2020-03-14 18:50:07 +00:00
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use crate::{
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2020-03-24 19:31:54 +00:00
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comp::{
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2020-07-18 00:05:28 +00:00
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item::{armor::Protection, Item, ItemKind},
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Body, CharacterState, EnergySource, Gravity, LightEmitter, Projectile, StateUpdate,
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2020-03-24 19:31:54 +00:00
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},
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2020-10-07 02:32:57 +00:00
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states::{
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utils::{AbilityKey, StageSection},
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*,
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},
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2020-03-17 14:01:41 +00:00
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sys::character_behavior::JoinData,
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2020-10-18 18:21:58 +00:00
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Knockback,
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2020-03-14 18:50:07 +00:00
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};
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2020-07-18 00:05:28 +00:00
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use arraygen::Arraygen;
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2020-03-22 04:49:32 +00:00
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use specs::{Component, FlaggedStorage};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2020-03-14 15:40:29 +00:00
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use std::time::Duration;
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2020-08-28 02:13:57 +00:00
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use vek::Vec3;
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2020-01-01 17:16:29 +00:00
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2020-04-04 07:48:17 +00:00
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbilityType {
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BasicMelee,
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BasicRanged,
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Boost,
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2020-10-14 22:30:58 +00:00
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ChargedMelee(StageSection),
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ChargedRanged,
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DashMelee(StageSection),
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2020-04-04 07:48:17 +00:00
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BasicBlock,
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2020-09-13 01:33:46 +00:00
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ComboMelee(StageSection, u32),
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2020-10-14 22:30:58 +00:00
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LeapMelee(StageSection),
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SpinMelee(StageSection),
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2020-10-04 01:24:15 +00:00
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Shockwave,
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2020-08-27 00:08:29 +00:00
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BasicBeam,
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2020-09-21 04:16:52 +00:00
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RepeaterRanged,
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2020-04-04 07:48:17 +00:00
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}
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impl From<&CharacterState> for CharacterAbilityType {
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fn from(state: &CharacterState) -> Self {
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match state {
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CharacterState::BasicMelee(_) => Self::BasicMelee,
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CharacterState::BasicRanged(_) => Self::BasicRanged,
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CharacterState::Boost(_) => Self::Boost,
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CharacterState::DashMelee(data) => Self::DashMelee(data.stage_section),
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CharacterState::BasicBlock => Self::BasicBlock,
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CharacterState::LeapMelee(data) => Self::LeapMelee(data.stage_section),
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CharacterState::ComboMelee(data) => Self::ComboMelee(data.stage_section, data.stage),
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2020-10-14 22:30:58 +00:00
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CharacterState::SpinMelee(data) => Self::SpinMelee(data.stage_section),
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CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
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2020-07-26 03:06:53 +00:00
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CharacterState::ChargedRanged(_) => Self::ChargedRanged,
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2020-10-04 01:24:15 +00:00
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CharacterState::Shockwave(_) => Self::ChargedRanged,
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CharacterState::BasicBeam(_) => Self::BasicBeam,
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2020-09-21 04:16:52 +00:00
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CharacterState::RepeaterRanged(_) => Self::RepeaterRanged,
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2020-04-04 07:48:17 +00:00
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_ => Self::BasicMelee,
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}
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}
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}
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2020-03-16 11:32:57 +00:00
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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2020-03-14 15:40:29 +00:00
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pub enum CharacterAbility {
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2020-03-16 11:32:57 +00:00
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BasicMelee {
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energy_cost: u32,
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buildup_duration: Duration,
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swing_duration: Duration,
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recover_duration: Duration,
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base_damage: u32,
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knockback: f32,
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2020-03-22 15:25:47 +00:00
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range: f32,
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max_angle: f32,
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2020-03-12 14:36:02 +00:00
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},
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BasicRanged {
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energy_cost: u32,
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buildup_duration: Duration,
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recover_duration: Duration,
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projectile: Projectile,
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projectile_body: Body,
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2020-03-24 19:31:54 +00:00
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projectile_light: Option<LightEmitter>,
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projectile_gravity: Option<Gravity>,
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projectile_speed: f32,
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2020-03-22 19:39:50 +00:00
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},
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2020-09-21 04:16:52 +00:00
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RepeaterRanged {
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energy_cost: u32,
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2020-09-28 02:38:23 +00:00
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movement_duration: Duration,
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buildup_duration: Duration,
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shoot_duration: Duration,
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2020-09-21 04:16:52 +00:00
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recover_duration: Duration,
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2020-09-28 02:38:23 +00:00
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leap: Option<f32>,
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projectile: Projectile,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_gravity: Option<Gravity>,
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projectile_speed: f32,
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2020-09-25 06:25:56 +00:00
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reps_remaining: u32,
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},
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2020-03-16 11:32:57 +00:00
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Boost {
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2020-10-17 02:29:14 +00:00
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movement_duration: Duration,
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only_up: bool,
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},
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2020-03-16 15:34:53 +00:00
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DashMelee {
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energy_cost: u32,
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base_damage: u32,
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max_damage: u32,
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base_knockback: f32,
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max_knockback: f32,
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range: f32,
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angle: f32,
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energy_drain: u32,
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forward_speed: f32,
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2020-03-16 15:34:53 +00:00
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buildup_duration: Duration,
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2020-09-10 02:58:28 +00:00
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charge_duration: Duration,
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swing_duration: Duration,
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2020-03-16 15:34:53 +00:00
