2019-01-11 23:18:34 +00:00
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pub mod camera;
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2019-01-13 20:53:55 +00:00
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pub mod figure;
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2019-01-15 15:13:11 +00:00
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pub mod terrain;
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2019-01-11 23:18:34 +00:00
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2019-07-24 14:27:13 +00:00
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use self::{
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camera::{Camera, CameraMode},
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figure::FigureMgr,
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terrain::Terrain,
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};
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2019-01-12 13:56:34 +00:00
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use crate::{
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render::{
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2019-07-21 15:04:36 +00:00
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create_pp_mesh, create_skybox_mesh, Consts, Globals, Light, Model, PostProcessLocals,
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2019-06-06 14:48:41 +00:00
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PostProcessPipeline, Renderer, SkyboxLocals, SkyboxPipeline,
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2019-01-12 13:56:34 +00:00
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},
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window::Event,
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2019-01-13 20:53:55 +00:00
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};
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2019-05-12 19:57:39 +00:00
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use client::Client;
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2019-08-16 14:58:14 +00:00
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use common::{comp, terrain::BlockKind, vol::ReadVol};
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2019-08-01 23:32:33 +00:00
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use specs::Join;
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2019-05-12 19:57:39 +00:00
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use vek::*;
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2019-01-13 20:53:55 +00:00
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2019-05-17 09:22:32 +00:00
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// TODO: Don't hard-code this.
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2019-01-13 20:53:55 +00:00
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const CURSOR_PAN_SCALE: f32 = 0.005;
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2019-01-11 23:18:34 +00:00
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2019-07-21 15:37:41 +00:00
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const MAX_LIGHT_COUNT: usize = 32;
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2019-07-21 15:04:36 +00:00
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const LIGHT_DIST_RADIUS: f32 = 64.0; // The distance beyond which lights may not be visible
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2019-01-11 23:18:34 +00:00
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struct Skybox {
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model: Model<SkyboxPipeline>,
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locals: Consts<SkyboxLocals>,
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}
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2019-05-06 08:22:47 +00:00
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struct PostProcess {
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model: Model<PostProcessPipeline>,
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locals: Consts<PostProcessLocals>,
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}
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2019-01-11 23:18:34 +00:00
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pub struct Scene {
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globals: Consts<Globals>,
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2019-07-21 15:04:36 +00:00
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lights: Consts<Light>,
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2019-01-15 15:13:11 +00:00
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camera: Camera,
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2019-01-11 23:18:34 +00:00
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skybox: Skybox,
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2019-05-06 08:22:47 +00:00
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postprocess: PostProcess,
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2019-01-15 15:13:11 +00:00
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terrain: Terrain,
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2019-06-05 16:32:33 +00:00
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loaded_distance: f32,
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2019-04-19 07:35:23 +00:00
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2019-05-12 13:02:47 +00:00
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figure_mgr: FigureMgr,
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2019-01-13 20:53:55 +00:00
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}
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2019-01-11 23:18:34 +00:00
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impl Scene {
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/// Create a new `Scene` with default parameters.
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2019-07-04 12:02:26 +00:00
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pub fn new(renderer: &mut Renderer) -> Self {
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2019-04-14 15:05:51 +00:00
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let resolution = renderer.get_resolution().map(|e| e as f32);
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2019-01-11 23:18:34 +00:00
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Self {
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2019-04-29 20:37:19 +00:00
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globals: renderer.create_consts(&[Globals::default()]).unwrap(),
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2019-07-21 15:04:36 +00:00
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lights: renderer.create_consts(&[Light::default(); 32]).unwrap(),
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2019-07-22 19:11:00 +00:00
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camera: Camera::new(resolution.x / resolution.y, CameraMode::ThirdPerson),
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2019-01-15 15:13:11 +00:00
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2019-01-11 23:18:34 +00:00
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skybox: Skybox {
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2019-04-29 20:37:19 +00:00
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model: renderer.create_model(&create_skybox_mesh()).unwrap(),
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locals: renderer.create_consts(&[SkyboxLocals::default()]).unwrap(),
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2019-01-11 23:18:34 +00:00
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},
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2019-05-06 08:22:47 +00:00
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postprocess: PostProcess {
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model: renderer.create_model(&create_pp_mesh()).unwrap(),
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locals: renderer
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.create_consts(&[PostProcessLocals::default()])
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.unwrap(),
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},
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2019-01-15 15:13:11 +00:00
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terrain: Terrain::new(),
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2019-06-05 16:32:33 +00:00
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loaded_distance: 0.0,
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2019-05-12 13:02:47 +00:00
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figure_mgr: FigureMgr::new(),
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2019-01-11 23:18:34 +00:00
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}
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}
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2019-05-14 06:43:07 +00:00
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/// Get a reference to the scene's globals
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pub fn globals(&self) -> &Consts<Globals> {
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&self.globals
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}
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2019-01-23 22:39:31 +00:00
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/// Get a reference to the scene's camera.
