Commit Graph

50 Commits

Author SHA1 Message Date
C.S. Melis
4237757bf0 Add helmets to LSF Delta Alpha pilots during comm messages
When the LSF Alpha and Delta pilots make their first comms during Mission 1B, they don't have helmets on. This has been fixed.
2022-10-30 16:13:42 +01:00
C.S. Melis
27e8baf516 Change M03 Navy patrol helmet
Changed ge_generic2 to li_hatcher because in recent helmet-related edits I already used ge_generic2 a lot.
2022-10-29 21:31:01 +02:00
C.S. Melis
79a02be00d Fix helmets and accessories for Walker
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2022-10-23 13:52:47 +02:00
C.S. Melis
ba4c5b849d Fix 2 issues in Mission 8
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
2022-10-22 12:34:06 +02:00
C.S. Melis
5b12e7a5a5 Remove helmet from some Juni comm messages in M04
Juni said in two comm messages in Mission 4 that she made it to a few planets in Bretonia. However, while docked she shouldn't be wearing a helmet. Therefore, that's been removed. Furthermore, a delay to the first comm message has been added because you previously couldn't see her in the top left due to being in a jump tunnel.
2022-10-17 14:45:25 +02:00
C.S. Melis
d353ba92c9 Add Outcast mask for Cali base announcer during M07
During Mission 7 when you approach Cali base, you can see the announcer is missing the Outcast mask, which all Outcast base announcers wear. This has now been added for the announcer during the mission.
2022-10-13 13:42:05 +02:00
C.S. Melis
a579e535b1 Fix neuralnet accessory and body for M05 Norfolk announcer
During mission 5 when you talk to the Battleship Norfolk announcer, he has the wrong body. It used to be from Liberty while the base is owned by the Armed Forces. He's now been given a Bretonia body. Additionally, in the second comm he was missing the neuralnet accessory, which he did have in the first comm. This has been added for the second comm too.
2022-10-13 13:30:25 +02:00
C.S. Melis
015e7a1243 Add helmet to M03 Navy fighters
When you attack the Navy squad after they kill Brandon Rowlett, you'll see the leader comming without a helmet. However, comming pilots should always have a helmet if they are in space. Hence he's been given a helmet now.
2022-10-13 13:23:55 +02:00
C.S. Melis
3182ff45d9 Change M02 Patrol Zeta 1 to Navy
Patrol Zeta 1 during mission 2 has the LPI faction assigned. However, the leader mentions 'Navy Patrol Zeta 1'. Furthermore, Juni says that she ordered a wing from Rio Grande, which is a Navy base. Hence the faction has been changed to Navy.
2022-10-13 13:17:17 +02:00
C.S. Melis
1f1c35a2fc Use correct faction flag rift images for story news
There were some inconsistencies based on the text and the used news images. There were stories regarding Rheinland and Bretonia. However, an appropriate faction flag rift image was missing. Therefore, I decided to make it myself. It's been added in the previous commit to newsvendor.txm
2022-10-07 16:09:04 +02:00
C.S. Melis
87abb5162b Add delay before Q's Men ships fly away in mission 6 2022-09-18 11:27:35 +02:00
C.S. Melis
ddc524fe3c Fix Q's Men firing player properly
It turns out that after the previous changes made in this file, the issue where the Q's Men ships fire at the player after the race still occurs. Unfortunately I wasn't able to fix this, even after 5 hours of trying because the FL mission scripting engine doesn't really seem to agree (one of the two ships just always kept firing at the player, despite it being friendly to the player, no matter what). Instead, I've made the ships fly away at cruise speed to a different location. This way they just mind their own business and don't attack the player.
2022-09-18 01:28:53 +02:00
C.S. Melis
83ac8d48d8 Prevent Q's Men from attacking the player after finishing the race 2022-09-16 23:17:20 +02:00
C.S. Melis
33fcba5648 Ensure player takes damage from Mission 7 gas pocket field
For some reason, during Mission 7 when the player reaches the gas pocket field, the player is made invulnerable. Because of this, the player doesn't take any damage from the gas balls, despite Juni saying that they may damage your ship. Hence this could teach the player that the gas balls only show a cool effect and not actually do damage to the ship. This is unfortunately false and so the invulnerable state has been removed. These gas balls specifically do very little damage anyway.
2022-08-29 12:02:14 +02:00
C.S. Melis
4ce9ca6180 Fix appearing battleship in mission 7 properly
Despite the fact that this issue has already been fixed (sort of), the battleship could still be seen if you stuck around at Holman and started going to the trade lane slowly. Now it spawns the battleship right before it uncloaks, so that fixes it.
