veloren/assets/common/entity/village/guard.ron

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(
name: Name("Guard"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.sword.cobalt-0"))),
(2, Some(Item("common.items.weapons.bow.metal-2"))),
(1, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
])),
base_asset: Loadout("common.loadout.village.guard"),
inventory: [
(25, "common.items.consumable.potion_big"),
],
),
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loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)