2019-05-22 20:53:24 +00:00
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pub mod actions;
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2019-04-16 21:06:33 +00:00
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pub mod agent;
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2019-05-19 14:53:07 +00:00
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pub mod animation;
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2019-06-09 14:20:20 +00:00
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pub mod controller;
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2019-05-22 20:53:24 +00:00
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pub mod inputs;
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2019-03-02 03:48:30 +00:00
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pub mod phys;
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2019-05-17 20:47:58 +00:00
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mod stats;
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2019-03-02 03:48:30 +00:00
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// External
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use specs::DispatcherBuilder;
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// System names
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2019-04-16 21:06:33 +00:00
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const AGENT_SYS: &str = "agent_sys";
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2019-06-09 14:20:20 +00:00
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const CONTROLLER_SYS: &str = "controller_sys";
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2019-05-22 20:53:24 +00:00
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const INPUTS_SYS: &str = "inputs_sys";
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const ACTIONS_SYS: &str = "actions_sys";
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2019-05-16 17:40:32 +00:00
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const PHYS_SYS: &str = "phys_sys";
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2019-05-19 14:53:07 +00:00
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const ANIMATION_SYS: &str = "animation_sys";
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2019-05-17 20:47:58 +00:00
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const STATS_SYS: &str = "stats_sys";
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2019-03-02 03:48:30 +00:00
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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2019-04-16 21:06:33 +00:00
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dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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2019-05-16 17:40:32 +00:00
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dispatch_builder.add(phys::Sys, PHYS_SYS, &[]);
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2019-05-22 20:53:24 +00:00
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dispatch_builder.add(actions::Sys, ACTIONS_SYS, &[]);
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2019-06-09 14:20:20 +00:00
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dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[]);
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2019-05-23 15:54:15 +00:00
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dispatch_builder.add(inputs::Sys, INPUTS_SYS, &[]);
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2019-05-19 14:53:07 +00:00
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dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[]);
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2019-05-22 20:53:24 +00:00
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dispatch_builder.add(stats::Sys, STATS_SYS, &[INPUTS_SYS]);
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2019-03-02 03:48:30 +00:00
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}
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