Commit Graph

4349 Commits

Author SHA1 Message Date
Isse
d292234c47 lod for sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
458acce5ac set vel to zero when sprite mounted 2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6 don't sit through walls 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
377787e3c8 avoid:
```
PHI nodes not grouped at top of basic block!
  %246 = phi <4 x float> [ <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, %114 ], [ %241, <badref> ], !dbg !961029
label %243
in function _ZN14veloren_common4comp9inventory4item7modular11ModularBase4kind17h0950571ff74739d8E
LLVM ERROR: Broken function found, compilation aborted!
```
2023-05-08 18:58:54 +02:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Sam
faff715c4f Simultaneous melee hits now show separately in SCT 2023-05-07 20:43:52 -04:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00
Sam
9cedf854de Abilities can now be activated from multiple contexts 2023-05-07 20:43:50 -04:00
Marcel Märtens
6a8f10bf41 fix master fmt 2023-05-05 18:26:14 +02:00
Marcel Märtens
cd7d889c13 get rid of oldtime in chrono 2023-05-05 18:25:49 +02:00
Isse
eed613a50f change other value parsers 2023-05-05 15:05:57 +02:00
Marcel
223ae7ee98 Merge branch 'xMAC94x/update_deps' into 'master'
update further dependencies

See merge request veloren/veloren!3913
2023-05-05 08:42:43 +00:00
Marcel Märtens
d90ea8c1da get rid of structop and update clippy in common test, now only criterion is left with version 2 2023-05-05 09:46:46 +02:00
Joshua Barretto
b6d8182382 Merge branch 'zesterer/item-merging' into 'master'
Zesterer/item merging

See merge request veloren/veloren!3912
2023-05-05 00:03:22 +00:00
Joshua Barretto
8d9625d6ee Addressed comments 2023-05-04 23:18:40 +01:00
Joshua Barretto
ee971e4056 Added item merging 2023-05-04 22:12:25 +01:00
Marcel Märtens
27620e665b we need a new version of refinery that needs a new version of rusqlite, so update both 2023-05-04 20:53:00 +02:00
Marcel
ce4beff7fe Merge branch 'xMAC94x/update_deps' into 'master'
update veloren deps

See merge request veloren/veloren!3911
2023-05-04 18:28:59 +00:00
Imbris
60dbcf86f9 Merge branch 'imbris/server-start-faster' into 'master'
Improve server startup times, in particular, finding paths between sites.

See merge request veloren/veloren!3888
2023-05-04 18:06:38 +00:00
Joshua Barretto
a5b1e41d8b Make NPC interaction go via rtsim 2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453 update veloren deps 2023-05-04 11:58:43 +02:00
Joshua Barretto
2ff0118df0 More rtsim monsters 2023-05-04 10:13:02 +01:00
Joshua Barretto
0f92f38967 Started adding wandering rtsim monsters 2023-05-01 18:29:32 +01:00
Imbris
29f0f0d83f Rename cheapest_score for clarity and add documentation to fields of NodeEntry 2023-04-24 22:43:40 -04:00
Isse
ab4076518f Add multiloot 2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172 Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list 2023-04-22 11:37:52 -04:00
Imbris
d18100c87a Add a max cost parameter to the astar algorithm so that it will terminate as exausted if this limit is reached. This is used to optimize site pathfinding by exiting early from finding a novel path if we know it won't be used. 2023-04-21 23:16:24 -04:00
Imbris
ed94c1c1b6 Fix existing bug with all site route costs be computed as 0 2023-04-20 22:22:21 -04:00
Imbris
c82e6cfc77 Cleanup, fmt, appease clippy 2023-04-20 21:53:59 -04:00
Imbris
c6f5e8dac2 Add more profiling spans to Server startup related things in order to
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Imbris
92a42ced18 Apply experimental astar2 changes to the original impl 2023-04-20 21:53:59 -04:00
Imbris
d1ca47da41 Remove astar node clustering related code 2023-04-20 21:53:59 -04:00
Imbris
81885fe8e5 Additional optimizations (such as avoiding calling find_path when we know we won't use the result or that it will fail), cleanup of excess notes and commented code, probably other misc optimizations 2023-04-20 21:53:59 -04:00
Imbris
1f5ebbd100 mess (server startup time related experimentation, in particular with
pathfinding between sites)
2023-04-20 21:53:59 -04:00
Sam
4f991190d3 Removed 3rd to_owned call 2023-04-19 18:43:43 -04:00
Sam
e819cd2309 Updated hashbrown, removed some to_owned calls in handling recently unequipped items 2023-04-19 18:43:40 -04:00
Sam
63bf8f3ac7 Responded to review comments and fixed tests 2023-04-19 18:34:17 -04:00
Sam
7fdfc0e71b Addressed review 2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69 Recently unequipped items are now tracked and durability loss on death is applied to them 2023-04-19 18:34:16 -04:00
Imbris
f525be9b3b Update tracy-client to 0.15.2, also use tracy_client through the
re-export of `profiling` to make keeping the versions in-sync much less
tedious (and have `cargo update` not break this).
2023-04-18 21:28:15 -04:00
Sam
9d503d1e1f Debug items no longer have durability 2023-04-14 18:25:24 -04:00
Sam
553aa690b4 Added repair equipment command 2023-04-14 18:09:23 -04:00
Isse
3548b464da orient airships correctly on load 2023-04-14 11:25:59 +02:00
Isse
2208a3037e improve flying goto 2023-04-14 11:23:17 +02:00
Isse
d1f6e6bef6 somewhat fix airships 2023-04-14 11:22:10 +02:00
Joshua Barretto
504ea158d2 Merge branch 'zesterer/towns' into 'master'
Improvements to towns and NPCs

