veloren/server/src/cmd.rs

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//! # Implementing new commands.
//! To implement a new command, add an instance of `ChatCommand` to `CHAT_COMMANDS`
//! and provide a handler function.
use crate::Server;
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use chrono::{NaiveTime, Timelike};
use common::{
comp,
msg::ServerMsg,
npc::{get_npc_name, NpcKind},
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state::TimeOfDay,
};
use rand::Rng;
use specs::{Builder, Entity as EcsEntity, Join};
use vek::*;
use lazy_static::lazy_static;
use scan_fmt::scan_fmt;
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/// Struct representing a command that a user can run from server chat.
pub struct ChatCommand {
/// The keyword used to invoke the command, omitting the leading '/'.
pub keyword: &'static str,
/// A format string for parsing arguments.
arg_fmt: &'static str,
/// A message that explains how the command is used.
help_string: &'static str,
/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the command.
/// * `String` - a `String` containing the part of the command after the keyword.
/// * `&ChatCommand` - the command to execute with the above arguments.
/// Handler functions must parse arguments from the the given `String` (`scan_fmt!` is included for this purpose).
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
}
impl ChatCommand {
/// Creates a new chat command.
pub fn new(
keyword: &'static str,
arg_fmt: &'static str,
help_string: &'static str,
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
) -> Self {
Self {
keyword,
arg_fmt,
help_string,
handler,
}
}
/// Calls the contained handler function, passing `&self` as the last argument.
pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
(self.handler)(server, entity, args, self);
}
}
lazy_static! {
/// Static list of chat commands available to the server.
pub static ref CHAT_COMMANDS: Vec<ChatCommand> = vec![
ChatCommand::new(
"jump",
"{d} {d} {d}",
"/jump <dx> <dy> <dz> : Offset your current position",
handle_jump,
),
ChatCommand::new(
"goto",
"{d} {d} {d}",
"/goto <x> <y> <z> : Teleport to a position",
handle_goto,
),
ChatCommand::new(
"alias",
"{}",
"/alias <name> : Change your alias",
handle_alias,
),
ChatCommand::new(
"tp",
"{}",
"/tp <alias> : Teleport to another player",
handle_tp,
),
ChatCommand::new(
"kill",
"{}",
"/kill : Kill yourself",
handle_kill,
),
ChatCommand::new(
"time",
"{} {s}",
"/time : Set the time of day",
handle_time,
),
ChatCommand::new(
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"spawn",
"{} {} {d}",
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"/spawn <alignment> <entity> [amount] : Spawn a test entity",
handle_spawn,
),
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ChatCommand::new(
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"players",
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"{}",
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"/players : Show the online players list",
handle_players,
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),
ChatCommand::new(
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"help", "", "/help: Display this message", handle_help),
ChatCommand::new(
"health",
"{}",
"/health : Set your current health",
handle_health,
),
ChatCommand::new(
"build",
"",
"/build : Toggles build mode on and off",
handle_build,
),
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ChatCommand::new(
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"tell",
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"{}",
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"/tell <alias> <message>: Send a message to another player",
handle_tell,
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),
ChatCommand::new(
"killnpcs",
"{}",
"/killnpcs : Kill the NPCs",
handle_killnpcs,
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),
ChatCommand::new(
"object",
"{}",
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"/object [Name]: Spawn an object",
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handle_object,
),
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ChatCommand::new(
"light",
"{} {} {} {} {} {} {}",
"/light <opt: <<cr> <cg> <cb>> <<ox> <oy> <oz>> <<strenght>>>: Spawn entity with light",
handle_light,
),
ChatCommand::new(
"lantern",
"{} ",
"/lantern : adds/remove light near player",
handle_lantern,
),
];
}
fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32);
match (opt_x, opt_y, opt_z) {
(Some(x), Some(y), Some(z)) => {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
server
.state
.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(String::from("You have no position!")),
),
}
}
_ => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
}
}
fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32);
match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(_pos) => match (opt_x, opt_y, opt_z) {
(Some(x), Some(y), Some(z)) => {
server
.state
.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
_ => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
},
None => {
server.clients.notify(
entity,
ServerMsg::private(String::from("You don't have any position!")),
);
}
}
}
fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
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.map(|s| s.health.set_to(0, comp::HealthSource::Suicide));
}
fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let time = scan_fmt!(&args, action.arg_fmt, String);
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let new_time = match time.as_ref().map(|s| s.as_str()) {
Some("night") => NaiveTime::from_hms(0, 0, 0),
Some("dawn") => NaiveTime::from_hms(5, 0, 0),
Some("day") => NaiveTime::from_hms(12, 0, 0),
Some("dusk") => NaiveTime::from_hms(17, 0, 0),
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Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
Ok(time) => time,
Err(_) => {
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server.clients.notify(
entity,
ServerMsg::private(format!("'{}' is not a valid time.", n)),
);
return;
}
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},
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},
None => {
let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
let current_time = NaiveTime::from_num_seconds_from_midnight(time_in_seconds as u32, 0);
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server.clients.notify(
entity,
ServerMsg::private(format!(
"Current time is: {}",
current_time.format("%H:%M").to_string()
)),
