2023-03-03 23:21:37 +00:00
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#![enable(implicit_some)]
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(
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name: Name("Bowman"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2023-06-19 01:16:42 +00:00
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loot: LootTable("common.loot_tables.nothing"),
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2023-03-03 23:21:37 +00:00
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inventory: (
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loadout: Inline((
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2023-07-09 20:03:09 +00:00
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler1.leather")),
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(1, Asset("common.loadout.world.traveler2.carapace")),
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(1, Asset("common.loadout.world.traveler2.scale")),
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2023-03-03 23:21:37 +00:00
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]),
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active_hands: InHands((Choice([
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2023-07-09 20:03:09 +00:00
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(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
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2023-03-03 23:21:37 +00:00
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]), None)),
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)),
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items: [
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(10, "common.items.consumable.potion_big"),
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(10, "common.items.food.sunflower_icetea"),
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],
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),
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meta: [],
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)
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