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recover_duration: Duration,
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infinite_charge: bool,
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2020-09-12 16:46:21 +00:00
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is_interruptible: bool,
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2020-03-16 15:34:53 +00:00
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},
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2020-03-07 18:15:02 +00:00
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BasicBlock,
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Roll,
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2020-09-04 01:54:59 +00:00
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ComboMelee {
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stage_data: Vec<combo_melee::Stage>,
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initial_energy_gain: u32,
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max_energy_gain: u32,
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energy_increase: u32,
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2020-09-11 19:24:55 +00:00
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speed_increase: f32,
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max_speed_increase: f32,
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2020-09-12 16:46:21 +00:00
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is_interruptible: bool,
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2020-03-19 22:40:03 +00:00
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},
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2020-07-03 15:40:12 +00:00
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LeapMelee {
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energy_cost: u32,
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buildup_duration: Duration,
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2020-09-28 23:55:38 +00:00
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movement_duration: Duration,
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swing_duration: Duration,
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2020-07-03 15:40:12 +00:00
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recover_duration: Duration,
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base_damage: u32,
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2020-09-21 04:16:52 +00:00
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range: f32,
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max_angle: f32,
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2020-09-25 05:51:26 +00:00
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knockback: f32,
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2020-09-28 23:55:38 +00:00
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forward_leap_strength: f32,
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vertical_leap_strength: f32,
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2020-07-03 15:40:12 +00:00
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},
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2020-07-08 19:58:41 +00:00
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SpinMelee {
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buildup_duration: Duration,
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2020-09-17 01:31:27 +00:00
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swing_duration: Duration,
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2020-07-08 19:58:41 +00:00
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recover_duration: Duration,
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base_damage: u32,
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2020-09-17 01:31:27 +00:00
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knockback: f32,
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range: f32,
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energy_cost: u32,
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is_infinite: bool,
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is_helicopter: bool,
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2020-09-20 17:23:33 +00:00
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is_interruptible: bool,
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2020-09-17 01:31:27 +00:00
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forward_speed: f32,
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num_spins: u32,
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2020-07-08 19:58:41 +00:00
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},
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2020-09-21 04:16:52 +00:00
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ChargedMelee {
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energy_cost: u32,
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energy_drain: u32,
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initial_damage: u32,
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max_damage: u32,
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initial_knockback: f32,
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max_knockback: f32,
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range: f32,
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max_angle: f32,
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2020-09-28 01:58:49 +00:00
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charge_duration: Duration,
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swing_duration: Duration,
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recover_duration: Duration,
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2020-09-21 04:16:52 +00:00
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},
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2020-07-26 03:06:53 +00:00
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ChargedRanged {
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energy_cost: u32,
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energy_drain: u32,
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initial_damage: u32,
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max_damage: u32,
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initial_knockback: f32,
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max_knockback: f32,
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2020-10-17 02:29:14 +00:00
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buildup_duration: Duration,
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2020-07-26 03:06:53 +00:00
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charge_duration: Duration,
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recover_duration: Duration,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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2020-08-06 18:17:38 +00:00
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projectile_gravity: Option<Gravity>,
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initial_projectile_speed: f32,
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max_projectile_speed: f32,
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2020-07-26 03:06:53 +00:00
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},
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2020-10-04 01:24:15 +00:00
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Shockwave {
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2020-08-08 20:53:55 +00:00
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energy_cost: u32,
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buildup_duration: Duration,
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2020-10-08 02:12:44 +00:00
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swing_duration: Duration,
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2020-08-08 20:53:55 +00:00
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recover_duration: Duration,
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damage: u32,
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2020-10-18 18:21:58 +00:00
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knockback: Knockback,
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2020-08-08 20:53:55 +00:00
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shockwave_angle: f32,
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2020-10-12 22:55:55 +00:00
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shockwave_vertical_angle: f32,
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2020-08-08 20:53:55 +00:00
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shockwave_speed: f32,
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shockwave_duration: Duration,
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2020-09-19 16:55:31 +00:00
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requires_ground: bool,
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2020-10-09 17:42:15 +00:00
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move_efficiency: f32,
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2020-08-08 20:53:55 +00:00
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},
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2020-08-27 00:08:29 +00:00
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BasicBeam {
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buildup_duration: Duration,
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recover_duration: Duration,
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2020-09-05 16:27:36 +00:00
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beam_duration: Duration,
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2020-08-27 00:08:29 +00:00
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base_hps: u32,
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base_dps: u32,
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2020-08-31 21:55:38 +00:00
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tick_rate: f32,
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2020-08-27 00:08:29 +00:00
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range: f32,
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max_angle: f32,
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lifesteal_eff: f32,
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energy_regen: u32,
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2020-10-07 02:32:57 +00:00
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energy_cost: u32,
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2020-09-15 23:39:19 +00:00
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energy_drain: u32,
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2020-08-27 00:08:29 +00:00
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},
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2020-01-01 17:16:29 +00:00
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}
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2020-03-17 14:01:41 +00:00
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impl CharacterAbility {
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2020-03-21 22:55:20 +00:00
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/// Attempts to fulfill requirements, mutating `update` (taking energy) if
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/// applicable.
