veloren/voxygen/src/hud/bag.rs

747 lines
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Rust
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use super::{
img_ids::{Imgs, ImgsRot},
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item_imgs::ItemImgs,
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slot_kinds::{ArmorSlot, HudSlotManager, InventorySlot},
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Event as HudEvent, Show, CRITICAL_HP_COLOR, LOW_HP_COLOR, TEXT_COLOR, UI_HIGHLIGHT_0, UI_MAIN,
XP_COLOR,
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};
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use crate::{
i18n::VoxygenLocalization,
ui::{
fonts::ConrodVoxygenFonts,
slot::{ContentSize, SlotMaker},
ImageFrame, Tooltip, TooltipManager, Tooltipable,
},
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};
use client::Client;
use common::comp::Stats;
use conrod_core::{
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color,
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widget::{self, Button, Image, Rectangle, Text},
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
};
use vek::Vec2;
widget_ids! {
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pub struct Ids {
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test,
bag_close,
inv_alignment,
inv_grid_1,
inv_grid_2,
inv_scrollbar,
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inv_slots_0,
map_title,
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inv_slots[],
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//tooltip[],
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bg,
bg_frame,
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char_ico,
coin_ico,
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space_txt,
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currency_txt,
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inventory_title,
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inventory_title_bg,
scrollbar_bg,
stats_button,
tab_1,
tab_2,
tab_3,
tab_4,
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// Stats
stats_alignment,
level,
exp_rectangle,
exp_progress_rectangle,
expbar,
exp,
divider,
statnames,
stats,
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// Armor Slots
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slots_bg,
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head_slot,
neck_slot,
chest_slot,
shoulders_slot,
hands_slot,
legs_slot,
belt_slot,
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lantern_slot,
ring_slot,
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feet_slot,
back_slot,
tabard_slot,
mainhand_slot,
offhand_slot,
// ???
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end_ico,
fit_ico,
wp_ico,
}
}
#[derive(WidgetCommon)]
pub struct Bag<'a> {
client: &'a Client,
imgs: &'a Imgs,
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item_imgs: &'a ItemImgs,
fonts: &'a ConrodVoxygenFonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
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rot_imgs: &'a ImgsRot,
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tooltip_manager: &'a mut TooltipManager,
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slot_manager: &'a mut HudSlotManager,
_pulse: f32,
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localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
stats: &'a Stats,
show: &'a Show,
}
impl<'a> Bag<'a> {
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pub fn new(
client: &'a Client,
imgs: &'a Imgs,
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item_imgs: &'a ItemImgs,
fonts: &'a ConrodVoxygenFonts,
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rot_imgs: &'a ImgsRot,
tooltip_manager: &'a mut TooltipManager,
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slot_manager: &'a mut HudSlotManager,
pulse: f32,
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localized_strings: &'a std::sync::Arc<VoxygenLocalization>,
stats: &'a Stats,
show: &'a Show,
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) -> Self {
Self {
client,
imgs,
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item_imgs,
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fonts,
common: widget::CommonBuilder::default(),
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rot_imgs,
tooltip_manager,
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slot_manager,
_pulse: pulse,
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localized_strings,
stats,
show,
}
}
}
pub struct State {
ids: Ids,
}
pub enum Event {
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HudEvent(HudEvent),
Stats,
Close,
}
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impl<'a> Widget for Bag<'a> {
type Event = Option<Event>;
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
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let mut event = None;
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let invs = self.client.inventories();
let inventory = match invs.get(self.client.entity()) {
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Some(i) => i,
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None => return None,
};
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let loadouts = self.client.loadouts();
let loadout = match loadouts.get(self.client.entity()) {
Some(l) => l,
None => return None,
};
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let exp_percentage = (self.stats.exp.current() as f64) / (self.stats.exp.maximum() as f64);
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let exp_treshold = format!(
"{}/{} {}",
self.stats.exp.current(),
self.stats.exp.maximum(),
&self.localized_strings.get("hud.bag.exp")
);
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let space_used = inventory.amount;
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let space_max = inventory.slots.len();
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let bag_space = format!("{}/{}", space_used, space_max);
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let bag_space_percentage = space_used as f32 / space_max as f32;
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let level = (self.stats.level.level()).to_string();
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let currency = 0; // TODO: Add as a Stat maybe?
