veloren/world/src/site2/gen.rs

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use super::*;
use crate::{
block::block_from_structure,
util::{RandomField, Sampler},
};
use common::{
store::{Id, Store},
terrain::{
structure::{Structure as PrefabStructure, StructureBlock},
Block, BlockKind,
},
vol::ReadVol,
};
use vek::*;
#[allow(dead_code)]
pub enum Primitive {
Empty, // Placeholder
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// Shapes
Aabb(Aabb<i32>),
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Pyramid { aabb: Aabb<i32>, inset: i32 },
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Cylinder(Aabb<i32>),
Cone(Aabb<i32>),
Sphere(Aabb<i32>),
Plane(Aabr<i32>, Vec3<i32>, Vec2<f32>),
Sampling(Box<dyn Fn(Vec3<i32>) -> bool>),
Prefab(PrefabStructure),
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// Combinators
And(Id<Primitive>, Id<Primitive>),
Or(Id<Primitive>, Id<Primitive>),
Xor(Id<Primitive>, Id<Primitive>),
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// Not commutative
Diff(Id<Primitive>, Id<Primitive>),
// Operators
Rotate(Id<Primitive>, Mat3<i32>),
Translate(Id<Primitive>, Vec3<i32>),
}
#[derive(Debug)]
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pub enum Fill {
Block(Block),
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Brick(BlockKind, Rgb<u8>, u8),
// TODO: the offset field for Prefab is a hack that breaks the compositionality of Translate,
// we probably need an evaluator for the primitive tree that gets which point is queried at
// leaf nodes given an input point to make Translate/Rotate work generally
Prefab(PrefabStructure, Vec3<i32>, u32),
}
impl Fill {
fn contains_at(&self, tree: &Store<Primitive>, prim: Id<Primitive>, pos: Vec3<i32>) -> bool {
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// Custom closure because vek's impl of `contains_point` is inclusive :(
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let aabb_contains = |aabb: Aabb<i32>, pos: Vec3<i32>| {
(aabb.min.x..aabb.max.x).contains(&pos.x)
&& (aabb.min.y..aabb.max.y).contains(&pos.y)
&& (aabb.min.z..aabb.max.z).contains(&pos.z)
};
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match &tree[prim] {
Primitive::Empty => false,
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Primitive::Aabb(aabb) => aabb_contains(*aabb, pos),
Primitive::Pyramid { aabb, inset } => {
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let inset = (*inset).max(aabb.size().reduce_min());
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let inner = Aabr {
min: aabb.min.xy() - 1 + inset,
max: aabb.max.xy() - inset,
};
aabb_contains(*aabb, pos)
&& (inner.projected_point(pos.xy()) - pos.xy())
.map(|e| e.abs())
.reduce_max() as f32
/ (inset as f32)
< 1.0
- ((pos.z - aabb.min.z) as f32 + 0.5) / (aabb.max.z - aabb.min.z) as f32
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},
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Primitive::Cylinder(aabb) => {
(aabb.min.z..aabb.max.z).contains(&pos.z)
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&& (pos
.xy()
.as_()
.distance_squared(aabb.as_().center().xy() - 0.5)
as f32)
< (aabb.size().w.min(aabb.size().h) as f32 / 2.0).powi(2)
},
Primitive::Cone(aabb) => {
(aabb.min.z..aabb.max.z).contains(&pos.z)
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&& pos
.xy()
.as_()
.distance_squared(aabb.as_().center().xy() - 0.5)
< (((aabb.max.z - pos.z) as f32 / aabb.size().d as f32)
* (aabb.size().w.min(aabb.size().h) as f32 / 2.0))
.powi(2)
},
Primitive::Sphere(aabb) => {
aabb_contains(*aabb, pos)
&& pos.as_().distance_squared(aabb.as_().center() - 0.5)
< (aabb.size().w.min(aabb.size().h) as f32 / 2.0).powi(2)
},
Primitive::Plane(aabr, origin, gradient) => {
// Maybe <= instead of ==
(aabr.min.x..aabr.max.x).contains(&pos.x)
&& (aabr.min.y..aabr.max.y).contains(&pos.y)
&& pos.z
== origin.z
+ ((pos.xy() - origin.xy())
.map(|x| x.abs())
.as_()
.dot(*gradient) as i32)
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},
Primitive::Sampling(f) => f(pos),
Primitive::Prefab(p) => !matches!(p.get(pos), Err(_) | Ok(StructureBlock::None)),
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Primitive::And(a, b) => {
self.contains_at(tree, *a, pos) && self.contains_at(tree, *b, pos)
},
Primitive::Or(a, b) => {
self.contains_at(tree, *a, pos) || self.contains_at(tree, *b, pos)
},
Primitive::Xor(a, b) => {
self.contains_at(tree, *a, pos) ^ self.contains_at(tree, *b, pos)
},
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Primitive::Diff(a, b) => {
self.contains_at(tree, *a, pos) && !self.contains_at(tree, *b, pos)
