17:13 +02:00
Erik
0af26c2bd9
Add emissive Manufacturing Platform windows (thanks Gibbon) (#231)
* Add emissive Manufacturing Platform windows (thanks Gibbon)

* Use HDEs upscaled texture for Manufacturing Platform window glow
2024-05-20 20:35:30 +02:00
Erik R
0f599cd8c1 Add missing Wreck visit flag to empty fighter in EW02 2024-05-20 20:09:31 +02:00
Erik R
0b953c7c4f Add emissive texture for blue Dyson City glow as separate material 2024-05-18 23:40:03 +02:00
Erik R
18f2ca5daf Add asteroid bands to sun exclusions in whole-system-asteroid fields
This adds exclusion bands around the sun’s exclusion zones of Bering, Omega-41, Tau-31 and Tau-23.
Those bands are using `cull_mode = 2` so only their sun-facing side is visible.
Also their fade distances was set up so they are mostly just visible when you are at the edge of the sun’s exclusion zones.
Same cull-mode and fade added for Tau-31 Harris exclusion band, too.
2024-05-18 18:02:18 +02:00
Erik R
5a3008f39b Add missing upscaled Dyson texture 2024-05-18 16:51:43 +02:00
Erik R
96966274fc Add missing Ec and Dc flags for lair_energy 2024-05-18 16:51:43 +02:00
Erik R
c4bd7feda6 Add emissive texture to Nomad mine 2024-05-18 13:14:10 +02:00
C.S. Melis
fafe5401b0 Update HUDless plugin to v1.02 2024-05-18 11:49:44 +02:00
C.S. Melis
b384c2767d Prepare advanced audio options 2024-05-14 19:35:19 +02:00
C.S. Melis
b577e8123d Remove rumor about King on Manhattan from Manhattan NPCs
Before the player accepts mission 2, there would be a chance that Manhattan NPCs tell a rumor about King being at Manhattan waiting for you, even though you are literally in the same bar. Hence this rumor will not be told by Manhattan NPCs anymore.
2024-05-12 16:12:45 +02:00
github-actions
ba374a2293 Update FLHook to 2024-05-10-11-37 2024-05-10 23:05:27 +00:00
C.S. Melis
70dda98b82 Add HD Vanilla nav map 2024-05-10 12:30:12 +02:00
C.S. Melis
6dcd232930 Prevent sudden frame drops in space 2024-05-10 01:20:32 +02:00
C.S. Melis
a239fef2c7 Update format in BinaryEdits.txt 2024-05-10 00:33:07 +02:00
C.S. Melis
7266383975 Revert update and visibility changes in effect_types.ini
Resolves #177.
2024-05-07 14:09:31 +02:00
C.S. Melis
eda94231b3 Fix knowledge about Ohashi Border Station
Resolves #196.
2024-05-07 00:05:01 +02:00
C.S. Melis
8ea14fa031 Update flplusplus.dll 2024-05-06 22:29:42 +02:00
bidzapfc
9969b9405e
Separate loadouts.ini with regeneration
Made it so NPC's use standard shields, should be compatible with servers. Reference issue: #182.

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Co-authored-by: C.S. Melis <cees3331x00@gmail.com>
2024-05-05 15:27:18 +02:00