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// Tooltips
let item_tooltip = Tooltip::new({
// Edge images [t, b, r, l]
// Corner images [tr, tl, br, bl]
let edge = &self.rot_imgs.tt_side;
let corner = &self.rot_imgs.tt_corner;
ImageFrame::new(
[edge.cw180, edge.none, edge.cw270, edge.cw90],
[corner.none, corner.cw270, corner.cw90, corner.cw180],
Color::Rgba(0.08, 0.07, 0.04, 1.0),
5.0,
)
})
.title_font_size(self.fonts.cyri.scale(15))
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.parent(ui.window)
.desc_font_size(self.fonts.cyri.scale(12))
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.title_text_color(TEXT_COLOR)
.font_id(self.fonts.cyri.conrod_id)
.desc_text_color(TEXT_COLOR);
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// BG
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Image::new(if self.show.stats {
self.imgs.inv_bg_stats
} else {
self.imgs.inv_bg_armor
})
.w_h(424.0, 708.0)
.bottom_right_with_margins_on(ui.window, 60.0, 5.0)
.color(Some(UI_MAIN))
.set(state.ids.bg, ui);
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Image::new(self.imgs.inv_frame)
.w_h(424.0, 708.0)
.middle_of(state.ids.bg)
.color(Some(UI_HIGHLIGHT_0))
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.set(state.ids.bg_frame, ui);
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// Title
Text::new(&format!(
"{}{}",
&self.stats.name,
&self.localized_strings.get("hud.bag.inventory")
))
.mid_top_with_margin_on(state.ids.bg_frame, 9.0)
.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(22))
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.inventory_title_bg, ui);
Text::new(&format!(
"{}{}",
&self.stats.name,
&self.localized_strings.get("hud.bag.inventory")
))
.top_left_with_margins_on(state.ids.inventory_title_bg, 2.0, 2.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(22))
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.color(TEXT_COLOR)
.set(state.ids.inventory_title, ui);
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// Scrollbar-BG
Image::new(self.imgs.scrollbar_bg)
.w_h(9.0, 173.0)
.bottom_right_with_margins_on(state.ids.bg_frame, 42.0, 3.0)
.color(Some(UI_HIGHLIGHT_0))
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.set(state.ids.scrollbar_bg, ui);
// Char Pixel-Art
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Image::new(self.imgs.char_art)
.w_h(40.0, 37.0)
.top_left_with_margins_on(state.ids.bg, 4.0, 2.0)
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.set(state.ids.char_ico, ui);
// Coin Icon and Currency Text
Image::new(self.imgs.coin_ico)
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.w_h(16.0, 17.0)
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.bottom_left_with_margins_on(state.ids.bg_frame, 2.0, 43.0)
.set(state.ids.coin_ico, ui);
Text::new(&format!("{}", currency))
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.bottom_left_with_margins_on(state.ids.bg_frame, 6.0, 64.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
.color(Color::Rgba(0.871, 0.863, 0.05, 1.0))
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.set(state.ids.currency_txt, ui);
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//Free Bag-Space
Text::new(&bag_space)
.bottom_right_with_margins_on(state.ids.bg_frame, 6.0, 43.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(14))
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.color(if bag_space_percentage < 0.8 {
TEXT_COLOR
} else if bag_space_percentage < 1.0 {
LOW_HP_COLOR
} else {
CRITICAL_HP_COLOR
})
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.set(state.ids.space_txt, ui);
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// Alignment for Grid
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Rectangle::fill_with([362.0, 200.0], color::TRANSPARENT)
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.bottom_left_with_margins_on(state.ids.bg_frame, 29.0, 44.0)
.scroll_kids_vertically()
.set(state.ids.inv_alignment, ui);
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if !self.show.stats {
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// Title
Text::new(&format!(
"{}{}",
&self.stats.name,
&self.localized_strings.get("hud.bag.inventory")