},
Primitive::Rotate(prim, mat) => {
let aabb = self.get_bounds(tree, *prim);
let diff = pos - (aabb.min + mat.cols.map(|x| x.reduce_min()));
self.contains_at(tree, *prim, aabb.min + mat.transposed() * diff)
},
Primitive::Translate(prim, vec) => {
self.contains_at(tree, *prim, pos.map2(*vec, i32::saturating_sub))
},
}
}
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pub fn sample_at(
&self,
tree: &Store<Primitive>,
prim: Id<Primitive>,
pos: Vec3<i32>,
canvas: &Canvas,
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) -> Option<Block> {
if self.contains_at(tree, prim, pos) {
match self {
Fill::Block(block) => Some(*block),
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Fill::Brick(bk, col, range) => Some(Block::new(
*bk,
*col + (RandomField::new(13)
.get((pos + Vec3::new(pos.z, pos.z, 0)) / Vec3::new(2, 2, 1))
% *range as u32) as u8,
)),
Fill::Prefab(p, tr, seed) => p.get(pos - tr).ok().and_then(|sb| {
let info = canvas.info;
let col_sample = info.col(info.wpos)?;
block_from_structure(
canvas.index,
*sb,
pos - tr,
p.get_bounds().center().xy(),
*seed,
col_sample,
Block::air,
)
}),
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}
} else {
None
}
}
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fn get_bounds_inner(&self, tree: &Store<Primitive>, prim: Id<Primitive>) -> Option<Aabb<i32>> {
fn or_zip_with<T, F: FnOnce(T, T) -> T>(a: Option<T>, b: Option<T>, f: F) -> Option<T> {
match (a, b) {
(Some(a), Some(b)) => Some(f(a, b)),
(Some(a), _) => Some(a),
(_, b) => b,
}
}
Some(match &tree[prim] {
Primitive::Empty => return None,
Primitive::Aabb(aabb) => *aabb,
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Primitive::Pyramid { aabb, .. } => *aabb,
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Primitive::Cylinder(aabb) => *aabb,
Primitive::Cone(aabb) => *aabb,
Primitive::Sphere(aabb) => *aabb,
Primitive::Plane(aabr, origin, gradient) => {
let half_size = aabr.half_size().reduce_max();
let longest_dist = ((aabr.center() - origin.xy()).map(|x| x.abs())
+ half_size
+ aabr.size().reduce_max() % 2)
.map(|x| x as f32);
let z = if gradient.x.signum() == gradient.y.signum() {
Vec2::new(0, longest_dist.dot(*gradient) as i32)
} else {
(longest_dist * gradient).as_()
};
let aabb = Aabb {
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min: aabr.min.with_z(origin.z + z.reduce_min().min(0)),
max: aabr.max.with_z(origin.z + z.reduce_max().max(0)),
};
aabb.made_valid()
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},
Primitive::Sampling(_) => Aabb {
min: Vec3::broadcast(std::i32::MIN),
max: Vec3::broadcast(std::i32::MAX),
},
Primitive::Prefab(p) => p.get_bounds(),
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Primitive::And(a, b) => or_zip_with(
self.get_bounds_inner(tree, *a),
self.get_bounds_inner(tree, *b),
|a, b| a.intersection(b),
)?,
Primitive::Or(a, b) | Primitive::Xor(a, b) => or_zip_with(
self.get_bounds_inner(tree, *a),
self.get_bounds_inner(tree, *b),
|a, b| a.union(b),
)?,
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Primitive::Diff(a, _) => self.get_bounds_inner(tree, *a)?,
Primitive::Rotate(prim, mat) => {
let aabb = self.get_bounds_inner(tree, *prim)?;
let extent = *mat * Vec3::from(aabb.size());
let new_aabb: Aabb<i32> = Aabb {
min: aabb.min,
max: aabb.min + extent,
};
new_aabb.made_valid()
},
Primitive::Translate(prim, vec) => {
let aabb = self.get_bounds_inner(tree, *prim)?;
Aabb {
min: aabb.min.map2(*vec, i32::saturating_add),
max: aabb.max.map2(*vec, i32::saturating_add),
}
},
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})
}
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pub fn get_bounds(&self, tree: &Store<Primitive>, prim: Id<Primitive>) -> Aabb<i32> {
self.get_bounds_inner(tree, prim)
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.unwrap_or_else(|| Aabb::new_empty(Vec3::zero()))
}
}
pub trait Structure {
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fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Id<Primitive>, Fill)>(
&self,
site: &Site,
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prim: F,
fill: G,
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);
// Generate a primitive tree and fills for this structure
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fn render_collect(&self, site: &Site) -> (Store<Primitive>, Vec<(Id<Primitive>, Fill)>) {
let mut tree = Store::default();
let mut fills = Vec::new();
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self.render(site, |p| tree.insert(p), |p, f| fills.push((p, f)));
(tree, fills)
}
}