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);
return;
}
};
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server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
new_time.num_seconds_from_midnight() as f64;
server.clients.notify(
entity,
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ServerMsg::private(format!(
"Time changed to: {}",
new_time.format("%H:%M").to_string()
)),
);
}
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fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_hp = scan_fmt!(&args, action.arg_fmt, u32);
match server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
{
Some(stats) => match opt_hp {
Some(hp) => stats.health.set_to(hp, comp::HealthSource::Command),
None => {
server.clients.notify(
entity,
ServerMsg::private(String::from("You must specify health amount!")),
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);
}
},
None => server.clients.notify(
entity,
ServerMsg::private(String::from("You have no position.")),
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),
}
}
fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => {
server
.state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(entity)
.map(|player| player.alias = alias);
}
None => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
}
}
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(_pos) => match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(format!(
"Unable to teleport to player '{}'!",
alias
)),
),
},
None => {
server.clients.notify(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
},
None => {
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server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
}
}
None => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
}
}
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fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let (opt_align, opt_id, opt_amount) = scan_fmt!(&args, action.arg_fmt, String, NpcKind, String);
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// This should be just an enum handled with scan_fmt!
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let opt_agent = alignment_to_agent(&opt_align.unwrap_or(String::new()), entity);
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let _objtype = scan_fmt!(&args, action.arg_fmt, String);
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// Make sure the amount is either not provided or a valid value
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let opt_amount = opt_amount
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.map_or(Some(1), |a| a.parse().ok())
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.and_then(|a| if a > 0 { Some(a) } else { None });
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match (opt_agent, opt_id, opt_amount) {
(Some(agent), Some(id), Some(amount)) => {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => {
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for _ in 0..amount {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0, 3.0),
rand::thread_rng().gen_range(-2.0, 3.0),
10.0,
);
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let body = kind_to_body(id);
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server
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.create_npc(pos, get_npc_name(id), body)
.with(comp::Vel(vel))
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.with(agent)
.build();
}
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server.clients.notify(
entity,
ServerMsg::private(format!("Spawned {} entities", amount).to_owned()),
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);
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}
None => server.clients.notify(
entity,
ServerMsg::private("You have no position!".to_owned()),
),
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}
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}
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_ => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
}
}
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fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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let ecs = server.state.ecs();
let players = ecs.read_storage::<comp::Player>();
let count = players.join().count();
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let header_message: String = format!("{} online players: \n", count);
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if count > 0 {
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let mut player_iter = players.join();
let first = player_iter.next().unwrap().alias.to_owned();
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let player_list = player_iter.fold(first, |mut s, p| {
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s += ",\n";
s += &p.alias;
s
});
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server
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.clients
.notify(entity, ServerMsg::private(header_message + &player_list));
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} else {
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server
.clients
.notify(entity, ServerMsg::private(header_message));
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}
}
fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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if server
.state
.read_storage::<comp::CanBuild>()
.get(entity)
.is_some()
{
server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.remove(entity);
server.clients.notify(
entity,
ServerMsg::private(String::from("Toggled off build mode!")),
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);
} else {
let _ = server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.insert(entity, comp::CanBuild);
server.clients.notify(
entity,
ServerMsg::private(String::from("Toggled on build mode!")),
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);
}
}
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fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
for cmd in CHAT_COMMANDS.iter() {
server
.clients
.notify(entity, ServerMsg::private(String::from(cmd.help_string)));
}
}
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fn alignment_to_agent(alignment: &str, target: EcsEntity) -> Option<comp::Agent> {
match alignment {
"hostile" => Some(comp::Agent::Enemy { target: None }),
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"friendly" => Some(comp::Agent::Pet {
target,
offset: Vec2::zero(),
}),
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// passive?