))
.mid_top_with_margin_on(state.ids.bg_frame, 9.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(22))
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.inventory_title_bg, ui);
Text::new(&format!(
"{}{}",
&self.stats.name,
&self.localized_strings.get("hud.bag.inventory")
))
.top_left_with_margins_on(state.ids.inventory_title_bg, 2.0, 2.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(22))
.color(TEXT_COLOR)
.set(state.ids.inventory_title, ui);
//Armor Slots
//Slots BG
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/*Image::new(self.imgs.inv_runes)
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.w_h(424.0, 454.0)
.mid_top_with_margin_on(state.ids.bg, 0.0)
.color(Some(UI_HIGHLIGHT_0))
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.floating(true)
.set(state.ids.slots_bg, ui);
Image::new(self.imgs.inv_slots)
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.w_h(424.0, 401.0)
.mid_top_with_margin_on(state.ids.bg, 57.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.slots_bg, ui);*/
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// Armor Slots
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let mut slot_maker = SlotMaker {
empty_slot: self.imgs.armor_slot_empty,
filled_slot: self.imgs.armor_slot,
selected_slot: self.imgs.armor_slot_sel,
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background_color: Some(UI_HIGHLIGHT_0),
content_size: ContentSize {
width_height_ratio: 1.0,
max_fraction: 0.75,
},
selected_content_scale: 1.067,
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amount_font: self.fonts.cyri.conrod_id,
amount_margins: Vec2::new(-4.0, 0.0),
amount_font_size: self.fonts.cyri.scale(12),
amount_text_color: TEXT_COLOR,
content_source: loadout,
image_source: self.item_imgs,
slot_manager: Some(self.slot_manager),
};
// Head
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let (title, desc) = loadout
.head
.as_ref()
.map_or((self.localized_strings.get("hud.bag.head"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Head, [45.0; 2])
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.mid_top_with_margin_on(state.ids.bg_frame, 60.0)
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.with_icon(self.imgs.head_bg, Vec2::new(32.0, 40.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.head_slot, ui);
// Necklace
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let (title, desc) = loadout
.neck
.as_ref()
.map_or((self.localized_strings.get("hud.bag.neck"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Neck, [45.0; 2])
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.mid_bottom_with_margin_on(state.ids.head_slot, -55.0)
.with_icon(self.imgs.necklace_bg, Vec2::new(40.0, 31.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.neck_slot, ui);
// Chest
//Image::new(self.imgs.armor_slot) // different graphics for empty/non empty
let (title, desc) = loadout
.chest
.as_ref()
.map_or((self.localized_strings.get("hud.bag.chest"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Chest, [85.0; 2])
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.mid_bottom_with_margin_on(state.ids.neck_slot, -95.0)
.with_icon(self.imgs.chest_bg, Vec2::new(64.0, 42.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.chest_slot, ui);
// Shoulders
let (title, desc) = loadout.shoulder.as_ref().map_or(
(self.localized_strings.get("hud.bag.shoulders"), ""),
|item| (item.name(), item.description()),
);
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slot_maker
.fabricate(ArmorSlot::Shoulders, [70.0; 2])
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.bottom_left_with_margins_on(state.ids.chest_slot, 0.0, -80.0)
.with_icon(self.imgs.shoulders_bg, Vec2::new(60.0, 36.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.shoulders_slot, ui);
// Hands
let (title, desc) = loadout
.hand
.as_ref()
.map_or((self.localized_strings.get("hud.bag.hands"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Hands, [70.0; 2])
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.bottom_right_with_margins_on(state.ids.chest_slot, 0.0, -80.0)
.with_icon(self.imgs.hands_bg, Vec2::new(55.0, 60.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.hands_slot, ui);
