veloren/server/src/sys/terrain_sync.rs

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use crate::{chunk_serialize::ChunkSendQueue, client::Client, presence::Presence};
use common::{comp::Pos, terrain::TerrainGrid};
use common_ecs::{Job, Origin, Phase, System};
use common_net::msg::{CompressedData, ServerGeneral};
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use common_state::TerrainChanges;
use specs::{Join, Read, ReadExpect, ReadStorage, WriteStorage};
/// This systems sends new chunks to clients as well as changes to existing
/// chunks
#[derive(Default)]
pub struct Sys;
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impl<'a> System<'a> for Sys {
type SystemData = (
ReadExpect<'a, TerrainGrid>,
Read<'a, TerrainChanges>,
WriteStorage<'a, ChunkSendQueue>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Presence>,
ReadStorage<'a, Client>,
);
const NAME: &'static str = "terrain_sync";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
fn run(
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_job: &mut Job<Self>,
(terrain, terrain_changes, mut chunk_send_queues, positions, presences, clients): Self::SystemData,
) {
// Sync changed chunks
for chunk_key in &terrain_changes.modified_chunks {
for (presence, pos, chunk_send_queue) in
(&presences, &positions, &mut chunk_send_queues).join()
{
if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance)
{
chunk_send_queue.chunks.push(*chunk_key);
}
}
}
// TODO: Don't send all changed blocks to all clients
// Sync changed blocks
if !terrain_changes.modified_blocks.is_empty() {
let mut lazy_msg = None;
for (_, client) in (&presences, &clients).join() {
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
CompressedData::compress(&terrain_changes.modified_blocks, 1),
)));
}
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lazy_msg.as_ref().map(|msg| client.send_prepared(msg));
}
}
}
}