14 Commits

Author SHA1 Message Date
Sam
558e2aefb7 Bow models 2022-05-16 15:11:23 -04:00
Sam
ac306bbec0 Added weapon models for 2h axe, hammer, and sword. 2022-05-16 15:11:07 -04:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
c9985e14cb Rename Saurok, various anim fixes 2020-10-19 16:20:58 +02:00
d2f91bc3a0 Assigns a ToolKind to bipedlarge weapons 2020-10-19 16:20:58 +02:00
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
e404ea0d4f assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
39e5530d45 made bow available in char selection 2019-10-04 21:02:40 +02:00
b5180320fb bow position 2019-10-04 21:02:40 +02:00
d46f1e1859 Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00