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2019-04-29 20:37:19 +00:00
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pub fn camera(&self) -> &Camera {
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&self.camera
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}
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2019-01-23 22:39:31 +00:00
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/// Get a mutable reference to the scene's camera.
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2019-04-29 20:37:19 +00:00
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pub fn camera_mut(&mut self) -> &mut Camera {
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&mut self.camera
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}
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2019-01-23 22:39:31 +00:00
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2019-05-17 09:22:32 +00:00
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/// Handle an incoming user input event (e.g.: cursor moved, key pressed, window closed).
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2019-01-30 12:11:34 +00:00
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///
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2019-05-17 09:22:32 +00:00
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/// If the event is handled, return true.
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2019-01-12 13:56:34 +00:00
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pub fn handle_input_event(&mut self, event: Event) -> bool {
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match event {
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2019-01-30 12:11:34 +00:00
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// When the window is resized, change the camera's aspect ratio
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Event::Resize(dims) => {
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self.camera.set_aspect_ratio(dims.x as f32 / dims.y as f32);
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true
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2019-04-29 20:37:19 +00:00
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}
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2019-01-12 13:56:34 +00:00
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// Panning the cursor makes the camera rotate
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Event::CursorPan(delta) => {
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self.camera.rotate_by(Vec3::from(delta) * CURSOR_PAN_SCALE);
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true
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2019-04-29 20:37:19 +00:00
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}
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2019-01-30 12:11:34 +00:00
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// Zoom the camera when a zoom event occurs
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Event::Zoom(delta) => {
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2019-08-13 17:54:13 +00:00
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self.camera.zoom_switch(delta * 0.3);
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2019-01-30 12:11:34 +00:00
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true
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2019-04-29 20:37:19 +00:00
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}
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2019-01-12 13:56:34 +00:00
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// All other events are unhandled
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_ => false,
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}
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}
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2019-01-23 20:01:58 +00:00
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/// Maintain data such as GPU constant buffers, models, etc. To be called once per tick.
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2019-05-12 13:02:47 +00:00
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pub fn maintain(&mut self, renderer: &mut Renderer, client: &Client) {
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2019-05-17 09:22:32 +00:00
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// Get player position.
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2019-03-05 18:39:18 +00:00
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let player_pos = client
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2019-04-14 20:30:27 +00:00
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.state()
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.ecs()
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2019-06-14 15:27:05 +00:00
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.read_storage::<comp::Pos>()
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2019-04-19 19:32:47 +00:00
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.get(client.entity())
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2019-05-27 17:01:00 +00:00
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.map_or(Vec3::zero(), |pos| pos.0);
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2019-03-05 18:39:18 +00:00
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2019-05-17 09:22:32 +00:00
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// Alter camera position to match player.
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2019-06-10 10:50:48 +00:00
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let tilt = self.camera.get_orientation().y;
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let dist = self.camera.get_distance();
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2019-08-13 17:54:13 +00:00
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let up = if self.camera.get_mode() == CameraMode::FirstPerson {
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2019-08-06 15:00:14 +00:00
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1.5
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} else {
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1.2
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};
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2019-07-21 12:42:45 +00:00
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self.camera.set_focus_pos(
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2019-08-06 15:00:14 +00:00
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player_pos + Vec3::unit_z() * (up + dist * 0.15 - tilt.min(0.0) * dist * 0.75),
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2019-07-21 12:42:45 +00:00
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);
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2019-05-05 15:17:57 +00:00
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2019-05-17 09:22:32 +00:00
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// Tick camera for interpolation.
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2019-05-05 15:17:57 +00:00
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self.camera.update(client.state().get_time());
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2019-03-05 00:00:11 +00:00
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2019-05-17 09:22:32 +00:00
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// Compute camera matrices.
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2019-05-05 15:17:57 +00:00
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let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents(client);
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2019-01-12 01:14:58 +00:00
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2019-06-05 16:32:33 +00:00
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// Update chunk loaded distance smoothly for nice shader fog
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2019-07-21 15:04:36 +00:00
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let loaded_distance = client.loaded_distance().unwrap_or(0) as f32 * 32.0; // TODO: No magic!
