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ebc8e945d4
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In agent::Sys , perform target selection periodically to avoid agents going after their target too singlemindedly.
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2021-03-23 23:00:05 -04:00 |
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21b20ea75e
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Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.
See merge request veloren/veloren!1973
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2021-03-23 14:29:43 +00:00 |
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f2c01409a2
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Merge branch 'sam/continuous-roll' into 'master'
Roll Tweaks
See merge request veloren/veloren!1975
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2021-03-23 09:46:21 +00:00 |
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75f1b0f5e0
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Remove level from create_ship and CreateShip .
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2021-03-23 10:44:42 +01:00 |
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deb9358c3a
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Add ServerEvent::CreateShip , and use it instead of CreateNpc for RtSim airships.
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2021-03-23 10:44:37 +01:00 |
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49f39fb752
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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456ceab6d0
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Remove eye height check for beam
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2021-03-23 10:43:22 +01:00 |
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695f6c52fe
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Added raycast check to beams
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2021-03-23 10:43:18 +01:00 |
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0e3f7625a9
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Fix #962 - kick old client and add new client on duplicate login
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2021-03-22 19:15:24 -05:00 |
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356bb5baee
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If roll input remains held, allows you to keep rolling and stay in roll state.
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
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2021-03-22 18:47:13 -04:00 |
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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3d45262ebb
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warn when a single system takes longer than 500ms
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2021-03-22 14:26:05 +01:00 |
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4356f67bed
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Merge branch 'loot-tables' into 'master'
Loot tables
See merge request veloren/veloren!1968
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2021-03-22 09:39:35 +00:00 |
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f65cd1e771
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Loot tables
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2021-03-22 09:39:35 +00:00 |
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f57af6f776
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Merge branch 'slipped/animtweaks' into 'master'
airship movement bits
See merge request veloren/veloren!1967
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2021-03-22 08:49:04 +00:00 |
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1374900928
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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31747d8ff1
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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7ae4230dc8
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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003e76113f
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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983523c463
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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e64258afcf
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Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code
See merge request veloren/veloren!1961
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2021-03-21 18:34:21 +00:00 |
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a77578a25b
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harden slowjob code
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2021-03-21 18:45:23 +01:00 |
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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e06870702f
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Add skill for swimming speed
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2021-03-21 15:58:38 +01:00 |
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9e11a574d2
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remove CharacterAbility::Climb
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2021-03-21 00:35:34 +01:00 |
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d0df01fe51
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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1351b9515c
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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8b01abde67
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address comments
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2021-03-20 22:56:54 +01:00 |
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d7090315ff
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Increased combo duration by 50%
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2021-03-20 16:44:18 -04:00 |
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92c9e8c477
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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d0aa68a9d2
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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2733ba2e27
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
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d489ade082
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Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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9fb44e5674
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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e5afb2fcf7
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Various visual fixes
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2021-03-18 22:53:06 +01:00 |
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e6e56f19f9
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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bf383d9562
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Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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99805f9a8d
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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a6cae66a54
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Merge branch 'sam/fix-dash' into 'master'
Fixed dash
See merge request veloren/veloren!1933
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2021-03-18 03:09:46 +00:00 |
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6c939b35b8
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Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
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2021-03-18 01:47:29 +00:00 |
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64c8f75a4f
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Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
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2021-03-18 01:07:18 +00:00 |
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5384e5a01e
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Fixed dash
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2021-03-17 20:13:12 -04:00 |
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fbf4defa04
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Adds sfx for Sceptre aura
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2021-03-17 23:54:49 +00:00 |
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e8b053a09f
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
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2021-03-17 21:31:07 +00:00 |
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2bceb2d3a6
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Shockwaves and beams no longer use last position in calculating if they hit.
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2021-03-17 17:24:39 -04:00 |
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49e5fe96df
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add a check that at least 1 thread works for slowJobPool and for every configuration
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2021-03-17 14:36:58 +01:00 |
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529eae2e9d
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slowjob: allow at least 1 job of every type
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2021-03-17 08:26:43 +01:00 |
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