Rebuilt MultiIntro.dll using VC6. This was done because the previous version apparently got picked up by quite a few antivirus programs. According to virustotal.com, it got flagged 11 times as being malicious. The new VC6 build only has 1 malicious flag, and the plugin still works the exact same way code-wise.
This resolves the issue where players with foreign installs will have the blank ship control names. Now they'll at least still be displayed in English, but they can always be translated later. This commit also adds a few missing tool tips for the new controls.
For some reason, during Mission 7 when the player reaches the gas pocket field, the player is made invulnerable. Because of this, the player doesn't take any damage from the gas balls, despite Juni saying that they may damage your ship. Hence this could teach the player that the gas balls only show a cool effect and not actually do damage to the ship. This is unfortunately false and so the invulnerable state has been removed. These gas balls specifically do very little damage anyway.
This modified version is compatible with the no level requirements for ship and equipment patches. It fixes the NPC paths in multiplayer while still allowing no level requirements. This has been achieved by removing the patches for the level and rep requirement patches for multiplayer.
Despite the fact that this issue has already been fixed (sort of), the battleship could still be seen if you stuck around at Holman and started going to the trade lane slowly. Now it spawns the battleship right before it uncloaks, so that fixes it.
In the story, the Tekagi Transport strike force mentions the Transport cargo containing gold, diamonds, and thousands of articacts. However, the diamonds were missing in the cargo hold. It also only contains 1.000 artifacts, not thousands. The cargo hold has been edited so it matches what has been said by the strike force.
The lamp light height was reduced to ensure that Mr. Blix's artifact effect can be seen properly, just like in the original bar. It used to be kind of hidden behind the lamp light before.
When one of the Order members says 'All set sir', his voice kind of cuts off when he says 'sir'. This happens bcause the set duration of the audio being played is about 0.2 seconds shorter than the audio track itself. Hence it's been fixed by setting the duration to 0.92 seconds.
Fixed the transparent fireplace texture. Before it showed textured spots between the fireplace bars, which should have been transparent. This has been fixed.
The transparent parts on the inside looked a bit weird in space, as if some areas weren't transparent at all. This has been fixed by completely deleting any colors in the transparent parts.