// Belt
let (title, desc) = loadout
.belt
.as_ref()
.map_or((self.localized_strings.get("hud.bag.belt"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Belt, [45.0; 2])
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.mid_bottom_with_margin_on(state.ids.chest_slot, -55.0)
.with_icon(self.imgs.belt_bg, Vec2::new(40.0, 23.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.belt_slot, ui);
// Legs
let (title, desc) = loadout
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.pants
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.as_ref()
.map_or((self.localized_strings.get("hud.bag.legs"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Legs, [85.0; 2])
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.mid_bottom_with_margin_on(state.ids.belt_slot, -95.0)
.with_icon(self.imgs.legs_bg, Vec2::new(48.0, 70.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.legs_slot, ui);
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// Lantern
let (title, desc) = loadout.lantern.as_ref().map_or(
(self.localized_strings.get("hud.bag.lantern"), ""),
|item| (item.name(), item.description()),
);
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slot_maker
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.fabricate(ArmorSlot::Lantern, [45.0; 2])
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.bottom_right_with_margins_on(state.ids.shoulders_slot, -55.0, 0.0)
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.with_icon(self.imgs.lantern_bg, Vec2::new(24.0, 38.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.lantern_slot, ui);
// Ring
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let (title, desc) = loadout
.ring
.as_ref()
.map_or((self.localized_strings.get("hud.bag.ring"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
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.fabricate(ArmorSlot::Ring, [45.0; 2])
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.bottom_left_with_margins_on(state.ids.hands_slot, -55.0, 0.0)
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.with_icon(self.imgs.ring_bg, Vec2::new(36.0, 40.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.ring_slot, ui);
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// Back
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let (title, desc) = loadout
.back
.as_ref()
.map_or((self.localized_strings.get("hud.bag.back"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Back, [45.0; 2])
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.down_from(state.ids.lantern_slot, 10.0)
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.with_icon(self.imgs.back_bg, Vec2::new(33.0, 40.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.back_slot, ui);
// Foot
let (title, desc) = loadout
.foot
.as_ref()
.map_or((self.localized_strings.get("hud.bag.feet"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Feet, [45.0; 2])
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.down_from(state.ids.ring_slot, 10.0)
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.with_icon(self.imgs.feet_bg, Vec2::new(32.0, 40.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.feet_slot, ui);
// Tabard
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let (title, desc) = loadout
.tabard
.as_ref()
.map_or((self.localized_strings.get("hud.bag.tabard"), ""), |item| {
(item.name(), item.description())
});
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slot_maker
.fabricate(ArmorSlot::Tabard, [70.0; 2])
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.top_right_with_margins_on(state.ids.bg_frame, 80.5, 53.0)
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.with_icon(self.imgs.tabard_bg, Vec2::new(60.0, 60.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.tabard_slot, ui);
// Mainhand/Left-Slot
let (title, desc) = loadout.active_item.as_ref().map(|i| &i.item).map_or(
(self.localized_strings.get("hud.bag.mainhand"), ""),
|item| (item.name(), item.description()),
);
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slot_maker
.fabricate(ArmorSlot::Mainhand, [85.0; 2])
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.bottom_right_with_margins_on(state.ids.back_slot, -95.0, 0.0)
