2e2e56661f
Tweaked poise effects and thresholds.
2022-01-12 22:18:59 -05:00
f182eec611
Fixed bugs in piercing penetration and crushing poise damage calculations.
2022-01-12 22:18:58 -05:00
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
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Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
338dec41ab
Fix typo "incase"->"in case"
2022-01-06 18:28:05 +00:00
2e09feb426
Tweaks to prompt dialog.
2022-01-03 19:55:06 -05:00
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
0a9f3381f5
Skill points now attempt to be earned as experience is added.
2022-01-03 19:55:05 -05:00
da78800047
Changed skill groups to be a hashmap instead of a vec.
2022-01-03 19:55:05 -05:00
6d2496b7de
Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
2022-01-03 19:55:04 -05:00
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
64c8321626
Made skill groups remain locked if skill to unlock them not acquired.
2022-01-03 19:55:03 -05:00
903c57b862
Persitence now tracks spent_exp as an additional point to potentially invalidate skills.
2022-01-03 19:55:03 -05:00
c8675eaf45
Added hash value to decide if we should invalidate persited skills and allow a respec.
2022-01-03 19:55:02 -05:00
356eae85a6
Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in.
2022-01-03 19:55:01 -05:00
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
c44c10718b
Split skillset and skills into separate files.
2022-01-03 19:55:00 -05:00
fe45a158ed
Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp.
2022-01-03 19:55:00 -05:00
0dba858ca9
fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files
2021-12-27 03:01:26 +02:00
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
6547a6bf5e
Parallelize entity sync loop over regions.
2021-12-25 19:24:12 -05:00
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
cbd2a422f3
Add Chrismas wreath (25% chance) and make the towns go wild with illumination
2021-12-20 18:06:58 +00:00
201101c059
Add glowing christmas ornaments
2021-12-20 18:06:57 +00:00
065da20812
+ Finished hat offsets for all races
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+ Villagers only wear christmas hat
+ Guards wear boreal_warhelm
+ Gave guards christmas color lanterns
+ Grave_robbers now wear hood and hood_dark too while also dropping them at a higher rate than previously.
+ Christmas event now starts at 20th and goes till 30th of december
+ item_image_manifest.ron manifest fix
+ Created a potential boss loot table which allows the player to get the winter_cap, the boreal_warhelm, polaris lantern, and more blue cheese.
+ Updated hood_dark with another index 17 layer to prevent hair clip.
2021-12-20 18:06:21 +00:00
e70fd8d397
+ Added Gemu models
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+ Created manifest files for each
+ Created stats and other needs
+ Changed Event date from (24..=25) to (20..=30)
2021-12-20 18:06:19 +00:00
17e7879777
Added surface traction factor
2021-12-20 18:03:52 +00:00
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
a2a3a20aad
Added ice to cold water
2021-12-20 18:03:52 +00:00
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
9a4e6b81d3
Merge branch 'Character-editting' into 'master'
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Character editing
See merge request veloren/veloren!3059
2021-12-20 15:24:43 +00:00
59cb9ea7c2
Hide empty stats on item tooltips
2021-12-20 15:07:38 +00:00
333bc0bed8
Fix stat comparisons in item tooltips
2021-12-18 02:31:30 +00:00
9684fe09b7
Merge branch 'holychowders/allow_most_npcs_to_flee_again' into 'master'
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Re-allow and Improve Agents' Fleeing
See merge request veloren/veloren!2950
2021-12-16 01:12:03 +00:00
8cf871f449
Edit log message as suggested
2021-12-13 18:54:30 +01:00
287896facd
Remove common_assets::path_of`
2021-12-13 18:17:23 +01:00
408fe1e6b6
Begin creating character editing
2021-12-13 01:13:33 +01:00
aca088388b
Update assets_manager
to 0.7
2021-12-12 22:11:47 +01:00
5f6d1c3438
Convert Armor Stats to Options
2021-12-12 00:25:35 +00:00
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
de5ca67615
Merge branch 'evanmeek/friendly_error_message' into 'master'
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Add friendly error message for override assets.
See merge request veloren/veloren!2983
2021-12-07 15:35:40 +00:00
6bc8bbb4ed
Add friendly error message for override assets.
2021-12-07 15:35:40 +00:00
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
f4c5abf36b
Resolve all '#[allow(clippy::needless_range_loop)]' error supressions
2021-12-03 10:38:30 +01:00
7760210824
Remove redundant closures
2021-11-28 12:24:57 -05:00
724e3bcdfd
Merge branch 'capucho/tracing-bump' into 'master'
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Bump tracing-subscriber to 0.3.2
See merge request veloren/veloren!3032
2021-11-27 11:11:47 +00:00
8b89903d57
Bump tracing-subscriber to 0.3.2
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We were pulling two versions of it. Causing some compilation errors
2021-11-26 17:41:51 +00:00
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
e29ede7c97
updating dependencies,
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cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
d37dbf5d24
Adjust hitboxes for husk and medium birds
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The hitbox of the husk did not include the head and the hitboxes
of the medium birds were far too wide.
2021-11-19 06:18:13 +00:00