3b424e9049
Significantly optimizing terrain::Sys::run.
2022-09-11 10:16:31 -07:00
1dc6757668
Fix double unmaps.
2022-08-28 19:14:01 -07:00
ae77c1814c
Improve figure meshing.
2022-08-25 23:25:21 -07:00
9863670169
Stdlib RwLock in wgpu, update rust-toolchain to some extent.
2022-08-18 18:49:44 -07:00
706084dd15
Improving meshing performance.
2022-08-13 23:48:50 -07:00
9bb3681f55
Better SmallCache
2022-08-06 18:19:43 +01:00
bdb71a15df
Improved cave performance, fixed FastNoise2d
2022-08-06 18:02:57 +01:00
86f628037f
Made caves generate 425x faster
2022-08-06 14:46:33 +01:00
2a61c7790b
Substantial improvements to meshing time.
...
This mostly come out of optimizing BlocksOfInterest to (empirically)
minimize redundant computations, use a more efficient RNG, use a faster
verion of iter_changed, and optimize water block handling (theoretically
the iter_changed difference might mean we missed some water blocks, but
in practice it's unlikely to matter for fast-moving rivers).
Also did some microoptimizations of meshing etc. that seem to result in
pretty good improvements in practice, and also added another set of
optimizations to improve tree performance (special casing "easy" segment
approaches, which got a few percent, and inlining block_from_structure
for tree leaves and branches, which got us considerably more; I think
the total improvement is around 5%).
2022-07-31 01:28:37 -07:00
901aa8e1b4
Another 5% boost to tree chunk performance
...
(and over 25% improvement to giant tree throughput--they are under 1
ms/chunk now!)
2022-07-28 12:12:15 -07:00
233e12d279
Boost tree performance by ~70%.
...
Turns out inlining matters!
2022-07-27 21:47:47 -07:00
9ebf07c6e1
Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen
2022-07-27 15:30:37 -07:00
bc4600cf14
Rivers (hack, not great).
2022-07-25 18:28:27 -07:00
0b91f5ba90
Fix paths (sorta) and rock moss.
2022-07-18 09:19:20 -07:00
a3491d5073
Faster falloff, some performance optimizations.
2022-07-17 23:43:40 -07:00
fcb192d849
Fast density approximation.
2022-07-17 22:23:44 -07:00
7e9291fb4d
Larger areas and wavelengths.
2022-07-17 20:31:55 -07:00
09a5e49c25
Scatter testing (not complete)
2022-07-17 20:11:36 -07:00
ed4d70ac5b
Merge branch 'juliancoffee/add_cache_load_map' into 'master'
...
Add FileOpts::CacheLoad and a bit of refactoring
See merge request veloren/veloren!3472
2022-07-17 19:28:35 +00:00
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
fac67a40a1
Make worldgen panic if loaded map has invalid size
2022-07-17 14:49:42 +03:00
9d67d80a63
Only ovewrite LoadOrGenerate map if it's fresh map
2022-07-17 14:38:29 +03:00
5079c0007f
Remove prefix map_ for LoadOrGenerate maps
2022-07-17 14:38:29 +03:00
d2962d544b
Add overwrite option to LoadOrGenerate
2022-07-17 14:38:29 +03:00
60a9cce57f
Change map_path to inslude map directory
2022-07-17 14:38:29 +03:00
a437d31205
Checking options from loaded map instead of hash
2022-07-17 14:38:29 +03:00
6d9c7a5645
Adressing review
2022-07-17 14:38:29 +03:00
6faba8a1e9
Use hashable wrapper around gen opts
2022-07-17 14:38:29 +03:00
ddf2c43c18
Make hacky hash for gen opts
2022-07-17 14:38:29 +03:00
1a21dfbc5b
Add FileOpts::CacheLoad
...
Add map setting that allows both generating (if not exists) and loading map
2022-07-17 14:38:29 +03:00
85cee14643
Refactoring, extract FileOpts dependent methods
2022-07-17 14:38:29 +03:00
ef4b190ad9
Temporarily remove waypoints in caves as people are getting stuck.
2022-07-16 23:08:05 -07:00
b08a501aef
Cleaned up ready for merge
2022-07-16 11:09:35 +01:00
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
26202c294f
Better biome distribution
2022-07-15 17:53:24 +01:00
abdd5e3906
Lift return out of if-statements
2022-07-15 16:36:11 +02:00
fb7bdd8bf8
Fix deprecated imports
2022-07-15 16:17:19 +02:00
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
997a572647
Simplify assertions
2022-07-15 15:52:52 +02:00
5b8bdb9c9c
Cave entity spawns
2022-07-15 14:15:42 +01:00
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
4ca1c9ddf4
Gems and ores
2022-07-15 08:43:35 +01:00
1a3b1e48da
Better cave shape variety
2022-07-15 08:43:35 +01:00
f4e50d18df
Better ice
2022-07-15 08:43:35 +01:00
a9c9a9d0d2
Ice caves
2022-07-15 08:43:35 +01:00
e97d58011e
Made trees and cave entrances play better
2022-07-15 08:43:35 +01:00
629c4dbdb7
Prevented cave/water intersection
2022-07-15 08:43:35 +01:00
f3cfff424d
Distinct mushroom and leafy biomes
2022-07-15 08:43:34 +01:00
7353c6f02b
Better mushroom placement
2022-07-15 08:43:34 +01:00
a39901d24c
Better cave entrance locations
2022-07-15 08:43:34 +01:00