2022-08-28 23:06:58 +02:00
C.S. Melis
77691f2077 Add new NPC pitch variations to new faction_prop.ini file 2022-08-23 21:30:56 +02:00
C.S. Melis
2ea4f5d5ba Make Ozu say something after encountering the hostile contacts during Mission 9 2022-08-21 13:27:59 +02:00
C.S. Melis
f963c51cdd Use correct logos for LA and Crete news items 2022-08-14 14:13:37 +02:00
C.S. Melis
d66eeaa591 Remove duplicate news entry from mission 9 2022-08-11 22:55:03 +02:00
C.S. Melis
c4d9eb891a Fix double spaces in Zoner pilot names 2022-08-07 00:47:48 +02:00
C.S. Melis
c0014e69d5 Fix empty bribe dialog on Planet New Berlin 2022-08-03 02:08:12 +02:00
C.S. Melis
dfa9134b27 Fixed an issue that caused one of the uncloaking Rheinland ships from mission 5 to attack the player too early sometimes 2022-07-29 01:10:29 +02:00
C.S. Melis
5a9b6f1e39 Make Ozu say something when the first Kusari fleet has been encountered (M9) 2022-07-02 21:33:35 +02:00
C.S. Melis
5d9b3c7164 Ensure the player will always hear Juni's last voice line in New York (M4) 2022-07-02 21:32:44 +02:00
C.S. Melis
23b8e5aaf8 GMG Station Glorious -> Mining Station Glorious 2022-06-01 12:34:03 +02:00
C.S. Melis
0ef8f69966 Add more pitch variations for the NPC chatter 2022-03-26 14:57:41 +01:00
C.S. Melis
987326e08b Add custom Ranks config 2021-12-26 22:37:04 +01:00
C.S. Melis
b23d910c54 Fix second batleship spawning in mission 7 spoiler 2021-12-21 16:33:19 +01:00
C.S. Melis
7a16bd8b15 Add Ranks plugin. Needs config update 2021-12-08 00:22:18 +01:00
C.S. Melis
735347d32e Revert changes in previous commit 2021-12-06 16:06:03 +01:00
C.S. Melis
c84e0f4b12 No longer break mission 13 in open sp modes 2021-12-06 15:34:00 +01:00
C.S. Melis
e3dd2d6499 Adjust FP7 convoy goto position slightly
This was done to ensure they don't get too close to the camera
2021-12-05 15:01:23 +01:00
C.S. Melis
c30b386779 Assign correct string id to Rowlett's Revenge weapon drop 2021-12-02 15:36:41 +01:00
C.S. Melis
af52bdd7ba Add open sp pirate m13 file 2021-11-14 00:51:11 +01:00
C.S. Melis
ca83339978 Merge normal and pirate open sp files 2021-10-31 21:59:15 +01:00
C.S. Melis
d7e2e6ff4f Add files for OpenSP 2021-10-31 17:53:06 +01:00
C.S. Melis
a9a4408baf Add silent destroys to m01a 2021-10-30 18:04:16 +02:00
C.S. Melis
6a188a2260 Prevent FP7 transport from tilting at the start 2021-10-28 17:06:56 +02:00
C.S. Melis
27f820b45a Make first Nomad aim at FP7 properly 2021-10-27 11:18:33 +02:00
C.S. Melis
0bd83eab7c Fix issue that caused 3rd FP7 nomad to not fire 2021-10-27 11:09:12 +02:00
C.S. Melis
258212b315 Fix friendly jumpholes in mission 11 2021-10-27 02:25:05 +02:00
C.S. Melis
c84cab86bb Remove Freeport 7 from New York in Mission 11 2021-10-27 02:00:07 +02:00
C.S. Melis
990d8246fd Prevent FP7 escorts from colliding with each other 2021-10-27 01:16:53 +02:00
C.S. Melis
a5eac40d84 Fix visible cloaked battleship in mission 7 2021-10-26 23:18:09 +02:00
C.S. Melis
efcdec1dba Remove intro file and add newline at end of ptough.ini 2021-07-27 01:18:55 +02:00
C.S. Melis
c02aac8654 Fix friendly jumphole in mission 6 2021-07-26 17:05:14 +02:00
C.S. Melis
b6f4db7900 Make max level 40 2021-07-26 12:03:40 +02:00
C.S. Melis
caf2ebf860 Improve names for Nomad group members 2021-07-24 01:33:05 +02:00
BC46
76dd8272e8 Fix names for Nomad Power Generators 2021-07-09 01:47:47 +02:00
BC46
8965b79728 Add Jason's Freelancer Patch 2021-07-08 14:21:08 +02:00