veloren/assets/common/entity/village/guard.ron

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EntityConfig (
name: Name("Guard"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.creature.humanoid"),
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hands: TwoHanded(Choice([
(1.0, Some(Item("common.items.weapons.sword.cobalt-0"))),
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(2.0, Some(Item("common.items.weapons.bow.metal-2"))),
(1.0, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
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])),
meta: [
SkillSetAsset("common.skillset.village.guard"),
],
)