.with_icon(self.imgs.mainhand_bg, Vec2::new(75.0, 75.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.mainhand_slot, ui);
// Offhand/Right-Slot
let (title, desc) = loadout.second_item.as_ref().map(|i| &i.item).map_or(
(self.localized_strings.get("hud.bag.offhand"), ""),
|item| (item.name(), item.description()),
);
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slot_maker
.fabricate(ArmorSlot::Offhand, [85.0; 2])
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.bottom_left_with_margins_on(state.ids.feet_slot, -95.0, 0.0)
.with_icon(self.imgs.offhand_bg, Vec2::new(75.0, 75.0), Some(UI_MAIN))
.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
.set(state.ids.offhand_slot, ui);
} else {
// Stats
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// Title
Text::new(&format!(
"{}{}",
&self.stats.name,
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&self.localized_strings.get("hud.bag.stats_title")
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))
.mid_top_with_margin_on(state.ids.bg_frame, 9.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(22))
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.inventory_title_bg, ui);
Text::new(&format!(
"{}{}",
&self.stats.name,
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&self.localized_strings.get("hud.bag.stats_title")
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))
.top_left_with_margins_on(state.ids.inventory_title_bg, 2.0, 2.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(22))
.color(TEXT_COLOR)
.set(state.ids.inventory_title, ui);
// Alignment for Stats
Rectangle::fill_with([418.0, 384.0], color::TRANSPARENT)
.mid_top_with_margin_on(state.ids.bg_frame, 48.0)
.scroll_kids_vertically()
.set(state.ids.stats_alignment, ui);
// Level
Text::new(&level)
.mid_top_with_margin_on(state.ids.stats_alignment, 10.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(30))
.color(TEXT_COLOR)
.set(state.ids.level, ui);
// Exp-Bar Background
Rectangle::fill_with([170.0, 10.0], color::BLACK)
.mid_top_with_margin_on(state.ids.stats_alignment, 50.0)
.set(state.ids.exp_rectangle, ui);
// Exp-Bar Progress
Rectangle::fill_with([170.0 * (exp_percentage), 6.0], XP_COLOR) // 0.8 = Experience percentage
.mid_left_with_margin_on(state.ids.expbar, 1.0)
.set(state.ids.exp_progress_rectangle, ui);
// Exp-Bar Foreground Frame
Image::new(self.imgs.progress_frame)
.w_h(170.0, 10.0)
.middle_of(state.ids.exp_rectangle)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.expbar, ui);
// Exp-Text
Text::new(&exp_treshold)
.mid_top_with_margin_on(state.ids.expbar, 10.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(15))
.color(TEXT_COLOR)
.set(state.ids.exp, ui);
// Divider
/*Image::new(self.imgs.divider)
.w_h(50.0, 5.0)
.mid_top_with_margin_on(state.ids.exp, 30.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.divider, ui);*/
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// Stats
Text::new(
&self
.localized_strings
.get("character_window.character_stats"),
)
.top_left_with_margins_on(state.ids.stats_alignment, 120.0, 150.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(16))
.color(TEXT_COLOR)
.set(state.ids.statnames, ui);
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Image::new(self.imgs.endurance_ico)
.w_h(30.0, 30.0)
.top_left_with_margins_on(state.ids.statnames, -10.0, -40.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.end_ico, ui);
Image::new(self.imgs.fitness_ico)
.w_h(30.0, 30.0)
.down_from(state.ids.end_ico, 10.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.fit_ico, ui);
Image::new(self.imgs.willpower_ico)
.w_h(30.0, 30.0)
.down_from(state.ids.fit_ico, 10.0)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.wp_ico, ui);
Text::new(&format!(
"{}\n\n{}\n\n{}",
self.stats.endurance, self.stats.fitness, self.stats.willpower
))
.top_right_with_margins_on(state.ids.stats_alignment, 120.0, 150.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(16))
.color(TEXT_COLOR)
.set(state.ids.stats, ui);
}
// Bag Slots
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// Create available inventory slot widgets
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if state.ids.inv_slots.len() < inventory.len() {
