Commit Graph

11668 Commits

Author SHA1 Message Date
Joshua Barretto
3881d2ea38 Fixed i16 underflow 2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
Marcel
3a984d24a5 Merge branch 'imbris/opt-biome-floodfill' into 'master'
Optimize biome naming floodfill by replacing hashmaps

See merge request veloren/veloren!3366
2022-05-10 08:47:49 +00:00
IsseW
9a9302a0b6 Use a seperate rng for peak and biome name gen 2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe Optimize biome naming floodfill by replacing hashmaps 2022-05-10 03:30:09 -04:00
Isse
e33e6354a7 Merge branch 'isse/clamp-gen-bool' into 'master'
Clamp chances for gen bool in agent.rs

See merge request veloren/veloren!3365
2022-05-10 07:17:14 +00:00
IsseW
022fa3d556 Clamp chances for gen bool in agent.rs 2022-05-10 08:44:26 +02:00
Isse
b930724b45 Merge branch 'isse/naming-features' into 'master'
naming behind feature and fix addition overflow

See merge request veloren/veloren!3364
2022-05-10 06:30:03 +00:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
holychowders
fc2095803d Use inline conditional to simplify assignment. 2022-05-09 22:23:08 -05:00
Marcel
4ce05099a6 Merge branch 'angel/change-outcomes-to-eventbus' into 'master'
Change outcomes to eventbus

See merge request veloren/veloren!3360
2022-05-09 19:58:13 +00:00
Forest Anderson
cea55143ce Change outcomes to eventbus 2022-05-09 19:58:13 +00:00
Marcel
04c4b832ca Merge branch 'isse/net-avoid-clone' into 'master'
Avoid clone in Stream::send

See merge request veloren/veloren!3362
2022-05-09 14:48:16 +00:00
Isse
06f0239130 Avoid clone in Stream::send 2022-05-09 14:48:13 +00:00
Joshua Barretto
6b69fbe9c5 Merge branch 'zesterer/ice-spawning' into 'master'
Added SpawnMode to allow for ice and water column spawning of wildlife

See merge request veloren/veloren!3358
2022-05-08 23:09:19 +00:00
Marcel
dc3bb02cb2 Merge branch 'xMAC94x/partial_buff_parallize' into 'master'
partial buff parallelization

See merge request veloren/veloren!3356
2022-05-08 20:38:58 +00:00
markobekko
8011866012 updated the italian translation 2022-05-08 21:34:10 +02:00
Marcel Märtens
3fcf95061e before buff was around 5ms - 6ms on 100 players 2022-05-08 19:49:21 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
holychowders
4c76e9314d Use sum instead of fold. 2022-05-06 19:27:30 -05:00
holychowders
1ebbf335e1 Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve. 2022-05-06 19:25:03 -05:00
holychowders
4890ac99da Update changelog. 2022-05-06 13:15:46 -05:00
holychowders
dc9dbc30b4 - Adjust Stats Diary UI to show stealth as a percentage from armor items.
- `(Max)` is also shown when stealth from items is maxed out (currently
  30%).

Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
  - In addition, the current max stealth sum from armor is `0.3`, beyond which no stealth effect is caused.
2022-05-06 13:15:46 -05:00
holychowders
e473c47bcf Distinguish stealth from armor and stealth from sneaking. Also fixes #1525.
- Armor and sneaking have exclusive effects on overall stealth, rather
  than armor taking effect only while sneaking.

Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.

Internals:
- Stealth getter accounts for sneaking in final calculation, not just
  armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.

Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
  - Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
Marcel
e5a840534b Merge branch 'treeco/improve-mapgen-ux' into 'master'
Improve water.rs usability

See merge request veloren/veloren!3355
2022-05-06 12:51:59 +00:00
Treeco
66fe458623 Improve water.rs usability
Will have an accompanying book update
2022-05-06 13:12:11 +01:00
Marcel
005b69edc5 Merge branch 'holychowders/fix_agents_not_responding_to_sound' into 'master'
Fix agents not hearing sounds due to reduced `listen_dist`, caused by commit `a6955e5af`.

See merge request veloren/veloren!3353
2022-05-05 09:20:13 +00:00
Marcel
5f149af1ee Merge branch 'aerialfiddle/be_BY' into 'master'
Belarusian translation: minor fixes

See merge request veloren/veloren!3350
2022-05-05 07:12:15 +00:00
holychowders
9c68fbbeed Fix agents not hearing sounds due to reduced listen_dist, caused by commit a6955e5af.
- `listen_dist` has been restored to normal and the behavior intended by
  the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Anton Katsuba
cca14ff4a3 Minor orthography fixes 2022-05-04 16:54:21 +03:00
Marcel
84ab219cf3 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2022-04-25`

See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Samuel Keiffer
3abba05fb8 Merge branch 'holychowders/improve_perception_system' into 'master'
Agent: Use FOV when scanning for hostile targets and refactor `choose_target()`.

See merge request veloren/veloren!3307
2022-05-02 22:45:14 +00:00
Marcel
0fec62a590 Merge branch 'tygyh/Deduplication' into 'master'
Extract 'calculate_projection_and_collision_dist' function

See merge request veloren/veloren!3050
2022-05-02 09:14:18 +00:00
Jonathan Berglin
144d6d41f7 Extract 'calculate_projection_and_collision_dist' function 2022-05-02 09:14:17 +00:00
Marcel
593d8fa4b5 Merge branch 'xMAC94x/update_vek' into 'master'
switch to upstream vek again

See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
holychowders
eab010b8c4 Change can_see_entity() parameter ordering to be consistent with other action nodes.
- Moved `agent` and `controller` to front.
2022-05-01 19:18:44 -05:00
holychowders
f2b5ea600e Revert parameter re-ordering of flee() (included in commit 9b6616fc0) to be consistent with other action nodes. 2022-05-01 19:18:44 -05:00
holychowders
a6955e5afb Re-add listen_dist check in choose_target() and add randomness to simulate agents detecting entities directly behind them. 2022-05-01 19:18:43 -05:00
holychowders
17f7353083 Move more expensive perception check below validity check in filter; Reduce number of component fetches. 2022-05-01 19:18:42 -05:00
holychowders
5d78294141 Pass positions and bodies into entities_have_line_of_sight() instead of fetching within. 2022-05-01 19:18:42 -05:00
holychowders
706ec91e69 Fix: Add alignment passivity check in is_enemy(). 2022-05-01 19:18:25 -05:00
holychowders
97e0e39887 Reduce function names and remove unnecessary component fetch from function. 2022-05-01 19:05:28 -05:00
holychowders
455cab0ee7 Address code review. 2022-05-01 18:44:10 -05:00
holychowders
995504be26 Have line-of-sight checks explicitly account for eye-height for entities. 2022-05-01 18:23:27 -05:00
holychowders
dda85e4bc3 Address code review. 2022-05-01 18:23:23 -05:00