25c28f26d6
Different body types now have different health values and gain different amounts of healths on leveling.
2020-07-09 00:04:25 +00:00
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
2a7a8b05e6
Merge branch 'network-lockless' into 'master'
...
Network lockless
See merge request veloren/veloren!1153
2020-07-05 09:17:29 +00:00
3e830aa0ca
Merge branch 'angel/add-spawn-training-dummy' into 'master'
...
Added spawning test dummy
See merge request veloren/veloren!1142
2020-07-04 19:24:02 +00:00
aefa7e2f11
Make chests and enemies use the basic loot table
2020-07-04 14:07:10 +02:00
fe47b11345
instead of trying to connect for 80 minutes, just try 4 mins, added Changelog
2020-07-04 12:37:50 +02:00
e73ec7a4d2
Added spawning test dummy
2020-07-03 16:53:04 -04:00
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
985b0e2bfd
Merge branch 'wusyong/tchinese' into 'master'
...
Add Traditional Chinese translation
See merge request veloren/veloren!885
2020-06-28 21:23:57 +00:00
4117f2f2a8
cargo fmt; changelog
2020-06-27 17:03:55 -04:00
0ce7d6c876
Updated changelog
2020-06-25 18:57:29 +01:00
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
32f6d42ed9
alpha disclaimer
2020-06-24 13:44:39 +00:00
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
88d68df2c0
Remove wield requirement to swap loadout
2020-06-17 21:34:58 +08:00
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
0b9cae84de
Add changes to change log
2020-06-15 18:13:32 +08:00
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
b1d191301a
Make the persistence system code more generic so that it handles all
...
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
c899bdf6ab
Add to changelog
2020-06-01 22:21:54 +08:00
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
72e90d5376
speech bubble changelog
2020-05-27 13:50:50 +02:00
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
a550c5de52
Merge branch 'qrazhan/450-feedback-on-alias-change' into 'master'
...
Issue #450 : Send update chat message to all clients on successful alias change.
Closes #450
See merge request veloren/veloren!1018
2020-05-27 05:33:22 +00:00
cba403df36
Closes #450 : Send update chat message to all clients on successful alias change.
2020-05-26 22:00:47 -07:00
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
4876dd492d
fix Changelog.md links
2020-05-16 01:18:50 +02:00
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
b678796549
Fix spelling and structure of changelog
2020-05-13 09:58:42 -04:00
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00