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pub fn requirements_paid(&self, data: &JoinData, update: &mut StateUpdate) -> bool {
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2020-03-17 14:01:41 +00:00
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match self {
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CharacterAbility::Roll => {
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data.physics.on_ground
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&& data.body.is_humanoid()
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2020-03-26 19:02:01 +00:00
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&& data.vel.0.xy().magnitude_squared() > 0.5
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2020-03-17 14:01:41 +00:00
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&& update
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.energy
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2020-03-26 21:52:44 +00:00
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.try_change_by(-220, EnergySource::Ability)
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2020-03-22 19:39:50 +00:00
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.is_ok()
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},
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2020-07-03 15:40:12 +00:00
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CharacterAbility::DashMelee { energy_cost, .. } => update
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2020-03-26 13:46:08 +00:00
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.energy
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2020-07-03 15:40:12 +00:00
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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2020-03-26 13:46:08 +00:00
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.is_ok(),
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CharacterAbility::BasicMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::BasicRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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2020-10-17 16:29:15 +00:00
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CharacterAbility::LeapMelee { energy_cost, .. } => {
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update.vel.0.z >= 0.0
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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2020-07-08 19:58:41 +00:00
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CharacterAbility::SpinMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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2020-07-26 03:06:53 +00:00
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CharacterAbility::ChargedRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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2020-09-21 04:16:52 +00:00
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CharacterAbility::ChargedMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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2020-10-17 16:29:15 +00:00
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CharacterAbility::RepeaterRanged {
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energy_cost, leap, ..
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} => {
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(leap.is_none() || update.vel.0.z >= 0.0)
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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2020-10-04 01:24:15 +00:00
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CharacterAbility::Shockwave { energy_cost, .. } => update
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2020-08-08 20:53:55 +00:00
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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2020-03-17 14:01:41 +00:00
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_ => true,
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}
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}
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}
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2020-03-16 11:32:57 +00:00
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|
|
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
|
2020-03-14 21:33:20 +00:00
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|
|
pub struct ItemConfig {
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pub item: Item,
|
2020-08-06 08:04:03 +00:00
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pub ability1: Option<CharacterAbility>,