state.update(|s| {
s.ids
.inv_slots
.resize(inventory.len(), &mut ui.widget_id_generator());
});
}
// Display inventory contents
let mut slot_maker = SlotMaker {
empty_slot: self.imgs.inv_slot,
filled_slot: self.imgs.inv_slot,
selected_slot: self.imgs.inv_slot_sel,
background_color: Some(UI_MAIN),
content_size: ContentSize {
width_height_ratio: 1.0,
max_fraction: 0.75,
},
selected_content_scale: 1.067,
amount_font: self.fonts.cyri.conrod_id,
amount_margins: Vec2::new(-4.0, 0.0),
amount_font_size: self.fonts.cyri.scale(12),
amount_text_color: TEXT_COLOR,
content_source: inventory,
image_source: self.item_imgs,
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slot_manager: Some(self.slot_manager),
};
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for (i, item) in inventory.slots().iter().enumerate() {
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let x = i % 9;
let y = i / 9;
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// Slot
let slot_widget = slot_maker
.fabricate(InventorySlot(i), [40.0; 2])
.top_left_with_margins_on(
state.ids.inv_alignment,
0.0 + y as f64 * (40.0),
0.0 + x as f64 * (40.0),
);
if let Some(item) = item {
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slot_widget
.with_tooltip(
self.tooltip_manager,
&item.name(),
&format!(
"{}",
/* item.kind, item.effect(), */ item.description()
),
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&item_tooltip,
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)
.set(state.ids.inv_slots[i], ui);
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} else {
slot_widget.set(state.ids.inv_slots[i], ui);
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}
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}
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// Drop selected item
// if ui.widget_input(ui.window).clicks().left().next().is_some() {
// Stats Button
if Button::image(self.imgs.button)
.w_h(92.0, 22.0)
.mid_top_with_margin_on(state.ids.bg, 435.0)
.hover_image(self.imgs.button_hover)
.press_image(self.imgs.button_press)
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.label(if self.show.stats {
&self.localized_strings.get("hud.bag.armor")
} else {
&self.localized_strings.get("hud.bag.stats")
})
.label_y(conrod_core::position::Relative::Scalar(1.0))
.label_color(TEXT_COLOR)
.label_font_size(self.fonts.cyri.scale(12))
.label_font_id(self.fonts.cyri.conrod_id)
.set(state.ids.stats_button, ui)
.was_clicked()
{
return Some(Event::Stats);
};
// Tabs
if Button::image(self.imgs.inv_tab_active)
.w_h(28.0, 44.0)
.bottom_left_with_margins_on(state.ids.bg, 172.0, 13.0)
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.image_color(UI_MAIN)
.set(state.ids.tab_1, ui)
.was_clicked()
{}
if Button::image(self.imgs.inv_tab_inactive)
.w_h(28.0, 44.0)
.hover_image(self.imgs.inv_tab_inactive_hover)
.press_image(self.imgs.inv_tab_inactive_press)
.image_color(UI_HIGHLIGHT_0)
.down_from(state.ids.tab_1, 0.0)
.with_tooltip(self.tooltip_manager, "Not yet Available", "", &item_tooltip)
.set(state.ids.tab_2, ui)
.was_clicked()
{}
if Button::image(self.imgs.inv_tab_inactive)
.w_h(28.0, 44.0)
.hover_image(self.imgs.inv_tab_inactive_hover)
.press_image(self.imgs.inv_tab_inactive_press)
.down_from(state.ids.tab_2, 0.0)
.image_color(UI_HIGHLIGHT_0)
.with_tooltip(self.tooltip_manager, "Not yet Available", "", &item_tooltip)
.set(state.ids.tab_3, ui)
.was_clicked()
{}
if Button::image(self.imgs.inv_tab_inactive)
.w_h(28.0, 44.0)
.hover_image(self.imgs.inv_tab_inactive_hover)
.press_image(self.imgs.inv_tab_inactive_press)
.down_from(state.ids.tab_3, 0.0)
.image_color(UI_HIGHLIGHT_0)
.with_tooltip(self.tooltip_manager, "Not yet Available", "", &item_tooltip)
.set(state.ids.tab_4, ui)
.was_clicked()
{}
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// Close button
if Button::image(self.imgs.close_btn)
.w_h(24.0, 25.0)
.hover_image(self.imgs.close_btn_hover)
.press_image(self.imgs.close_btn_press)
.top_right_with_margins_on(state.ids.bg, 0.0, 0.0)
.set(state.ids.bag_close, ui)
.was_clicked()
{
event = Some(Event::Close);
}
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event
}
}