See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
a835ce7e26 Better starting site choices 2023-04-13 18:32:21 +01:00
Joshua Barretto
daacadaedb Made NPCs give directions to nearby towns, fixed player death propagation 2023-04-13 14:34:31 +01:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6 Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2

Closes #1476

See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78 Correct localisation of numeric values, use coordinate conversions in rtsim 2023-04-12 10:36:11 +01:00
Isse
0bb6fa7946 add flag to clamp to ground for RepositionOnChunkLoad 2023-04-12 10:17:49 +02:00
Joshua Barretto
3582d86c70 Simplified localisation logic 2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1 Allowed localisation content to be recursive 2023-04-11 23:18:34 +01:00
Joshua Barretto
cf701fb604 Localised rtsim NPC speech 2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Joshua Barretto
08afe26112 Directly compare rtism resources to avoid unnecessary hooks 2023-04-11 11:49:10 +01:00
Imbris
4ea635cc8d Merge branch 'imbris/random-tweaks-35902u8' into 'master'
Some misc tweaks

See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Isse
efe2eb046c add comment about a pure-proportional controller 2023-04-10 22:22:50 +02:00
Joshua Barretto
92ead1cf38 Removed vehicle riders, for now 2023-04-10 20:58:08 +01:00
Joshua Barretto
00559187d6 Fixed tests 2023-04-10 18:40:31 +01:00
Joshua Barretto
b50645c1ee Addressed review comments 2023-04-10 17:59:43 +01:00
Joshua Barretto
efbab102a5 Make LoD towns glow 2023-04-09 19:25:58 +01:00
Joshua Barretto
326aa3f8ff Made /rtsim_npc order NPCs by distance 2023-04-09 19:25:58 +01:00
Joshua Barretto
70538dae66 Choose random plaza tile 2023-04-09 19:25:58 +01:00
Joshua Barretto
2fbddafd0a Added report system, information sharing, made NPCs act on sentiments 2023-04-09 19:25:58 +01:00
Joshua Barretto
08338436ea Added sentiments 2023-04-09 19:25:58 +01:00
Joshua Barretto
a7a08763f2 Gave NPCs names 2023-04-09 19:25:58 +01:00
Joshua Barretto
74610833d0 Cleaned up rtsim tick handling 2023-04-09 19:25:58 +01:00
Joshua Barretto
5614eaa7a5 Cleaned up rtsim rules 2023-04-09 19:25:57 +01:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
85c572f6e2 Better town layout 2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755 Don't hunt friendly animals 2023-04-09 19:25:57 +01:00
Joshua Barretto
9f025de27d Addressed feedback 2023-04-09 19:25:57 +01:00
Joshua Barretto
1fcb46ae0c Made merchants advertise wares 2023-04-09 19:25:56 +01:00
Joshua Barretto
b72d8f3192 Added the ability for rtsim to tell NPCs to speak 2023-04-09 19:25:56 +01:00
Joshua Barretto
7dfbc2bdab Made socialising NPCs dance 2023-04-09 19:25:56 +01:00
Joshua Barretto
7175f7f02f Hunters explore forests to hunt game 2023-04-09 19:25:56 +01:00
Joshua Barretto
b402e450cf Added rtsim_npc, made herbalists gather ingredients 2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Joshua Barretto
8d91ebb23e Don't aim character when drinking 2023-04-09 19:25:55 +01:00
Isse
d53b344c23 make merchants use tell, and general cleanup 2023-04-09 19:25:55 +01:00
Joshua Barretto
8ba68e30f3 Merchants no longer buy/sell things they don't know the price of 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7 Added /rtsim_purge command 2023-04-09 19:25:55 +01:00
Isse
1c0fdf9228 rtsim personalities 2023-04-09 19:25:55 +01:00
Isse
7ac6c6b453 fix warnings in rtsim 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Isse
259bb6fce4 fix phys test 2023-04-09 19:25:54 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Isse
a7588e274d clean up mounting 2023-04-09 19:25:54 +01:00
Isse
28ebdbbe74 fix mount controller 2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362 Track almost all collectable sprites, added resource replenishment 2023-04-09 19:25:54 +01:00
Joshua Barretto
077da13a5f Improved herbalist, hunter, farmer, added cultist factions 2023-04-09 19:25:54 +01:00
Joshua Barretto
2b3f0737d0 Added npc_info, action backtraces 2023-04-09 19:25:54 +01:00
Joshua Barretto
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
IsseW
c026b4d20a travelers say where they're going 2023-04-09 19:25:53 +01:00
IsseW
9be6c7b527 Pathing between sites. 2023-04-09 19:25:53 +01:00
Joshua Barretto
feaaaa9a25 Added initial impl of factions 2023-04-09 19:25:53 +01:00