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pub ability2: Option<CharacterAbility>,
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pub ability3: Option<CharacterAbility>,
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pub block_ability: Option<CharacterAbility>,
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pub dodge_ability: Option<CharacterAbility>,
|
2020-03-14 21:33:20 +00:00
|
|
|
}
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|
2020-09-17 23:02:14 +00:00
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|
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impl From<Item> for ItemConfig {
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fn from(item: Item) -> Self {
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|
|
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if let ItemKind::Tool(tool) = &item.kind() {
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|
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|
let mut abilities = tool.get_abilities();
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|
|
let mut ability_drain = abilities.drain(..);
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|
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return ItemConfig {
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item,
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ability1: ability_drain.next(),
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ability2: ability_drain.next(),
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ability3: ability_drain.next(),
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block_ability: Some(CharacterAbility::BasicBlock),
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dodge_ability: Some(CharacterAbility::Roll),
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|
|
};
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}
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unimplemented!("ItemConfig is currently only supported for Tools")
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}
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}
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|
2020-07-18 00:05:28 +00:00
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|
#[derive(Arraygen, Clone, PartialEq, Default, Debug, Serialize, Deserialize)]
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#[gen_array(pub fn get_armor: &Option<Item>)]
|
2020-03-14 21:33:20 +00:00
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|
|
pub struct Loadout {
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pub active_item: Option<ItemConfig>,
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pub second_item: Option<ItemConfig>,
|
2020-02-26 17:04:43 +00:00
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|
2020-07-18 00:05:28 +00:00
|
|
|
pub lantern: Option<Item>,
|
2020-08-24 01:31:05 +00:00
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|
pub glider: Option<Item>,
|
2020-07-18 00:05:28 +00:00
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|
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#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
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pub shoulder: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
|
|
|
pub chest: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
|
|
|
pub belt: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
|
|
|
pub hand: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
|
|
|
pub pants: Option<Item>,
|
2020-07-18 00:05:28 +00:00
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|
|
#[in_array(get_armor)]
|
2020-02-26 17:04:43 +00:00
|
|
|
pub foot: Option<Item>,
|
2020-07-18 00:05:28 +00:00
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|
|
#[in_array(get_armor)]
|
2020-04-06 16:11:05 +00:00
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|
|
pub back: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-04-06 20:03:46 +00:00
|
|
|
pub ring: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-04-06 20:03:46 +00:00
|
|
|
pub neck: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-04-06 20:03:46 +00:00
|
|
|
pub head: Option<Item>,
|
2020-07-18 00:05:28 +00:00
|
|
|
#[in_array(get_armor)]
|
2020-04-06 20:03:46 +00:00
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|
|
pub tabard: Option<Item>,
|
2020-01-01 17:16:29 +00:00
|
|
|
}
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|
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|
|
2020-07-18 00:05:28 +00:00
|
|
|
impl Loadout {
