veloren/chat-cli/src/main.rs

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Rust
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use client::{Client, Event};
use common::{clock::Clock, comp};
use log::{error, info};
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use std::io;
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use std::sync::mpsc;
use std::thread;
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use std::time::Duration;
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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fn read_input() -> String {
let mut buffer = String::new();
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io::stdin()
.read_line(&mut buffer)
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.expect("Failed to read input");
buffer
}
fn main() {
// Initialize logging.
pretty_env_logger::init();
info!("Starting chat-cli...");
// Set up an fps clock.
let mut clock = Clock::new();
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println!("Enter your username");
let mut username = read_input();
// Create a client.
let mut client =
Client::new(([127, 0, 0, 1], 59003), None).expect("Failed to create client instance");
println!("Server info: {:?}", client.server_info);
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println!("Players online: {:?}", client.get_players());
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client.register(comp::Player::new(username, None));
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let (tx, rx) = mpsc::channel();
thread::spawn(move || {
loop {
let msg = read_input();
tx.send(msg).unwrap();
}
});
loop {
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for msg in rx.try_iter() {
client.send_chat(msg)
}
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let events = match client.tick(comp::Controller::default(), clock.get_last_delta()) {
Ok(events) => events,
Err(err) => {
error!("Error: {:?}", err);
break;
}
};
for event in events {
match event {
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Event::Chat(msg) => println!("{}", msg),
Event::Disconnect => {} // TODO
}
}
// Clean up the server after a tick.
client.cleanup();
// Wait for the next tick.
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clock.tick(Duration::from_millis(1000 / TPS));
}
}