IsseW
ca02b5e97c cleaner entity creation 2023-04-09 19:25:52 +01:00
Joshua Barretto
6397e283b2 Added world settings 2023-04-09 19:25:52 +01:00
Joshua Barretto
e08f7d4fa9 Added blacksmith 2023-04-09 19:25:52 +01:00
Joshua Barretto
f40cfb4ac3 Made farmers sell food 2023-04-09 19:25:52 +01:00
IsseW
ac0e62df8e tp_npc command 2023-04-09 19:25:52 +01:00
Joshua Barretto
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
Joshua Barretto
558dd99fd3 Added basic rtsim NPC simulation, rtsim controller support 2023-04-09 19:25:51 +01:00
Joshua Barretto
8ff438bb5b Smol animals 2023-04-09 19:25:51 +01:00
Joshua Barretto
f140a94dc6 Fixed scaled terrain collisions 2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
Joshua Barretto
1dc7518200 Added rtsim entity unload hook 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Joshua Barretto
c168ff2f9b Added rtsim saving, chunk resources, chunk resource depletion 2023-04-09 19:25:51 +01:00
Imbris
3ef4af0195 Various tweaks:
* Store result of large condition expression in a variable before using
  in if statement (improves readability of code).
* Buff doc comment improvements. Adding periods is neccessary since
  these will be merged into one line in the generated docs.
* Add note on AbilityContext that AbilityContext::None is intended to be
  used rather than AbilityContext::Stance(Stance::None) perhaps in the
  future we can add some serde shenanigans to make this work better, but
  it is probably best to wait to see how this type evolves first.
2023-04-07 23:56:55 -04:00
Imbris
2cc2aa86f4 Synchronize DiveMelee checks 2023-04-07 01:59:41 -04:00
Imbris
e20cf5f14f Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs 2023-04-07 01:59:41 -04:00
Sam
d523d31056 Fixed possible crash in crafting UI 2023-04-06 10:57:18 -04:00
Sam
132f26dbc0 Addressed review 2023-04-06 10:57:16 -04:00
Sam
92165a8fd8 Repair recipes no longer show ingredients as required when they are not damaged enough to need any 2023-04-06 10:57:14 -04:00
Sam
ff9f755c0c Changed repair recipe to round down on material costs. 2023-04-06 10:57:13 -04:00
Sam
00710a4eb0 Fixed csv tools 2023-04-06 10:57:13 -04:00
Sam
e4ebd17363 Addressed feedback 2023-04-06 10:57:12 -04:00
Sam
ca879173be Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist. 2023-04-06 10:56:55 -04:00
Sam
536d88a2c7 Repair costs scale based on how damaged the item is. 2023-04-06 10:54:50 -04:00
Sam
52a62420db Changed durability persistence to a NonZeroU32 2023-04-06 10:54:49 -04:00
Sam
011b6c3feb Changed how durability was persisted so that a more general system can be used for future item properties. 2023-04-06 10:54:49 -04:00
Sam
0966753699 Added repair recipes 2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Sam
a555e08d0b Added durability to item tooltips 2023-04-06 10:54:47 -04:00
Sam
c586db8feb Item durability is now persisted 2023-04-06 10:54:47 -04:00
Sam
a07e042fa2 Items now lose durability on death 2023-04-06 10:54:46 -04:00
Sam
df13741be9 Durability system in place 2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448 realize zesterers proposal 2023-04-05 00:11:26 +02:00
Christof Petig
9205da2298 cargo fmt 2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8 initial support for multiple models in one vox file 2023-04-04 23:46:20 +02:00
Samuel Keiffer
494019ecc2 Merge branch 'sam/polymorph-buff-fix' into 'master'
Fix multiple polymorph buffs

See merge request veloren/veloren!3850
2023-04-02 22:45:54 +00:00
Joshua Barretto
17cdd3e38d Merge branch 'zesterer/choose-starting-site' into 'master'
Allow new players to choose their starting site

See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Sam
6849f9fc21 Fix function name typo 2023-04-01 18:11:16 -04:00
Sam
352d34557e Fix modular crafting window showing an item output when it is not possible to craft two components together. 2023-04-01 17:22:01 -04:00
Sam
f40ef0d5dd Polymorph effect now more correctly handles when multiple polymorph buffs are applied. 2023-04-01 13:11:59 -04:00
Joshua Barretto
42c534b7b4 Removed /home, replaced with /respawn 2023-04-01 17:37:01 +01:00
Joshua Barretto
acec45b756 Initial implementation of starting site choice 2023-03-31 14:24:14 +01:00
Sam
09f600bc1e Buffs can have variable tick times 2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
c9af470cc7 Final tweaks 2023-03-28 20:55:21 -04:00