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|
|
pub fn get_damage_reduction(&self) -> f32 {
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|
|
let protection = self
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|
|
.get_armor()
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|
|
|
.iter()
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|
|
|
.flat_map(|armor| armor.as_ref())
|
|
|
|
.filter_map(|item| {
|
2020-09-17 23:02:14 +00:00
|
|
|
if let ItemKind::Armor(armor) = &item.kind() {
|
2020-07-18 00:05:28 +00:00
|
|
|
Some(armor.get_protection())
|
|
|
|
} else {
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|
|
|
None
|
|
|
|
}
|
|
|
|
})
|
|
|
|
.map(|protection| match protection {
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|
|
|
Protection::Normal(protection) => Some(protection),
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|
|
Protection::Invincible => None,
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|
|
|
})
|
|
|
|
.sum::<Option<f32>>();
|
|
|
|
match protection {
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|
|
|
Some(dr) => dr / (60.0 + dr.abs()),
|
|
|
|
None => 1.0,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-16 01:05:58 +00:00
|
|
|
impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
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|
|
|
fn from((ability, key): (&CharacterAbility, AbilityKey)) -> Self {
|
2020-03-14 15:40:29 +00:00
|
|
|
match ability {
|
2020-03-16 11:32:57 +00:00
|
|
|
CharacterAbility::BasicMelee {
|
2020-03-14 15:40:29 +00:00
|
|
|
buildup_duration,
|
2020-10-17 02:29:14 +00:00
|
|
|
swing_duration,
|
2020-03-14 15:40:29 +00:00
|
|
|
recover_duration,
|
2020-10-17 02:29:14 +00:00
|
|
|
base_damage,
|
2020-08-05 22:49:04 +00:00
|
|
|
knockback,
|
2020-03-22 15:25:47 +00:00
|
|
|
range,
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|
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max_angle,
|
2020-03-24 21:03:11 +00:00
|
|
|
energy_cost: _,
|
2020-03-16 11:32:57 +00:00
|
|
|
} => CharacterState::BasicMelee(basic_melee::Data {
|
2020-10-17 02:29:14 +00:00
|
|
|
static_data: basic_melee::StaticData {
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|
|
buildup_duration: *buildup_duration,
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|
|
|
swing_duration: *swing_duration,
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|
|
|
recover_duration: *recover_duration,
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|
|
|
base_damage: *base_damage,
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|
|
|
knockback: *knockback,
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|
|
range: *range,
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|
|
|
max_angle: *max_angle,
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|
|
|
},
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|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-03-14 15:40:29 +00:00
|
|
|
exhausted: false,
|
2020-03-16 11:32:57 +00:00
|
|
|
}),
|
|
|
|
CharacterAbility::BasicRanged {
|
2020-10-17 02:29:14 +00:00
|
|
|
buildup_duration,
|
2020-03-14 15:40:29 +00:00
|
|
|
recover_duration,
|
2020-03-16 11:32:57 +00:00
|
|
|
projectile,
|
|
|
|
projectile_body,
|
2020-03-24 19:31:54 +00:00
|
|
|
projectile_light,
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|
|
|
projectile_gravity,
|
2020-08-06 18:17:38 +00:00
|
|
|
projectile_speed,
|
2020-03-24 19:09:23 +00:00
|
|
|
energy_cost: _,
|
2020-03-16 11:32:57 +00:00
|
|
|
} => CharacterState::BasicRanged(basic_ranged::Data {
|
2020-10-17 02:29:14 +00:00
|
|
|
static_data: basic_ranged::StaticData {
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|
|
|
buildup_duration: *buildup_duration,
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|
|
|
recover_duration: *recover_duration,
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|
|
|
projectile: projectile.clone(),
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|
|
|
projectile_body: *projectile_body,
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|
|
|
projectile_light: *projectile_light,
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|
|
|
projectile_gravity: *projectile_gravity,
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|
|
|
projectile_speed: *projectile_speed,
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|
|
|
ability_key: key,
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|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-03-16 11:32:57 +00:00
|
|
|
exhausted: false,
|
2020-03-14 18:50:07 +00:00