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_ => None,
}
}
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fn kind_to_body(kind: NpcKind) -> comp::Body {
match kind {
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NpcKind::Humanoid => comp::Body::Humanoid(comp::humanoid::Body::random()),
NpcKind::Pig => comp::Body::Quadruped(comp::quadruped::Body::random()),
NpcKind::Wolf => comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random()),
}
}
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fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
let ecs = server.state.ecs();
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let mut stats = ecs.write_storage::<comp::Stats>();
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let players = ecs.read_storage::<comp::Player>();
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let mut count = 0;
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for (stats, ()) in (&mut stats, !&players).join() {
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count += 1;
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stats.health.set_to(0, comp::HealthSource::Command);
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}
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let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
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} else {
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"No NPCs on server.".to_string()
};
server.clients.notify(entity, ServerMsg::private(text));
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}
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
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let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied();
/*let builder = server
.create_object(pos, ori, obj_type)
.with(ori);*/
if let (Some(pos), Some(ori)) = (pos, ori) {
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let obj_type = match obj_type.as_ref().map(String::as_str) {
Some("scarecrow") => comp::object::Body::Scarecrow,
Some("cauldron") => comp::object::Body::Cauldron,
Some("chest_vines") => comp::object::Body::ChestVines,
Some("chest") => comp::object::Body::Chest,
Some("chest_dark") => comp::object::Body::ChestDark,
Some("chest_demon") => comp::object::Body::ChestDemon,
Some("chest_gold") => comp::object::Body::ChestGold,
Some("chest_light") => comp::object::Body::ChestLight,
Some("chest_open") => comp::object::Body::ChestOpen,
Some("chest_skull") => comp::object::Body::ChestSkull,
Some("pumpkin") => comp::object::Body::Pumpkin,
Some("pumpkin_2") => comp::object::Body::Pumpkin2,
Some("pumpkin_3") => comp::object::Body::Pumpkin3,
Some("pumpkin_4") => comp::object::Body::Pumpkin4,
Some("pumpkin_5") => comp::object::Body::Pumpkin5,
Some("campfire") => comp::object::Body::Campfire,
Some("lantern_ground") => comp::object::Body::LanternGround,
Some("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
Some("lantern_2") => comp::object::Body::LanternStanding2,
Some("lantern") => comp::object::Body::LanternStanding,
Some("potion_blue") => comp::object::Body::PotionBlue,
Some("potion_green") => comp::object::Body::PotionGreen,
Some("potion_red") => comp::object::Body::PotionRed,
Some("crate") => comp::object::Body::Crate,
Some("tent") => comp::object::Body::Tent,
Some("bomb") => comp::object::Body::Bomb,
Some("window_spooky") => comp::object::Body::WindowSpooky,
Some("door_spooky") => comp::object::Body::DoorSpooky,
Some("carpet") => comp::object::Body::Carpet,
Some("table_human") => comp::object::Body::Table,
Some("table_human_2") => comp::object::Body::Table2,
Some("table_human_3") => comp::object::Body::Table3,
Some("drawer") => comp::object::Body::Drawer,
Some("bed_human_blue") => comp::object::Body::BedBlue,
Some("anvil") => comp::object::Body::Anvil,
Some("gravestone") => comp::object::Body::Gravestone,
Some("gravestone_2") => comp::object::Body::Gravestone2,
Some("chair") => comp::object::Body::Chair,
Some("chair_2") => comp::object::Body::Chair2,
Some("chair_3") => comp::object::Body::Chair3,
Some("bench_human") => comp::object::Body::Bench,
Some("bedroll") => comp::object::Body::Bedroll,
Some("carpet_human_round") => comp::object::Body::CarpetHumanRound,
Some("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
Some("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
Some("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
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_ => {
return server
.clients
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.notify(entity, ServerMsg::chat(String::from("Object not found!")));
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}
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};
server
.create_object(pos, ori, obj_type)
.with(comp::Ori(
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
ori.0
.map(|e| {
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
.normalized(),
))
