veloren/common/systems/src/aura.rs

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use common::{
combat,
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comp::{
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aura::{AuraChange, AuraKey, AuraKind, AuraTarget},
buff::{Buff, BuffCategory, BuffChange, BuffSource},
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group::Group,
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Alignment, Aura, Auras, BuffKind, Buffs, CharacterState, Health, Player, Pos,
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},
event::{Emitter, EventBus, ServerEvent},
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resources::DeltaTime,
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uid::{Uid, UidAllocator},
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};
use common_ecs::{Job, Origin, Phase, System};
use specs::{
saveload::MarkerAllocator, shred::ResourceId, Entities, Entity as EcsEntity, Join, Read,
ReadStorage, SystemData, World, WriteStorage,
};
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use std::time::Duration;
#[derive(SystemData)]
pub struct ReadData<'a> {
entities: Entities<'a>,
players: ReadStorage<'a, Player>,
dt: Read<'a, DeltaTime>,
server_bus: Read<'a, EventBus<ServerEvent>>,
uid_allocator: Read<'a, UidAllocator>,
cached_spatial_grid: Read<'a, common::CachedSpatialGrid>,
positions: ReadStorage<'a, Pos>,
char_states: ReadStorage<'a, CharacterState>,
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alignments: ReadStorage<'a, Alignment>,
healths: ReadStorage<'a, Health>,
groups: ReadStorage<'a, Group>,
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uids: ReadStorage<'a, Uid>,
}
#[derive(Default)]
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pub struct Sys;
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impl<'a> System<'a> for Sys {
type SystemData = (
ReadData<'a>,
WriteStorage<'a, Auras>,
WriteStorage<'a, Buffs>,
);
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const NAME: &'static str = "aura";
const ORIGIN: Origin = Origin::Common;
const PHASE: Phase = Phase::Create;
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fn run(_job: &mut Job<Self>, (read_data, mut auras, mut buffs): Self::SystemData) {
let mut server_emitter = read_data.server_bus.emitter();
let dt = read_data.dt.0;
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auras.set_event_emission(false);
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buffs.set_event_emission(false);
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// Iterate through all buffs, on any buffs that are from an aura, sets the check
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// for whether the buff recently set by aura to false
for (_, mut buffs_comp) in (&read_data.entities, &mut buffs).join() {
for (_, buff) in buffs_comp.buffs.iter_mut() {
if let Some(cat_id) = buff
.cat_ids
.iter_mut()
.find(|cat_id| matches!(cat_id, BuffCategory::FromAura(true)))
{
*cat_id = BuffCategory::FromAura(false);
}
}
}
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// Iterate through all entities with an aura
for (entity, pos, mut auras_comp) in
(&read_data.entities, &read_data.positions, &mut auras).join()
{
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let mut expired_auras = Vec::<AuraKey>::new();
// Iterate through the auras attached to this entity
for (key, aura) in auras_comp.auras.iter_mut() {
// Tick the aura and subtract dt from it
if let Some(remaining_time) = &mut aura.duration {
if let Some(new_duration) =
remaining_time.checked_sub(Duration::from_secs_f32(dt))
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{
*remaining_time = new_duration;
} else {
*remaining_time = Duration::default();
expired_auras.push(key);
}
}
let target_iter = read_data
.cached_spatial_grid
.0
.in_circle_aabr(pos.0.xy(), aura.radius)
.filter_map(|target| {
read_data
.positions
.get(target)
.and_then(|l| read_data.healths.get(target).map(|r| (l, r)))
.and_then(|l| read_data.uids.get(target).map(|r| (l, r)))
.map(|((target_pos, health), target_uid)| {
(target, target_pos, health, target_uid)
})
});
target_iter.for_each(|(target, target_pos, health, target_uid)| {
let mut target_buffs = match buffs.get_mut(target) {
Some(buff) => buff,
None => return,
};
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// Ensure entity is within the aura radius
if target_pos.0.distance_squared(pos.0) < aura.radius.powi(2) {
// Ensure the entity is in the group we want to target