|
|
|
}),
|
2020-10-17 02:29:14 +00:00
|
|
|
CharacterAbility::Boost {
|
|
|
|
movement_duration,
|
|
|
|
only_up,
|
|
|
|
} => CharacterState::Boost(boost::Data {
|
|
|
|
static_data: boost::StaticData {
|
|
|
|
movement_duration: *movement_duration,
|
|
|
|
only_up: *only_up,
|
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
2020-03-16 11:32:57 +00:00
|
|
|
}),
|
2020-03-16 15:34:53 +00:00
|
|
|
CharacterAbility::DashMelee {
|
2020-07-03 15:40:12 +00:00
|
|
|
energy_cost: _,
|
2020-09-10 02:58:28 +00:00
|
|
|
base_damage,
|
|
|
|
max_damage,
|
|
|
|
base_knockback,
|
|
|
|
max_knockback,
|
|
|
|
range,
|
|
|
|
angle,
|
|
|
|
energy_drain,
|
|
|
|
forward_speed,
|
2020-03-16 15:34:53 +00:00
|
|
|
buildup_duration,
|
2020-09-10 02:58:28 +00:00
|
|
|
charge_duration,
|
2020-09-11 19:56:04 +00:00
|
|
|
swing_duration,
|
2020-03-16 15:34:53 +00:00
|
|
|
recover_duration,
|
2020-09-11 19:56:04 +00:00
|
|
|
infinite_charge,
|
2020-09-12 16:46:21 +00:00
|
|
|
is_interruptible,
|
2020-03-16 15:34:53 +00:00
|
|
|
} => CharacterState::DashMelee(dash_melee::Data {
|
2020-09-11 13:59:45 +00:00
|
|
|
static_data: dash_melee::StaticData {
|
|
|
|
base_damage: *base_damage,
|
|
|
|
max_damage: *max_damage,
|
|
|
|
base_knockback: *base_knockback,
|
|
|
|
max_knockback: *max_knockback,
|
|
|
|
range: *range,
|
|
|
|
angle: *angle,
|
|
|
|
energy_drain: *energy_drain,
|
|
|
|
forward_speed: *forward_speed,
|
|
|
|
infinite_charge: *infinite_charge,
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
charge_duration: *charge_duration,
|
2020-09-11 19:56:04 +00:00
|
|
|
swing_duration: *swing_duration,
|
2020-09-11 13:59:45 +00:00
|
|
|
recover_duration: *recover_duration,
|
2020-09-12 16:46:21 +00:00
|
|
|
is_interruptible: *is_interruptible,
|
2020-10-31 18:44:00 +00:00
|
|
|
ability_key: key,
|
2020-09-11 13:59:45 +00:00
|
|
|
},
|
2020-10-18 16:46:28 +00:00
|
|
|
auto_charge: false,
|
2020-09-10 02:58:28 +00:00
|
|
|
timer: Duration::default(),
|
2020-10-18 16:46:28 +00:00
|
|
|
refresh_timer: Duration::default(),
|
2020-09-10 02:58:28 +00:00
|
|
|
stage_section: StageSection::Buildup,
|
2020-09-11 13:59:45 +00:00
|
|
|
exhausted: false,
|
2020-03-16 15:34:53 +00:00
|
|
|
}),
|
2020-03-16 11:32:57 +00:00
|
|
|
CharacterAbility::BasicBlock => CharacterState::BasicBlock,
|
|
|
|
CharacterAbility::Roll => CharacterState::Roll(roll::Data {
|
2020-10-17 02:29:14 +00:00
|
|
|
static_data: roll::StaticData {
|
|
|
|
buildup_duration: Duration::from_millis(100),
|
|
|
|
movement_duration: Duration::from_millis(300),
|
|
|
|
recover_duration: Duration::from_millis(100),
|
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-03-26 13:46:08 +00:00
|
|
|
was_wielded: false, // false by default. utils might set it to true
|
2020-11-03 04:09:38 +00:00
|
|
|
was_sneak: false,
|
2020-03-14 21:17:27 +00:00
|
|
|
}),
|
2020-09-04 01:54:59 +00:00
|
|
|
CharacterAbility::ComboMelee {
|
|
|
|
stage_data,
|
|
|
|
initial_energy_gain,
|
|
|
|
max_energy_gain,
|
|
|
|
energy_increase,
|
2020-09-11 19:24:55 +00:00
|
|
|
speed_increase,
|
|
|
|
max_speed_increase,
|
2020-09-12 16:46:21 +00:00
|
|
|
is_interruptible,
|
2020-09-04 01:54:59 +00:00
|
|
|
} => CharacterState::ComboMelee(combo_melee::Data {
|
2020-09-21 22:38:01 +00:00
|
|
|
static_data: combo_melee::StaticData {
|
|
|
|
num_stages: stage_data.len() as u32,
|
|
|
|
stage_data: stage_data.clone(),
|
|
|
|
initial_energy_gain: *initial_energy_gain,
|
|
|
|
max_energy_gain: *max_energy_gain,
|
|
|
|
energy_increase: *energy_increase,
|
|
|
|
speed_increase: 1.0 - *speed_increase,
|
|
|
|
max_speed_increase: *max_speed_increase - 1.0,
|
|
|
|
is_interruptible: *is_interruptible,
|
2020-10-31 18:44:00 +00:00
|
|
|
ability_key: key,
|
2020-09-21 22:38:01 +00:00
|
|
|
},
|
2020-09-04 01:54:59 +00:00
|
|
|
stage: 1,
|
|
|
|
combo: 0,
|
|
|
|
timer: Duration::default(),
|
2020-09-10 02:58:28 +00:00
|
|
|
stage_section: StageSection::Buildup,
|
2020-09-09 00:28:59 +00:00
|
|
|
next_stage: false,
|
2020-03-27 17:40:15 +00:00
|
|
|
}),
|
2020-07-03 15:40:12 +00:00
|
|
|
CharacterAbility::LeapMelee {
|
|
|
|
energy_cost: _,
|
|
|
|
buildup_duration,
|
2020-09-28 23:55:38 +00:00
|
|
|
movement_duration,
|
|
|
|
swing_duration,
|
2020-07-03 15:40:12 +00:00
|
|
|
recover_duration,
|
|
|
|
base_damage,
|
2020-09-28 23:55:38 +00:00
|
|
|
knockback,
|
2020-09-21 04:16:52 +00:00
|
|
|
range,
|
|
|
|
max_angle,
|
2020-09-28 23:55:38 +00:00
|
|
|
forward_leap_strength,
|
|
|
|
vertical_leap_strength,
|
2020-07-03 15:40:12 +00:00
|
|
|
} => CharacterState::LeapMelee(leap_melee::Data {