.build();
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server
.clients
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.notify(entity, ServerMsg::chat(format!("Spawned object.")));
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} else {
server
.clients
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.notify(entity, ServerMsg::chat(format!("You have no position!")));
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}
}
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fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
scan_fmt!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
let mut light_emitter = comp::LightEmitter::default();
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if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
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let r = clamp(r,0.0,1.0);
let g = clamp(g,0.0,1.0);
let b = clamp(b,0.0,1.0);
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light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_emitter.offset = Vec3::new(x, y, z)
};
if let Some(s) = opt_s {
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light_emitter.strength = clamp(s,0.0,100.0)
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};
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
if let Some(pos) = pos {
server
.state
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(light_emitter)
.build();
server
.clients
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.notify(entity, ServerMsg::chat(format!("Spawned object.")));
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} else {
server
.clients
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.notify(entity, ServerMsg::chat(format!("You have no position!")));
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}
}
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fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_s = scan_fmt!(&args, action.arg_fmt, f32);
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if server
.state
.read_storage::<comp::LightEmitter>()
.get(entity)
.is_some()
{
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if let Some(s) = opt_s {
if let Some(light) = server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.get_mut(entity)
{
light.strength = clamp(s,0.0,100.0);
server.clients.notify(
entity,
ServerMsg::chat(String::from("You played with flame strength.")),
);
}
} else {
server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.remove(entity);
server.clients.notify(
entity,
ServerMsg::chat(String::from("You put out the lantern.")),
);
}
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} else {
let _ = server
.state
.ecs()
.write_storage::<comp::LightEmitter>()
.insert(
entity,
comp::LightEmitter {
offset: Vec3::new(1.0, 0.2, 0.8),
col: Rgb::new(0.824, 0.365, 0.196),
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strength: if let Some(s) = opt_s { clamp(s,0.0,100.0) } else { 2.0 },
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},
);
server.clients.notify(
entity,
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ServerMsg::chat(String::from("You lighted your lantern.")),
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);
}
}
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fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
let msg = &args[alias.len()..args.len()];
match opt_player {
Some(player) => {
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if player != entity {
if msg.len() > 1 {
let opt_name = ecs
.read_storage::<comp::Player>()
.get(entity)
.map(|s| s.alias.clone());
match opt_name {
Some(name) => {
server.clients.notify(
player,
ServerMsg::tell(format!("{} tells you:{}", name, msg)),
);
server.clients.notify(
entity,
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ServerMsg::tell(format!("You tell {}:{}", alias, msg)),
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);
}
None => {
server.clients.notify(
entity,
ServerMsg::private(String::from("You do not exist!")),
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);
}
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}
} else {
server.clients.notify(
entity,
ServerMsg::private(format!(
"You really should say something to {}!",
alias
)),
);
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}
} else {
server.clients.notify(
entity,
ServerMsg::private(format!("You can't /tell yourself.")),
);
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}
}
None => {
server.clients.notify(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
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);
}
}
}
None => server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string))),
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}
}
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//#region Helper
fn clamp(value: f32,min:f32,max:f32) -> f32 {
if value >= min {
if value > max {
max
} else {
value
}
} else {
min
}
}
//#endregion