let same_group = |uid: Uid| {
read_data
.uid_allocator
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.retrieve_entity_internal(uid.into())
.and_then(|e| read_data.groups.get(e))
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.map_or(false, |owner_group| {
Some(owner_group) == read_data.groups.get(target)
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})
|| *target_uid == uid
};
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let is_target = match aura.target {
AuraTarget::GroupOf(uid) => same_group(uid),
AuraTarget::NotGroupOf(uid) => !same_group(uid),
AuraTarget::All => true,
};
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if is_target {
activate_aura(
aura,
target,
health,
&mut target_buffs,
&read_data,
&mut server_emitter,
);
}
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}
});
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}
if !expired_auras.is_empty() {
server_emitter.emit(ServerEvent::Aura {
entity,
aura_change: AuraChange::RemoveByKey(expired_auras),
});
}
}
auras.set_event_emission(true);
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buffs.set_event_emission(true);
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}
}
#[warn(clippy::pedantic)]
//#[warn(clippy::nursery)]
fn activate_aura(
aura: &Aura,
target: EcsEntity,
health: &Health,
target_buffs: &mut Buffs,
read_data: &ReadData,
server_emitter: &mut Emitter<ServerEvent>,
) {
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let should_activate = match aura.aura_kind {
AuraKind::Buff { kind, source, .. } => {
let conditions_held = match kind {
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BuffKind::CampfireHeal => read_data
.char_states
.get(target)
.map_or(false, |target_state| {
target_state.is_sitting() && health.current() < health.maximum()
}),
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// Add other specific buff conditions here
_ => true,
};
// TODO: this check will disable friendly fire with PvE switch.
//
// Which means that you can't apply debuffs on you and your group
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// even if it's intended mechanic.
//
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// We don't have this for now, but think about this
// when we will add this.
let may_harm = || {
let owner = match source {
BuffSource::Character { by } => {
read_data.uid_allocator.retrieve_entity_internal(by.into())
},
_ => None,
};
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combat::may_harm(
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&read_data.alignments,
&read_data.players,
&read_data.uid_allocator,
owner,
target,
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)
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};
conditions_held && (kind.is_buff() || may_harm())
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},
};
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if !should_activate {
return;
}
// TODO: When more aura kinds (besides Buff) are
// implemented, match on them here
match aura.aura_kind {
AuraKind::Buff {
kind,
data,
category,
source,
} => {
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// Checks that target is not already receiving a buff
// from an aura, where the buff is of the same kind,
// and is of at least the same strength
// and of at least the same duration.
// If no such buff is present, adds the buff.
let emit_buff = !target_buffs.buffs.iter().any(|(_, buff)| {
buff.cat_ids
.iter()
.any(|cat_id| matches!(cat_id, BuffCategory::FromAura(_)))
&& buff.kind == kind
&& buff.data.strength >= data.strength
&& buff.time.map_or(true, |dur| {
data.duration.map_or(false, |dur_2| dur >= dur_2)
})
});
if emit_buff {
server_emitter.emit(ServerEvent::Buff {
entity: target,
buff_change: BuffChange::Add(Buff::new(
kind,
data,
vec![category, BuffCategory::FromAura(true)],
source,
)),
});
}
// Finds all buffs on target that are from an aura, are of
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// the same buff kind, and are of at most the same strength.
// For any such buffs, marks it as recently applied.
for (_, buff) in target_buffs.buffs.iter_mut().filter(|(_, buff)| {
buff.cat_ids
.iter()
.any(|cat_id| matches!(cat_id, BuffCategory::FromAura(_)))
&& buff.kind == kind
&& buff.data.strength <= data.strength
}) {
if let Some(cat_id) = buff
.cat_ids
.iter_mut()
.find(|cat_id| matches!(cat_id, BuffCategory::FromAura(false)))
{
*cat_id = BuffCategory::FromAura(true);
}
}
},
}
}