|
2020-09-28 23:55:38 +00:00
|
|
|
static_data: leap_melee::StaticData {
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
movement_duration: *movement_duration,
|
|
|
|
swing_duration: *swing_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
base_damage: *base_damage,
|
|
|
|
knockback: *knockback,
|
|
|
|
range: *range,
|
|
|
|
max_angle: *max_angle,
|
|
|
|
forward_leap_strength: *forward_leap_strength,
|
|
|
|
vertical_leap_strength: *vertical_leap_strength,
|
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-07-03 15:40:12 +00:00
|
|
|
exhausted: false,
|
|
|
|
}),
|
2020-07-08 19:58:41 +00:00
|
|
|
CharacterAbility::SpinMelee {
|
|
|
|
buildup_duration,
|
2020-09-17 01:31:27 +00:00
|
|
|
swing_duration,
|
2020-07-08 19:58:41 +00:00
|
|
|
recover_duration,
|
|
|
|
base_damage,
|
2020-09-17 01:31:27 +00:00
|
|
|
knockback,
|
|
|
|
range,
|
|
|
|
energy_cost,
|
|
|
|
is_infinite,
|
|
|
|
is_helicopter,
|
2020-09-20 17:23:33 +00:00
|
|
|
is_interruptible,
|
2020-09-17 01:31:27 +00:00
|
|
|
forward_speed,
|
|
|
|
num_spins,
|
2020-07-08 19:58:41 +00:00
|
|
|
} => CharacterState::SpinMelee(spin_melee::Data {
|
2020-09-17 01:31:27 +00:00
|
|
|
static_data: spin_melee::StaticData {
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
swing_duration: *swing_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
base_damage: *base_damage,
|
|
|
|
knockback: *knockback,
|
|
|
|
range: *range,
|
|
|
|
energy_cost: *energy_cost,
|
|
|
|
is_infinite: *is_infinite,
|
|
|
|
is_helicopter: *is_helicopter,
|
2020-09-20 17:23:33 +00:00
|
|
|
is_interruptible: *is_interruptible,
|
2020-09-17 01:31:27 +00:00
|
|
|
forward_speed: *forward_speed,
|
|
|
|
num_spins: *num_spins,
|
2020-10-31 18:44:00 +00:00
|
|
|
ability_key: key,
|
2020-09-17 01:31:27 +00:00
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
spins_remaining: *num_spins - 1,
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-09-18 19:27:02 +00:00
|
|
|
exhausted: false,
|
2020-07-08 19:58:41 +00:00
|
|
|
}),
|
2020-09-21 04:16:52 +00:00
|
|
|
CharacterAbility::ChargedMelee {
|
2020-10-06 05:21:22 +00:00
|
|
|
energy_cost,
|
2020-09-21 04:16:52 +00:00
|
|
|
energy_drain,
|
|
|
|
initial_damage,
|
|
|
|
max_damage,
|
|
|
|
initial_knockback,
|
|
|
|
max_knockback,
|
|
|
|
charge_duration,
|
2020-09-28 01:58:49 +00:00
|
|
|
swing_duration,
|
2020-09-21 04:16:52 +00:00
|
|
|
recover_duration,
|
|
|
|
range,
|
|
|
|
max_angle,
|
|
|
|
} => CharacterState::ChargedMelee(charged_melee::Data {
|
2020-09-28 01:58:49 +00:00
|
|
|
static_data: charged_melee::StaticData {
|
2020-10-06 05:21:22 +00:00
|
|
|
energy_cost: *energy_cost,
|
2020-09-28 01:58:49 +00:00
|
|
|
energy_drain: *energy_drain,
|
|
|
|
initial_damage: *initial_damage,
|
|
|
|
max_damage: *max_damage,
|
|
|
|
initial_knockback: *initial_knockback,
|
|
|
|
max_knockback: *max_knockback,
|
|
|
|
range: *range,
|
|
|
|
max_angle: *max_angle,
|
|
|
|
charge_duration: *charge_duration,
|
|
|
|
swing_duration: *swing_duration,
|
|
|
|
recover_duration: *recover_duration,
|
2020-10-31 18:44:00 +00:00
|
|
|
ability_key: key,
|
2020-09-28 01:58:49 +00:00
|
|
|
},
|
2020-09-29 00:38:35 +00:00
|
|
|
stage_section: StageSection::Charge,
|
2020-09-28 01:58:49 +00:00
|
|
|
timer: Duration::default(),
|
2020-09-21 04:16:52 +00:00
|
|
|
exhausted: false,
|
2020-09-28 01:58:49 +00:00
|
|
|
charge_amount: 0.0,
|
2020-09-21 04:16:52 +00:00
|
|
|
}),
|
2020-07-26 03:06:53 +00:00
|
|
|
CharacterAbility::ChargedRanged {
|
|
|
|
energy_cost: _,
|
|
|
|
energy_drain,
|
|
|
|
initial_damage,
|
|
|
|
max_damage,
|
|
|
|
initial_knockback,
|
|
|
|
max_knockback,
|
2020-10-17 02:29:14 +00:00
|
|
|
buildup_duration,
|
2020-07-26 03:06:53 +00:00
|
|
|
charge_duration,
|
|
|
|
recover_duration,
|
|
|
|
projectile_body,
|
|
|
|
projectile_light,
|
2020-08-06 18:17:38 +00:00
|
|
|
projectile_gravity,
|
|
|
|
initial_projectile_speed,
|
|
|
|
max_projectile_speed,
|
2020-07-26 03:06:53 +00:00
|
|
|
} => CharacterState::ChargedRanged(charged_ranged::Data {
|
2020-10-17 02:29:14 +00:00
|
|
|
static_data: charged_ranged::StaticData {
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
charge_duration: *charge_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
energy_drain: *energy_drain,
|
|
|
|
initial_damage: *initial_damage,
|
|
|
|
max_damage: *max_damage,
|
|
|
|
initial_knockback: *initial_knockback,
|
|
|
|
max_knockback: *max_knockback,
|
|
|
|
projectile_body: *projectile_body,
|
|
|
|
projectile_light: *projectile_light,
|
|
|
|
projectile_gravity: *projectile_gravity,
|
|
|
|
