cc40058ae2
Reduce extra energy updates
2022-01-19 00:56:42 -05:00
fa42be75b8
Fix health last change time not being set properly
2022-01-19 00:56:42 -05:00
5494bd31f2
Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags
2022-01-19 00:56:42 -05:00
7f7dc5ff8a
Add ability to plot component update counts each tick in tracy, controlled by the PLOT_UPDATE_COUNTS env var
2022-01-19 00:56:42 -05:00
b19f780d9f
Make Combo also only sync for the client's entity
2022-01-19 00:56:42 -05:00
aa122c1a18
Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing.
2022-01-19 00:56:42 -05:00
51356d5fad
in terrain.mod.rs, return name as Option in fn name
2022-01-18 19:53:20 +01:00
14cf272c8e
Change equip_time CR weapon calculation
2022-01-18 16:44:23 +02:00
ceb3507e50
-remove line breaks from biome names
...
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
7da9f7dd47
changed the range of CRs
2022-01-18 12:27:13 +05:30
85965b7161
let fmt/clippy do it's thing
2022-01-18 11:19:30 +05:30
a6a825a97f
gave speed more weight, reduced equip_time_weight, etc
2022-01-18 10:48:53 +05:30
f77baeac4b
normalised crit_chance, zeroed out some stats(for now)
2022-01-18 10:48:53 +05:30
d6ca1bfd93
reverted accidental change
2022-01-18 10:48:53 +05:30
3f43610cfd
made stats separate and gave them different weights
2022-01-18 10:48:53 +05:30
13b0ad8c0e
included other stats, gave constant definition for some constants
...
reduced weight for poise
refuced weight for equipment time
2022-01-18 10:48:53 +05:30
dcc6b75c1c
fixed equip_time reverse logic, dimished effect_power's effect on CR
2022-01-18 10:48:53 +05:30
773bf9d9fd
changed the combat rating equation to a simpler one, which results in a more accurate weapon ranting.
2022-01-18 10:48:52 +05:30
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
fa6e5f2cec
Add a comment explaining something unintuitive
2022-01-17 10:39:58 -06:00
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
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Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
bc402dd1b2
Changed then_some
to then
2022-01-16 18:36:46 -05:00
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
20509a7818
Removed mounted combat edge cases
2022-01-16 19:28:53 +00:00
5008dba413
Sensibly filter mount inputs
2022-01-16 18:45:27 +00:00
2966a42093
Added mounted combat
2022-01-16 18:30:00 +00:00
043016a433
Don't try to mount unmountable entities, clippy fixes and fmt
2022-01-16 17:53:14 +00:00
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
157cd6cd14
Fixed unusual speech bubble placement
2022-01-16 17:53:14 +00:00
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
ed38272d23
Diary stats now use real values.
2022-01-15 21:46:55 -05:00
d0e487da8a
Ability sets now start with non-empty defaults.
2022-01-15 21:45:27 -05:00
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
3afa16bf03
Fix hotbar changing when sorting inventory.
...
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
a33e6df303
Remove unused code.
2022-01-14 18:23:42 +01:00
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
c8f083aa44
Thank you clippy, very cool
2022-01-13 12:31:51 -06:00
167c9b2113
Test for cyclic skill dependencies
2022-01-13 12:21:11 -06:00
8c2a484ee5
Addressed review comments.
2022-01-12 22:19:00 -05:00
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00