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2019-06-06 10:09:25 +00:00
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self.loaded_distance = (0.98 * self.loaded_distance + 0.02 * loaded_distance).max(0.01);
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2019-06-05 16:32:33 +00:00
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2019-07-21 15:04:36 +00:00
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// Update light constants
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2019-07-21 16:50:13 +00:00
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let mut lights = (
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&client.state().ecs().read_storage::<comp::Pos>(),
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2019-07-25 20:51:20 +00:00
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client.state().ecs().read_storage::<comp::Ori>().maybe(),
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2019-07-21 16:50:13 +00:00
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&client.state().ecs().read_storage::<comp::LightEmitter>(),
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)
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2019-07-21 15:04:36 +00:00
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.join()
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2019-07-25 20:51:20 +00:00
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.filter(|(pos, _, _)| {
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2019-07-21 15:04:36 +00:00
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(pos.0.distance_squared(player_pos) as f32)
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< self.loaded_distance.powf(2.0) + LIGHT_DIST_RADIUS
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})
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2019-07-25 20:51:20 +00:00
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.map(|(pos, ori, light_emitter)| {
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let rot = {
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if let Some(o) = ori {
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Mat3::rotation_z(-o.0.x.atan2(o.0.y))
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} else {
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Mat3::identity()
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}
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};
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2019-07-21 16:50:13 +00:00
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Light::new(
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2019-07-25 20:51:20 +00:00
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pos.0 + (rot * light_emitter.offset),
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2019-07-21 16:50:13 +00:00
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light_emitter.col,
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light_emitter.strength,
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)
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2019-07-25 20:51:20 +00:00
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})
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2019-07-21 15:04:36 +00:00
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.collect::<Vec<_>>();
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lights.sort_by_key(|light| {
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Vec3::from(Vec4::from(light.pos)).distance_squared(player_pos) as i32
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});
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2019-07-21 15:37:41 +00:00
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lights.truncate(MAX_LIGHT_COUNT);
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2019-07-21 15:04:36 +00:00
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renderer
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.update_consts(&mut self.lights, &lights)
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.expect("Failed to update light constants");
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2019-05-17 09:22:32 +00:00
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// Update global constants.
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2019-04-29 20:37:19 +00:00
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renderer
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.update_consts(
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&mut self.globals,
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&[Globals::new(
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view_mat,
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proj_mat,
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cam_pos,
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self.camera.get_focus_pos(),
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2019-06-05 16:32:33 +00:00
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self.loaded_distance,
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2019-04-29 20:37:19 +00:00
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client.state().get_time_of_day(),
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client.state().get_time(),
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2019-05-07 10:27:52 +00:00
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renderer.get_resolution(),
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2019-07-21 15:04:36 +00:00
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lights.len(),
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2019-08-16 14:58:14 +00:00
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client
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.state()
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.terrain()
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.get(cam_pos.map(|e| e.floor() as i32))
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.map(|b| b.kind())
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.unwrap_or(BlockKind::Air),
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2019-04-29 20:37:19 +00:00
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)],
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)
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2019-01-12 01:14:58 +00:00
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.expect("Failed to update global constants");
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2019-01-13 20:53:55 +00:00
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2019-05-17 09:22:32 +00:00
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// Maintain the terrain.
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2019-06-06 09:04:37 +00:00
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self.terrain.maintain(
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renderer,
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client,
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self.camera.get_focus_pos(),
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self.loaded_distance,
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view_mat,
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proj_mat,
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);
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2019-04-19 07:35:23 +00:00
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2019-05-17 09:22:32 +00:00
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// Maintain the figures.
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2019-07-24 14:27:13 +00:00
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self.figure_mgr.maintain(renderer, client);
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2019-04-23 11:55:48 +00:00
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2019-05-17 09:22:32 +00:00
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// Remove unused figures.
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2019-05-12 13:02:47 +00:00
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self.figure_mgr.clean(client.get_tick());
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2019-01-12 01:14:58 +00:00
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}
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2019-05-17 09:22:32 +00:00
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/// Render the scene using the provided `Renderer`.
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2019-04-23 11:55:48 +00:00
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pub fn render(&mut self, renderer: &mut Renderer, client: &mut Client) {
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2019-05-17 09:22:32 +00:00
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// Render the skybox first (it appears over everything else so must be rendered first).
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2019-04-29 20:37:19 +00:00
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renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);
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2019-01-13 20:53:55 +00:00
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2019-05-17 09:22:32 +00:00
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// Render terrain and figures.
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2019-07-21 15:04:36 +00:00
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self.figure_mgr
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2019-07-24 14:27:13 +00:00
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.render(renderer, client, &self.globals, &self.lights, &self.camera);
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2019-08-14 21:28:37 +00:00
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self.terrain.render(renderer, &self.globals, &self.lights);
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2019-05-06 08:22:47 +00:00
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renderer.render_post_process(
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&self.postprocess.model,
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&self.globals,
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&self.postprocess.locals,
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);
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2019-01-11 23:18:34 +00:00
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}
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}
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