initial_projectile_speed: *initial_projectile_speed,
|
|
|
|
max_projectile_speed: *max_projectile_speed,
|
2020-10-31 18:44:00 +00:00
|
|
|
ability_key: key,
|
2020-10-17 02:29:14 +00:00
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-07-26 03:06:53 +00:00
|
|
|
exhausted: false,
|
|
|
|
}),
|
2020-09-21 04:16:52 +00:00
|
|
|
CharacterAbility::RepeaterRanged {
|
|
|
|
energy_cost: _,
|
|
|
|
movement_duration,
|
2020-09-28 02:38:23 +00:00
|
|
|
buildup_duration,
|
|
|
|
shoot_duration,
|
2020-09-21 04:16:52 +00:00
|
|
|
recover_duration,
|
2020-09-28 02:38:23 +00:00
|
|
|
leap,
|
2020-09-21 04:16:52 +00:00
|
|
|
projectile,
|
|
|
|
projectile_body,
|
|
|
|
projectile_light,
|
|
|
|
projectile_gravity,
|
|
|
|
projectile_speed,
|
2020-09-25 06:25:56 +00:00
|
|
|
reps_remaining,
|
2020-09-21 04:16:52 +00:00
|
|
|
} => CharacterState::RepeaterRanged(repeater_ranged::Data {
|
2020-09-28 02:38:23 +00:00
|
|
|
static_data: repeater_ranged::StaticData {
|
|
|
|
movement_duration: *movement_duration,
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
shoot_duration: *shoot_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
leap: *leap,
|
|
|
|
projectile: projectile.clone(),
|
|
|
|
projectile_body: *projectile_body,
|
|
|
|
projectile_light: *projectile_light,
|
|
|
|
projectile_gravity: *projectile_gravity,
|
|
|
|
projectile_speed: *projectile_speed,
|
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Movement,
|
2020-09-25 06:25:56 +00:00
|
|
|
reps_remaining: *reps_remaining,
|
2020-09-21 04:16:52 +00:00
|
|
|
}),
|
2020-10-04 01:24:15 +00:00
|
|
|
CharacterAbility::Shockwave {
|
2020-08-08 20:53:55 +00:00
|
|
|
energy_cost: _,
|
|
|
|
buildup_duration,
|
2020-10-08 02:12:44 +00:00
|
|
|
swing_duration,
|
2020-08-08 20:53:55 +00:00
|
|
|
recover_duration,
|
|
|
|
damage,
|
|
|
|
knockback,
|
|
|
|
shockwave_angle,
|
2020-10-12 22:55:55 +00:00
|
|
|
shockwave_vertical_angle,
|
2020-08-08 20:53:55 +00:00
|
|
|
shockwave_speed,
|
|
|
|
shockwave_duration,
|
2020-09-19 16:55:31 +00:00
|
|
|
requires_ground,
|
2020-10-09 17:42:15 +00:00
|
|
|
move_efficiency,
|
2020-10-04 01:24:15 +00:00
|
|
|
} => CharacterState::Shockwave(shockwave::Data {
|
2020-10-08 02:12:44 +00:00
|
|
|
static_data: shockwave::StaticData {
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
swing_duration: *swing_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
damage: *damage,
|
|
|
|
knockback: *knockback,
|
|
|
|
shockwave_angle: *shockwave_angle,
|
2020-10-12 22:55:55 +00:00
|
|
|
shockwave_vertical_angle: *shockwave_vertical_angle,
|
2020-10-08 02:12:44 +00:00
|
|
|
shockwave_speed: *shockwave_speed,
|
|
|
|
shockwave_duration: *shockwave_duration,
|
|
|
|
requires_ground: *requires_ground,
|
2020-10-09 17:42:15 +00:00
|
|
|
move_efficiency: *move_efficiency,
|
2020-10-08 02:12:44 +00:00
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-08-08 20:53:55 +00:00
|
|
|
}),
|
2020-08-27 00:08:29 +00:00
|
|
|
CharacterAbility::BasicBeam {
|
|
|
|
buildup_duration,
|
|
|
|
recover_duration,
|
2020-09-05 16:27:36 +00:00
|
|
|
beam_duration,
|
2020-08-27 00:08:29 +00:00
|
|
|
base_hps,
|
|
|
|
base_dps,
|
2020-08-31 21:55:38 +00:00
|
|
|
tick_rate,
|
2020-08-27 00:08:29 +00:00
|
|
|
range,
|
|
|
|
max_angle,
|
|
|
|
lifesteal_eff,
|
|
|
|
energy_regen,
|
2020-10-07 02:32:57 +00:00
|
|
|
energy_cost,
|
2020-09-15 23:39:19 +00:00
|
|
|
energy_drain,
|
2020-08-27 00:08:29 +00:00
|
|
|
} => CharacterState::BasicBeam(basic_beam::Data {
|
2020-09-25 20:02:30 +00:00
|
|
|
static_data: basic_beam::StaticData {
|
|
|
|
buildup_duration: *buildup_duration,
|
|
|
|
recover_duration: *recover_duration,
|
|
|
|
beam_duration: *beam_duration,
|
|
|
|
base_hps: *base_hps,
|
|
|
|
base_dps: *base_dps,
|
|
|
|
tick_rate: *tick_rate,
|
|
|
|
range: *range,
|
|
|
|
max_angle: *max_angle,
|
|
|
|
lifesteal_eff: *lifesteal_eff,
|
|
|
|
energy_regen: *energy_regen,
|
2020-10-07 02:32:57 +00:00
|
|
|
energy_cost: *energy_cost,
|
2020-09-25 20:02:30 +00:00
|
|
|
energy_drain: *energy_drain,
|
2020-10-16 01:05:58 +00:00
|
|
|
ability_key: key,
|
2020-09-25 20:02:30 +00:00
|
|
|
},
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Buildup,
|
2020-08-28 02:13:57 +00:00
|
|
|
particle_ori: None::<Vec3<f32>>,
|
2020-09-25 20:02:30 +00:00
|
|
|
offset: 0.0,
|
2020-08-27 00:08:29 +00:00
|
|
|
}),
|
2020-02-03 10:54:50 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-14 21:33:20 +00:00
|
|
|
impl Component for Loadout {
|
2020-07-06 05:56:02 +00:00
|
|
|
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
|
2020-01-01 17:16:29 +00:00
|
|
|
}
|