veloren/assets/common/entity/village/villager.ron

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(
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name: Name("Villager"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.villager"),
inventory: [
(10, "common.items.consumable.potion_big"),
],
),
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loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [],
)